Possible conclusions about game's aspects:
World: Maybe post-apocalyptic reality with a bias towards feudal Middle Ages. Humans is a dominant race, elves and dwarves are isolated in decreasing enclaves and fighting for survival (including criminal methods- Damerek, Viviara).
Protagonist: conventionally good guy with the concept of fairness. In the past was (maybe) an antihero (nightmare with betrayal of three people and escape).
Quinara: elven princess or queen (elves are my people, responsibility for their actions), whose clan was captured. Has a paragon tendency and (maybe) magic abilities (healing). The pre-story with protagonist - reverse trop "Damsel in distress".
Kaela: daughter of the lord with a sense of adventure (fabulous escapism). Straight trop "Damsel in distress".
Viviara: elven rebel-warrior. Head of a clan with a knight principles, "Strong woman", need of a sensual release.
Main story is intrigued, good luck to author in lore's development.