Slappy Kinkaid

Active Member
Game Developer
Apr 14, 2018
607
821
Honestly, for those on this site that have the time & aptitude to develop games, all these abandoned games could be a good opportunity for them, (if not monetarily, then at least in credit). For example, if they are developing their own game or considering doing so, Taking on all these abandoned games & finishing them would get them a lot of positive credit in this & other such communities, so when they go to announce, "Hey I'm doing my own game now", they would have a major boost & more people would be ready & willing to throw their support behind it because that dev would already have a good reputation as the guy that completed all those other games.

Now obviously, I know that a lot of people are hesitant to do so because of the possibility of the original dev going after them for "stealing" their IP, (intellectual property), though that's easily mitigated, especially when there is demonstrable evidence that the original creator abandoned the content, like here with BSS. They can't argue that the new dev was stealing anything or taking income away from them, since they willingly abandoned it. Additionally if the games were remade as "fan games" or "mods" that just add content to the original game, or were done for free, (meaning basically passion projects where no income was received directly for that game, hence why I positioned it as doing it for credit rather than monetary gain), then likewise, there is no real copyright violation argument, especially when considering things like fair use.


Look at Nergal's "Urban Demons" game. That was a remake of Wootch's abandoned "Urban X Life" game. No one remembers Wootch or his game, but many were BIG fan's of Nergal's remake & massive supporters of it. Frankly, this could be a great way for good active devs to give themselves a boost on their own projects. Maybe it could even start an "adopt an abandoned game" movement where devs could adopt & finish one or a few abandoned games, which would curry favor in these communities, which could easily translate to more Patrons for their own projects. Just something to consider.
 

Slappy Kinkaid

Active Member
Game Developer
Apr 14, 2018
607
821
Doesn't work that way.

Devs still own rights to their work and anyone trying to finish them could lose that work if the original dev decides to take it back or claim any money made on it.

Far safer to make original works than try and take someone else's.
I understand that is how most devs & people in general think, & forgive me for asking this way, but did you even read my argument? Because I addressed everything you just said rather clearly. Quote from my prior post: " Now obviously, I know that a lot of people are hesitant to do so because of the possibility of the original dev going after them for "stealing" their IP, (intellectual property), though that's easily mitigated, especially when there is demonstrable evidence that the original creator abandoned the content, like here with BSS. They can't argue that the new dev was stealing anything or taking income away from them, since they willingly abandoned it. Additionally if the games were remade as "fan games" or "mods" that just add content to the original game, or were done for free, (meaning basically passion projects where no income was received directly for that game, hence why I positioned it as doing it for credit rather than monetary gain), then likewise, there is no real copyright violation argument, especially when considering things like fair use."

Just with Fair Use alone, As long as it's commentary / critique, or parody or it's transformative in nature. Someone doing a remake or a "fan fic" type game is exactly that. It could also be positioned as a "parody" of the game. ALL of that falls under fair use & therefore does not create a copyright violation. Consider for a moment all of the various parodies of content. Look at Spaceballs as a prime example. That was a parody of Star Wars. Now sure, you could argue that there was enough differences to make it squeak by, (Lonestar & Barf instead of Han Solo & Chewbacca, Lord Helmet instead of Darth Vader, etc...), so ok, what about the mountain of all the porn parodies of mainstream IPs? Full original IP is used in those, yet they still get cranked out without issue. Why? because they are PARODIES, which falls under fair use.

So just with fair use alone, there's MANY ways a dev could finish the game without risk of any copyright issues as long as they understand how to do it & present it in a manner that falls under the fair use guidelines.

