Savilesavile
Member
- Jun 15, 2020
- 288
- 514
- 237
Hi!Bonjour
J'ai terminé 99,6% des jeux finaux du chapitre 1
Il me manque le ciment 4 Trophyrudent:
_ Le langage binaire des humidificateurs
_Endurance
_Joyeux anniversaire
_Priorités
Merci de m'avoir donné un moyen de le terminer à 100%:incertain:
Do the lesbian one then do it again, like send Alexa to Emili in the movie and zasHi guys, how can I get the futa content between Emily and Alexa?
yup, about to extrude grey matter from that ice breaker of a nose.
How did you get it? I also can't unlock the scenethe issue is I don't get that option
nvm I got it
can notSexbot [v1.5 Ph. 1 Final] [LlamaMann Games]
Android UNOFFICAIL port:-
Mega
Notice: If you are a developer, user, owner, or moderator and you don’t like this message, please do not report it. Instead, Direct message me and I will delete it immediately. Reporting could result in my account being banned, and it would also waste the effort put into porting to Android. Your understanding is appreciated.
Warning:-This is unofficial port and this message can get delete within 24 hours so save this link or join for back up. Support if you like my work:-You must be registered to see the links
can not running. phone:S22USexbot [v1.5 Ph. 1 Final] [LlamaMann Games]
Android UNOFFICAIL port:-
Mega
Notice: If you are a developer, user, owner, or moderator and you don’t like this message, please do not report it. Instead, Direct message me and I will delete it immediately. Reporting could result in my account being banned, and it would also waste the effort put into porting to Android. Your understanding is appreciated.
Warning:-This is unofficial port and this message can get delete within 24 hours so save this link or join for back up. Support if you like my work:-You must be registered to see the links
whats the difference between a choice menu with their names and a choice menu with their pictures and names? its in the exact same spot, and the dialogue leads up to it, and your choice affects the dialogue that follows. Is this really something that needs to be complained about? I think it helps way more people than it hurts, giving a visual cue to who you want to see.the new dialog system may be good to know what path you should chose to progress with a specific character, but it destroy a part of the dialog logic and immersion.
For exemple i just started a new game and on day 2 the mom asked to go see a movie, before we had a dialog choice, now we just get 3 characters choice, no explanation, she asks you to go see a movie and you get a character choice menu.
Why didn't you keep the dialog choice and added characters face at the right of each choice to know which path you should go to, it would have been far simpler, and it would have kept the dialog immersive.
this is just a sample, i got muliple other cases, where the character choice menu just popped up without any meaning within a dialog.
Some people can't read and require a picture ?whats the difference between a choice menu with their names and a choice menu with their pictures and names? its in the exact same spot, and the dialogue leads up to it, and your choice affects the dialogue that follows. Is this really something that needs to be complained about? I think it helps way more people than it hurts, giving a visual cue to who you want to see.
You're not giving a cue though. His example of putting the girls' faces next to the dialogue choices would be giving a cue, replacing the dialogue entirely goes beyond just being "a cue". I don't really care about it one way or the other, but there is no denying that pulling out to a menu is more disruptive to the flow than the normal dialogue choices.whats the difference between a choice menu with their names and a choice menu with their pictures and names? its in the exact same spot, and the dialogue leads up to it, and your choice affects the dialogue that follows. Is this really something that needs to be complained about? I think it helps way more people than it hurts, giving a visual cue to who you want to see.
k, but the example for like movie night would be emily saying "wanna watch a movie?" then a text menu pops up with the options of "Alexa, Emily, Sam" and you click one.You're not giving a cue though. His example of putting the girls' faces next to the dialogue choices would be giving a cue, replacing the dialogue entirely goes beyond just being "a cue". I don't really care about it one way or the other, but there is no denying that pulling out to a menu is more disruptive to the flow than the normal dialogue choices.
In my opinion a visual addition is fine. A visual replacement isn't.whats the difference between a choice menu with their names and a choice menu with their pictures and names? its in the exact same spot, and the dialogue leads up to it, and your choice affects the dialogue that follows. Is this really something that needs to be complained about? I think it helps way more people than it hurts, giving a visual cue to who you want to see.