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Archi_Andrews

Newbie
Jul 3, 2023
81
66
Maybe I'm a little out of time with my comments (sorry, English is not my native language), but I would like to say that some people lack patience. I also only play on Android. And I'm waiting for the Android version to try 1.5 phase 1. And the answer to the question will there be an end to phase 1 and will phase 2 become a separate game... But you don't want to listen to the creator and are running too far ahead. This is not just a game, but an entire art, it takes time. A lot needs to be thought out and finalized. Why should the author give an answer in advance, so that later he will be reproached if he did not implement everything. As Optimus Prime said: "patience, my friend*
As for the finale of any phase. Be it 1,2, or even phase 3....the final is the final." It doesn’t matter how much you won... By a mile or by an inch... A victory is a victory" as Dominic Toretto said.
So I'm just waiting.
 

DiazL

New Member
May 5, 2024
3
3
Bonjour
J'ai terminé 99,6% des jeux finaux du chapitre 1
Il me manque le ciment 4 Trophy :prudent:
_ Le langage binaire des humidificateurs
_Endurance
_Joyeux anniversaire

_Priorités
Merci de m'avoir donné un moyen de le terminer à 100%:incertain:
 

Hermit76

Well-Known Member
Apr 15, 2018
1,580
1,528
Bonjour
J'ai terminé 99,6% des jeux finaux du chapitre 1
Il me manque le ciment 4 Trophy :prudent:
_ Le langage binaire des humidificateurs
_Endurance
_Joyeux anniversaire

_Priorités
Merci de m'avoir donné un moyen de le terminer à 100%:incertain:
Hi!
English, please - thanks!

Salut!
Anglais, s'il vous plaît - merci!
 

TheDisgracedOne

Active Member
Aug 6, 2017
757
1,490
the new dialog system may be good to know what path you should chose to progress with a specific character, but it destroy a part of the dialog logic and immersion.

For exemple i just started a new game and on day 2 the mom asked to go see a movie, before we had a dialog choice, now we just get 3 characters choice, no explanation, she asks you to go see a movie and you get a character choice menu.

Why didn't you keep the dialog choice and added characters face at the right of each choice to know which path you should go to, it would have been far simpler, and it would have kept the dialog immersive.

this is just a sample, i got muliple other cases, where the character choice menu just popped up without any meaning within a dialog.
 

zzy1536940398

Newbie
May 24, 2018
97
53
Sexbot [v1.5 Ph. 1 Final] [LlamaMann Games]
Android UNOFFICAIL port:-
Mega

Notice: If you are a developer, user, owner, or moderator and you don’t like this message, please do not report it. Instead, Direct message me and I will delete it immediately. Reporting could result in my account being banned, and it would also waste the effort put into porting to Android. Your understanding is appreciated.


Warning:-This is unofficial port and this message can get delete within 24 hours so save this link or join for back up. Support if you like my work:-
can not
Sexbot [v1.5 Ph. 1 Final] [LlamaMann Games]
Android UNOFFICAIL port:-
Mega

Notice: If you are a developer, user, owner, or moderator and you don’t like this message, please do not report it. Instead, Direct message me and I will delete it immediately. Reporting could result in my account being banned, and it would also waste the effort put into porting to Android. Your understanding is appreciated.


Warning:-This is unofficial port and this message can get delete within 24 hours so save this link or join for back up. Support if you like my work:-
can not running. phone:S22U
 
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Llamamann

Engaged Member
Game Developer
Feb 26, 2018
2,555
10,759
the new dialog system may be good to know what path you should chose to progress with a specific character, but it destroy a part of the dialog logic and immersion.

For exemple i just started a new game and on day 2 the mom asked to go see a movie, before we had a dialog choice, now we just get 3 characters choice, no explanation, she asks you to go see a movie and you get a character choice menu.

Why didn't you keep the dialog choice and added characters face at the right of each choice to know which path you should go to, it would have been far simpler, and it would have kept the dialog immersive.

this is just a sample, i got muliple other cases, where the character choice menu just popped up without any meaning within a dialog.
whats the difference between a choice menu with their names and a choice menu with their pictures and names? its in the exact same spot, and the dialogue leads up to it, and your choice affects the dialogue that follows. Is this really something that needs to be complained about? I think it helps way more people than it hurts, giving a visual cue to who you want to see.
 

Monsieur X

Engaged Member
May 26, 2018
2,527
3,361
whats the difference between a choice menu with their names and a choice menu with their pictures and names? its in the exact same spot, and the dialogue leads up to it, and your choice affects the dialogue that follows. Is this really something that needs to be complained about? I think it helps way more people than it hurts, giving a visual cue to who you want to see.
Some people can't read and require a picture ?
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
whats the difference between a choice menu with their names and a choice menu with their pictures and names? its in the exact same spot, and the dialogue leads up to it, and your choice affects the dialogue that follows. Is this really something that needs to be complained about? I think it helps way more people than it hurts, giving a visual cue to who you want to see.
You're not giving a cue though. His example of putting the girls' faces next to the dialogue choices would be giving a cue, replacing the dialogue entirely goes beyond just being "a cue". I don't really care about it one way or the other, but there is no denying that pulling out to a menu is more disruptive to the flow than the normal dialogue choices.
 

Llamamann

Engaged Member
Game Developer
Feb 26, 2018
2,555
10,759
You're not giving a cue though. His example of putting the girls' faces next to the dialogue choices would be giving a cue, replacing the dialogue entirely goes beyond just being "a cue". I don't really care about it one way or the other, but there is no denying that pulling out to a menu is more disruptive to the flow than the normal dialogue choices.
k, but the example for like movie night would be emily saying "wanna watch a movie?" then a text menu pops up with the options of "Alexa, Emily, Sam" and you click one.

Now, for movie night you have emily saying "wanna watch a movie?" then an image menu pops up with the options of "Alexa, Emily, Sam" and you click one.

Not sure how you don't think an image of a character is a not a cue to who the name belongs to...
 
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