But even beyond that, there's various other ways to avoid copyright issues. For example, if the dev did it without monetary compensation, (meaning not using it as a vehicle to collect income), then the IP owner cannot claim lost income because A, the new dev did not make any income or other revenue from the related IP, & B, the IP owner abandoned the IP, so they have no credible argument for demonstrating monetary losses due to the new dev's actions, as the act of abandonment by the IP owner illustrates that his own monetary losses would already have occurred from his own choice to abandon the project in the first place. An IP owner cannot reasonably argue that they would have made any SGA from a project that they abandoned & are not actually continuing to create. Now you might argue "well if the new dev can't monetize the game, what would be the point of continuing it?" Like I said already, not monetizing it is just 1 of many ways to avoid copyright issues. If they choose to make a parody of the game, they can monetize the shit out of it, no problem. But even if they go the non monetized route, money isn't the only currency of value. Like I said, if an enterprising dev decided to take a few of these abandoned games & finished them without pay, people in these kinds of communities would take note & that would gain that dev a lot of respect & credit in these communities. So when that dev goes to create their OWN games, instead of them being just another Dev that the potential funding base would look at with skepticism, (i.e. "Ok we got another 0.1 from dev fillintheblank, I'll wait a while to see if this goes anywhere or just becomes another abandoned game"), but instead, that Dev would already have a reputation as the guy whom finished a bunch of other incomplete games. That would translate into potential backers saying "fuck yeah, I'll donate to this guys game. I already know he's not going to abandon it & it's going to be good because he's already established his credibility with his craft & his ability to follow through & finish games from all those other games he finished". That equates to significantly higher income for that dev on their own projects WAY faster & in way higher volumes because he's already earned that trust & credibility. Not to mention, it would make fantastic practice for newer devs.

I even cited an observable real example that you can look up right here on this website right now of a dev finishing another dev's abandoned game. Again, I quote: " Look at Nergal's "Urban Demons" game. That was a remake of Wootch's abandoned "Urban X Life" game. No one remembers Wootch or his game, but many were BIG fan's of Nergal's remake & massive supporters of it."

Clearly Nergal had no problem remaking & finishing wootch's game & went on to create his own games too & he was very successful, both with community merit as well as monetarily. So there's actual referencable evidence that a game CAN be taken over & finished by another dev successfully. Again, forgive me for asking this way but did you even read my argument? Because your response seems to be entirely oblivious to the fact that I already thoroughly addressed your response already.

Now that all said, would most devs still opt for playing it safe & not taking the risk? yeah, most would. That's understandable &, just like with any opportunity, there's always a certain degree of risk involved. Also, just like with any opportunity, those whom play it safe & let it pass by, miss out. It's only those that take those opportunities that get the benefits of them & this opportunity could be a gold mine to any dev out there that has the balls to take it. Nergal already had the balls to do it once & he's now reaping the rewards, so he was already the Jackie Robinson of this kind of thing. He demonstrated that it can be done by doing it. So all we need now are at least 1 or 2 devs that have some balls & are willing to follow in the path he already paved. I'd do it myself but I don't have the time, nor the specific skills needed to develop games, which is why I'm encouraging any devs out there that do have the balls to take an honestly near non existent risk to get to that gold mine. Hell, even if they did them all as monetized parodies, there's enough abandoned games here to keep them swimming in cash for years.
 
Dec 23, 2018
59
62
I understand that is how most devs & people in general think, & forgive me for asking this way, but did you even read my argument? Because I addressed everything you just said rather clearly. Quote from my prior post: " Now obviously, I know that a lot of people are hesitant to do so because of the possibility of the original dev going after them for "stealing" their IP, (intellectual property), though that's easily mitigated, especially when there is demonstrable evidence that the original creator abandoned the content, like here with BSS. They can't argue that the new dev was stealing anything or taking income away from them, since they willingly abandoned it. Additionally if the games were remade as "fan games" or "mods" that just add content to the original game, or were done for free, (meaning basically passion projects where no income was received directly for that game, hence why I positioned it as doing it for credit rather than monetary gain), then likewise, there is no real copyright violation argument, especially when considering things like fair use."

Just with Fair Use alone, As long as it's commentary / critique, or parody or it's transformative in nature. Someone doing a remake or a "fan fic" type game is exactly that. It could also be positioned as a "parody" of the game. ALL of that falls under fair use & therefore does not create a copyright violation. Consider for a moment all of the various parodies of content. Look at Spaceballs as a prime example. That was a parody of Star Wars. Now sure, you could argue that there was enough differences to make it squeak by, (Lonestar & Barf instead of Han Solo & Chewbacca, Lord Helmet instead of Darth Vader, etc...), so ok, what about the mountain of all the porn parodies of mainstream IPs? Full original IP is used in those, yet they still get cranked out without issue. Why? because they are PARODIES, which falls under fair use.

So just with fair use alone, there's MANY ways a dev could finish the game without risk of any copyright issues as long as they understand how to do it & present it in a manner that falls under the fair use guidelines.

