UI needs some work, but it otherwise okay.
Renders are good.
Animations are mostly realistic (which can be tough to pull off), so kudos!.
...and those are the only good things I can say about this "game".
I was thinking of leaving a review, but I don't want to leave only 2 stars (which would be the fair review).
Over half of the tags
aren't in the game.
- anal sex
- bdsm
- big ass
- big tits
- blackmail
- dating sim
- exhibitionism
- handjob
- masturbation
- romance
- titfuck
- twins
These tags
are in the game:
- 3dcg
- animated
- cheating
- male protagonist
- milf
- oral sex
- sandbox
- school setting
Tags for the thread should only be what's actually in the game.
Planned tags should be in the description, with the changelog and whatnot.
Here's the reference for what the tags are supposed to mean:
https://f95zone.to/threads/tags-rules-and-list-updated-2021-05-02.10394/
I say the UI needs work because I started over on Day 4 (to get Lily's hornyness higher).
I started skipping previously seen (and mostly boring) dialogue to get to the choices I wanted to redo, and realized that doing so skips you right past the little "hand" icon on the screen to, say look at the Doc when she's giving you your follow-up exam.
That's not a huge deal once you realize it's happening.
I just rolled back and clicked it then.
To say the basic premise is uninspired is to be gracious.
Yet another "I was in an accident with my father. I lost my memory and he didn't survive" scenario but it's ostensibly a porn game, so... whatever. I can roll with it.
You live with your father's girlfriend (Hannah) and Lily (presumably Hannah's daughter?).
Gameplay basically consists of eight days (as of v0.2).
You wake up each day.
The hint says to go to the kitchen.
There's usually some kind of interaction with the major NPCs there.
Then you generally go to the hallway and do something with the door.
Then you go to bed and repeat.
There are very few meaningful interactions with any of the NPCs, including the major ones.
Overall, my impressions of them are as follows:
Hannah: clearly misses your father, and doesn't know how to deal with this situation or the MC.
Lily: doesn't seem to care one way or the other about... anything.
Alex: Your girlfriend, ostensibly. You meet her three times. Once in the hospital, once at your house where she tries to make out with you once and gives up once interrupted, and once at your dorm room to help move your stuff out. Does not seem to care for the MC at all. Treats the MC like she has an obligation to help him and the sooner she gets that done, the better.
Some dude ("Troy"?) who is ostensibly your best friend: Takes you to the gym, 'cause reasons. Acts like a fitness coach and less like a friend.
Bella: Met in gym when I went without Troy on Day 6? If you give her attention, she'll give it back.
Every other NPC was either never introduced, or boring enough to forget their name.
Day 7 for me ended with continuing to watch the movie with Hannah because Lily went to "bed" (technically she takes a bath first and catches you if you peek).
Day 7 does not end correctly (in that the day never advances).
I used the console to advance the day and get the day 8 "content".
Total playtime?
About 45 minutes, which surprised me because there's 1.5 GB to download.
I was expecting significantly more content for that download size.
At least 90 minutes worth.
There's just not enough to do on any given day.
You wake up, get through [maybe] three events (typically two, sometimes just one) and then you go to sleep.
You never regain so much as a single memory.
You never seem to interact with anyone, including your best friend and your girlfriend, in any meaningful way.
In short, there's absolutely nothing in this game that "invests" me as a player to come back and check what updates happened.
or, to paraphrase an Americanism, there's very little sizzle and there's no steak.
The code is... passable, in that it mostly works.
Long-term, you're going to have problems with it.
It's going to be buggy and high-maintenance.
At the very least you should have a single label or function that does your daily variable resets and then just call that to reset them, instead of resetting them individually each day, 'cause you'll miss some eventually.
Heck, you already did when going from Day 7 to Day 8.
Best of luck going forwards.
I know this stuff gets difficult, and discouraging, but keep trying.