Drussler

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Jan 8, 2018
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View attachment 2369332

Overview:
In Shadows, You are a detective working alone to uncover the truth about a missing girl, Ruby Pumper. She went missing over a year ago while out looking for a new job. You finally got a clue that led you to a remote family manor. If only you knew what awaited you in that strange and twisted place...​

Thread Updated: 2023-08-28
Release Date: 2023-08-21
Developer: Vicxlose - - -
Censored: No
Version: 0.3
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win/Linux: - - MEGA - PIXELDRAIN - WORKUPLOAD
Mac: - - MEGA - PIXELDRAIN - WORKUPLOAD
Others:
ANDROID*

*This unofficial Android version is not released by developer, download at your own risk.


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I have made a translation for the great game a-german-translation-of-shadows-v0-3-vicxlose
 
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Vicxlose

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Game Developer
Jan 31, 2023
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I wish the dev Vicxlose use the right RenPy command to load/unload animation... It's another one of those game where if 2 animation play back to back without an intermediary still image, then RenPy is trying to render both animation in memory. It doesn't unload the previous animation from memory if another animation follows it. It has something to do with 'show' to play animation BUT NOT using 'hide' to stop it... OR the developper/programmer could use 'scene' to play animation instead of 'show'.

I've seen many places in the game(pretty much in every sex scene) where my CPU is at 100%, my computer become unresponsive/laggy, the animation is 'jittering' playing/rendering half the frame... all this I presume because 'hide' isn't use after 'show'... And that problem arise because 'show' is use instead of 'scene'.

P.S. I know absolutely nothing about RenPy, this was all explain to me here.
Can't imagine this being ported to android, it's not like phone have a graphic card with 512GB of VRAM.
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Thanks for pointing that out! I checked, yes, the animation is stacked and doubles CPU usage as a result. I'll see what I can do about that when I have some free time. I used the "show" command to show the animations without the transparent/gray screen in between, which I had when using the "scene" command.
 

Master of Puppets

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Oct 5, 2017
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Thanks for pointing that out! I checked, yes, the animation is stacked and doubles CPU usage as a result. I'll see what I can do about that when I have some free time. I used the "show" command to show the animations without the transparent/gray screen in between, which I had when using the "scene" command.
Use the start_image attribute when creating the Movie image to show that instead of the transparent screen while the animation is loading.
 
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Potoum

Member
Apr 28, 2018
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I sense that what push developper to use 'show' instead of 'scene' is that snag with the transparent screen.
I know what an incorrect use of 'show' leads to thanks to my ancient computer.
Incorrect use of 'show' leads to animation memory stacking...
2-3 sometimes 4 animation being render 'on the fly/real-time' simultaneously.
Effectively crippling my i7 2.8Ghz, 12 gig DDR3, Nvidia GT 730. Yeah *ancient* I know. :cry:

I'm confident this problem will be fix in the next update... (start_image attribute)
Because I know my computer, no matter is old age, should have no problem rendering ONE animation. ;)
This 'show'/animation memory stacking remind me of Apple iPhone update for some reason... Upgrading scam :KEK:
 
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Vicxlose

Newbie
Game Developer
Jan 31, 2023
88
1,035
I sense that what push developper to use 'show' instead of 'scene' is that snag with the transparent screen.
I know what an incorrect use of 'show' leads to thanks to my ancient computer.
Incorrect use of 'show' leads to animation memory stacking...
2-3 sometimes 4 animation being render 'on the fly/real-time' simultaneously.
Effectively crippling my i7 2.8Ghz, 12 gig DDR3, Nvidia GT 730. Yeah *ancient* I know. :cry:

I'm confident this problem will be fix in the next update... (start_image attribute)
Because I know my computer, no matter is old age, should have no problem rendering ONE animation. ;)
This 'show'/animation memory stacking remind me of Apple iPhone update for some reason... :KEK:
I tested one scene from Chapter 3 with the start_image attribute, and I'm pleased with the result.
 
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Vicxlose

Newbie
Game Developer
Jan 31, 2023
88
1,035
Will the bestiality be avoidable? I like sick and nasty content but leave the real animals/furries out of it. Maybe it's just me but that kind of content is a total turn-off.
There are no real people, animals, furries, midgets, dolls, etc. in this game, all characters are fictional. But I'll think about the concept of flashbacks.
 

rasswar

Newbie
Jul 31, 2019
80
57
Great game. just subbed (same name). question anyone here knows similar games? and game with similar characters to Dana and Marissa?
 
4.50 star(s) 88 Votes