But even beyond that, there's various other ways to avoid copyright issues. For example, if the dev did it without monetary compensation, (meaning not using it as a vehicle to collect income), then the IP owner cannot claim lost income because A, the new dev did not make any income or other revenue from the related IP, & B, the IP owner abandoned the IP, so they have no credible argument for demonstrating monetary losses due to the new dev's actions, as the act of abandonment by the IP owner illustrates that his own monetary losses would already have occurred from his own choice to abandon the project in the first place. An IP owner cannot reasonably argue that they would have made any SGA from a project that they abandoned & are not actually continuing to create. Now you might argue "well if the new dev can't monetize the game, what would be the point of continuing it?" Like I said already, not monetizing it is just 1 of many ways to avoid copyright issues. If they choose to make a parody of the game, they can monetize the shit out of it, no problem. But even if they go the non monetized route, money isn't the only currency of value. Like I said, if an enterprising dev decided to take a few of these abandoned games & finished them without pay, people in these kinds of communities would take note & that would gain that dev a lot of respect & credit in these communities. So when that dev goes to create their OWN games, instead of them being just another Dev that the potential funding base would look at with skepticism, (i.e. "Ok we got another 0.1 from dev fillintheblank, I'll wait a while to see if this goes anywhere or just becomes another abandoned game"), but instead, that Dev would already have a reputation as the guy whom finished a bunch of other incomplete games. That would translate into potential backers saying "fuck yeah, I'll donate to this guys game. I already know he's not going to abandon it & it's going to be good because he's already established his credibility with his craft & his ability to follow through & finish games from all those other games he finished". That equates to significantly higher income for that dev on their own projects WAY faster & in way higher volumes because he's already earned that trust & credibility. Not to mention, it would make fantastic practice for newer devs.

I even cited an observable real example that you can look up right here on this website right now of a dev finishing another dev's abandoned game. Again, I quote: " Look at Nergal's "Urban Demons" game. That was a remake of Wootch's abandoned "Urban X Life" game. No one remembers Wootch or his game, but many were BIG fan's of Nergal's remake & massive supporters of it."

Clearly Nergal had no problem remaking & finishing wootch's game & went on to create his own games too & he was very successful, both with community merit as well as monetarily. So there's actual referencable evidence that a game CAN be taken over & finished by another dev successfully. Again, forgive me for asking this way but did you even read my argument? Because your response seems to be entirely oblivious to the fact that I already thoroughly addressed your response already.

Now that all said, would most devs still opt for playing it safe & not taking the risk? yeah, most would. That's understandable &, just like with any opportunity, there's always a certain degree of risk involved. Also, just like with any opportunity, those whom play it safe & let it pass by, miss out. It's only those that take those opportunities that get the benefits of them & this opportunity could be a gold mine to any dev out there that has the balls to take it. Nergal already had the balls to do it once & he's now reaping the rewards, so he was already the Jackie Robinson of this kind of thing. He demonstrated that it can be done by doing it. So all we need now are at least 1 or 2 devs that have some balls & are willing to follow in the path he already paved. I'd do it myself but I don't have the time, nor the specific skills needed to develop games, which is why I'm encouraging any devs out there that do have the balls to take an honestly near non existent risk to get to that gold mine. Hell, even if they did them all as monetized parodies, there's enough abandoned games here to keep them swimming in cash for years.
He didn't read anything. Maybe add TLDRs to your wall of texts. Something like...

1. To build a rep/fans, devs can finish decent abandoned games.
2. As long as the devs make no money and credit the devs/artists, there is no "Theft". It is Fair-use/Parody/Satire/Fan-modded etc.
3. New devs can then use the good-faith/rep they've established to create their own game to monetize.

There's nothing wrong with what you said, just too many words trying to explain what is obvious.
 

Slappy Kinkaid

Active Member
Game Developer
Apr 14, 2018
607
821
He didn't read anything. Maybe add TLDRs to your wall of texts. Something like...

1. To build a rep/fans, devs can finish decent abandoned games.
2. As long as the devs make no money and credit the devs/artists, there is no "Theft". It is Fair-use/Parody/Satire/Fan-modded etc.
3. New devs can then use the good-faith/rep they've established to create their own game to monetize.

There's nothing wrong with what you said, just too many words trying to explain what is obvious.
That's valid. I mean a lot of the context & actual examples & such kind of gets lost when boiling it down to such short bullet points, but it is more concise.

