this past few weeks, i've been working on the UI.
i'd made the ui myself to start, but found it was getting cumbersome to make as many containers as i need (shop, inventory, quest log, achievements etc.), so i bit the bullet and bought some assets and worked them into how i wanted them instead.
this week, i've been injecting them into the game and getting everything working.
i feel this looks cleaner. and a little more fun.
i would have gone with a halloweeny ui like the first game, but i feel the new MC isn't "afraid" of the woods and is more into the demonology and magic side of it so has no need to be scared. I did, however, keep the same colour scheme of purple and aqua. Hovering over purple buttons shows them as aqua.
i've so far got the following working:
- Textbox and Quickmenu (first image has updated version with 4 buttons - preferences/skip/quest log/achievements)
- Bakery (shop)
- Daily Tip Pop-up (to make a new day)
- Spellbook (fully functioning - will show off in a week or two after my subscribers get a view first, because THAT's special)
the following is designed, but not implemented:
- Quest Log
- Market (shop)
- Achievements (including collections tabs)
i also had to re-work the ghost girl, and have changed her hair and dress. reason being the dforce hair wasn't playing nice and kept hiding her lovely face... subscribers get those images first this week, though.