- May 29, 2019
- 2,203
- 1,701
Speaking of UI stuff, is there any way to make the "Danger Area" persistently visible? When highlighting an enemy you can see where they would be able to attack, but that visual goes away as soon as you take the cursor off, and I can't find a way to keep it visible. I know Fire Emblem has an option to mark all tiles red if ending your turn there would allow an enemy to attack you, and I would have expected a similar feature from an engine that's specifically designed to make Fire Emblem copycat games.
Hmm... I think I may have noticed an issue with how the new brainwashing mechanics work. If I'm not mistaken, the enemy's counterattack damage is supposed to be reduced to nothing when you deal a "killing blow". But it seems this is tied to the status effect inflicted by Corruption, which doesn't trigger when the killing blow is dealt by someone with Dark Gift. This causes the enemy to do a small amount of counterattack damage (which is written as 0 but isn't actually the same as "No Damage").
...Uh, and doing the killing blow with Chloe doesn't brainwash the enemy at all. Now *that* is a pretty crucial oversight, since being able to brainwash people on her own is kind of her whole thing.
Hmm... I think I may have noticed an issue with how the new brainwashing mechanics work. If I'm not mistaken, the enemy's counterattack damage is supposed to be reduced to nothing when you deal a "killing blow". But it seems this is tied to the status effect inflicted by Corruption, which doesn't trigger when the killing blow is dealt by someone with Dark Gift. This causes the enemy to do a small amount of counterattack damage (which is written as 0 but isn't actually the same as "No Damage").
...Uh, and doing the killing blow with Chloe doesn't brainwash the enemy at all. Now *that* is a pretty crucial oversight, since being able to brainwash people on her own is kind of her whole thing.