That said, it took me maybe what, 10 minutes tops to type that? Should take most readers 30 seconds to a minute tops to read it. Though I guess these days, even 7 paragraphs, (most of which were short), or anything longer than a tweet gets looked at as "wut? dis lik buk! I isn't doin all day readin dat!". Sad state of affairs. If that is any indication of the devs too, no wonder so many games end up abandoned. "Dis take werk. I is bored." XD
 
D

Deleted member 2651761

Guest
Guest
Basically dev released a couple of games but didn't hit it "big". He had a couple of hundred patreons but his growth was slow although he was growing.

Then he released High School Crush Simulator. People really liked it and his growth started speeding up but still not earning him thousands.

So he abandoned it then released another game who's name I can't remember only now he had a disclaimer. If he isn't earning X amount of money after 2 updates he will abandon that game.

This happened 3 times.

Then this appeared and I don't know who she is but everything in the game is Bright Suns work from the writing to the character models to the IP address it was all launched from.

Same goes for another name that released a game with the same kind of character models and writing.

He just left a large amount of abandoned games and it started pissing people off how he was treating his player base then him using alts and other peoples patreons basically got him blacklisted here, laughed off the site and still mocked to this day.

Just to note it was only on this site he was mocked. A lot of it started happening before I signed up here and he was a laughing stock over on Reddit and ULMF.

He has no credibility anywhere.
Thanks for the backstory. I find it funny that as soon as this game was uploaded, people were already talking about all his previous abandoned games. And then sure enough, the game he just uploaded also became abandoned. What a shit head. And all those alts? I don't think that it is wrong to work on several projects at once. And maybe a game you started off liking ended up sucking so bad and you get tired of it and then you decided enough is enough and you abandon it. But clearly this guy isn't do that. It's just as you said. Which is why you like your backstory. It offers a lot of insight. I'm going to go ahead and try out this abandoned game and maybe even try his other abandoned games one day. But it's a shame that people like this exist.
 

Mangaqe

Member
Jun 20, 2019
135
191
Here is a compressed pc and mac version of v0.5!

PC (123MB): - - - -
Mac (113MB): - - - -

You don't have permission to view the spoiler content. Log in or register now.
Can you reupload it please
 

myuhinny

Devoted Member
Sep 7, 2017
8,364
6,359
Most links are still active. Nopy - zippy and yourfile are still good in the PC and nopy - yourfile is still good in the MAC. Keep in mind that this game is also abandoned so many might not want to take the time to do a dead game.
 

d_pedestrian

Engaged Member
Jul 18, 2020
2,073
8,447
abandoned? looks like none of the girls could give him the sexual satisfaction he desired.
 
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myuhinny

Devoted Member
Sep 7, 2017
8,364
6,359
d_pedestrian

More like the girls couldn't give him the money satisfaction he desired so he abandoned it and jumped to a new game followed by wash and repeat till they stopped making games because they weren't making what they thought they should be making. It also didn't help that most games they pushed out were .01 or so then abandoned then they started making alt accounts and got called out on it.
 
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CDG

Newbie
Dec 10, 2017
41
71
That's valid. I mean a lot of the context & actual examples & such kind of gets lost when boiling it down to such short bullet points, but it is more concise.

That said, it took me maybe what, 10 minutes tops to type that? Should take most readers 30 seconds to a minute tops to read it. Though I guess these days, even 7 paragraphs, (most of which were short), or anything longer than a tweet gets looked at as "wut? dis lik buk! I isn't doin all day readin dat!". Sad state of affairs. If that is any indication of the devs too, no wonder so many games end up abandoned. "Dis take werk. I is bored." XD
Meh. Try breaking it up into one to two sentence parts. Then put each of those parts over a well rendered sexy image. Then we would read it :)
 

Picklessss

New Member
Nov 12, 2018
9
11
What part of "thread [last] updated: 2019-1-22" in the OP, just a little below the [Abandoned] box beside the title, did you somehow miss?!
Dont be a dick :) I had not entered this post for years, I saw it when I knew the forum around 2018 and liked it but did not follow up.

It's been abandoned for 3 years since the dev got laughed off the site for making and abandoning multiple games and using multiple accounts.

For the record this is one of BrightSunStudio's accounts.
I didn't know that, it's a shame :(

I personally don't know the creator so I can't judge but from what I read today I believe you, I had played it a few years ago and I thought it was good game, again, it's a shame.
Thanks for replying :)
 
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