Quick follow-ups on a couple of these
All art assets are build from the ground up for this project. Adding variations for these images is the question of time and priority. It is low currently.
Again, I think you're underestimating how much this hurts. Getting one or two of them fully developed (or even a few variants in) will at least show that the plan is to take what's being worn into account in the scenes, rather then being one of those games where the PC defaults back to a set outfit for scenes (and since the only variant currently is green tunic+panties...).
Also, consider how many projects you seen successfully delay art, and how many failed because supporters got pissed off about art not making it in (both real projects and scam ones). Be careful, it's a riskier call that I like seeing on a game with this much potential.
Unequip torso slot means we should implement alternate conversations basically everywhere for NPC freaking out or liking Kara going around naked. The world isn't ultra prudish but there is a minimal level of common decency even here.
What...? Wow, did not see either part of that response coming. "there is a minimal level of common decency even here" That's... an interesting claim. Shira being l
ocked up nude in the pillory outside the tavern and used by half the town seems to be a
common occurrence. Pathfinder's returning with
shredded or melted gear can't be uncommon. The fact that there's at least one
whore operating out of the bathhouse suggests it's mixed gender, furthering the lack of caring about nudity, and I'm assuming that the whore's 'discretely' having sex there. The witch/priestess can
heal people by screwing them. The woman in town with the bathtub seems
perfectly fine with her husband cheating on her, to the point
she's perfectly fine with other women waiting around her house to screw her husband. There's enough demand for abortions that it's an open secret that they having someone performing them
in defiance of the gods, and people are perfectly fine having this done and
ignoring the curse placed by the gods. I'm sorry, but these people reguarly see naked people, are pretty clearly hedonistic, and they're presumably fairly amoral given the casual disregard of the whole defying the gods thing and you mentioning that
public rape in the inn is planned (public room, although plenty of potential for some serving in the tavern and in that little secluded room she sleeps in after serving). Aside from maybe the keep denying entry and extra 'fun' at the tavern, would any of the picture-less npc's need more than catcalls as a reaction (assuming they don't just grope/rape her)? Guess it isn't really what you'd envisioned for the town, but it fits together absurdly consistently despite that (to the point that I'm
really questioning that it isn't intentional). Can't really speculate about if changing things up so that the people show a bit of restraint or changing how you perceive the town is the better call, would mostly depend on your plans for it.
Ironically, I'd assumed that her wearing torn clothes that reveal her chest and crotch not producing exposure themed reactions (likely with a simple response back based on her esteem or deviance) was due to them not being in the game yet, not do to them being unplanned. Broken gear doesn't reduce defense, and repairs are pricey, figured that it was obvious that many players will just leave armor broken until the next time that think there will be a looks check that needs more than jewelry to pass. Others will leave gear broken for the eye-candy, and a few will for roleplaying an expanded story in their heads. Exposed reactions will be needed regardless since in those cases she'll be exposing herself by choice, clearly choosing to interact with others rather than rushing to get her gear fixed. On the plus side, if you were planning on broken gear reactions you can ditch those, since other than wilderness encounters there isn't any remotely believable way for them to be anything other than intentional.
Looks meant to represent both social status, "sexiness", and how fancy the character looks. For example bandages are a fashion statement in the game. It's not meant to represent just how hard the the dick is.
Might be worth considering playing up that fact (maybe changing which inn room she's offered or other little things like that to flesh out the stat). I do recall seeing something like this in the description, but unless I missed a check it's functionally 'how hard the dick is" currently (given the armor crafting guy's wife, it fits there too), that's what my comment was based on (what exactly stats mean tends to get tweaked in game early on, and descriptions don't always get updated). As for bandages, I would strongly suggest editing the description. While the game doesn't really indicate either way, in most settings being seen as a rookie adventurer isn't going to generate anything remotely resembling respect. I definitely thought it was intended to be more of an embarrassing item that signified you can't afford real gear than a desirable fashion statement.
In older versions there were certain events that was class specific. We removed/changed the requirements since so you can get every scene with every path with a bit of an investment. (Eg: Entertainer was the only one to persuade the bandit to help for sex.) Paths will have some more use later but it is meant as a starting bonus.
Looking forward to the classes diverging again in the future, although I'd definitely encourage you to reassess if removing class specific stuff is the best call. While the downside is potentially gating content and lopsided play (the latter may actually be good since there aren't difficulty settings), being able to cycle through multiple classes will help blunt some of the tediousness of replaying old content each time a new version gets released. No way to avoid eventually losing supporters because of that, but different classes feeling very different could help lessen it. Even if you don't do this you will need to do
something, since art assets being low priority means players will miss out on newly added art if they try to avoid replaying by using old saves, and it's safe to assume those that are spending money to support you are going to want to see the new stuff.
Birth is in game. Talk to Lana. Giving birth in other situations will come later. Pregnant belly is something I posted above it will come later (in the next few months).
Guess I missed that, thought she only did abortions. May want to consider warping the player to the applicable delivery NPC once pregnancies are considered complete (guessing there will be 1 per town/rest area?). Pregnancies can remain in the final stage indefinitely as is, which is kinda odd. At the very least you may want to have her comment about needing to find someone to help her deliver it (indicating that it is in fact done, and is in the game)