- Dec 27, 2019
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Yay, I've been waiting for your comment
To answer the questions, Quinn is 19, I'll fix the codex.
As for sneaking into the club, Blake wasn't allowed in the main area, but he was able to sneak behind the scene several times.
Now, about the seemingly random requirements. I'm trying to avoid them, and in my own head about 98% of all preconditions make sense, and follow each other. Sometimes it's just mechanical «you went past this, this, and this steps with a certain character, so you might proceed», sometimes it's one of a huge range of related variables, sometimes it's something that's gonna be explained later. However, there are instances where I realise that I skipped past an important moment without assigning a variable, so instead of making you replay the game from god knows what point, I substitute it with something else. For example, that scene with Troy finding the key. I needed a variable with relation to Troy's trust in Blake, but as it turns out, literally every single one of his variables except one was related to him having sex with Blake. And I needed more flexibility. So, yeah, that's on me. Plus, some scenes are meant to be difficult to achieve. Just a bit of a bonus for completionists With Shattered's linear story, I'm really trying to avoid the feeling of everything being streamlined.
To answer the questions, Quinn is 19, I'll fix the codex.
As for sneaking into the club, Blake wasn't allowed in the main area, but he was able to sneak behind the scene several times.
Now, about the seemingly random requirements. I'm trying to avoid them, and in my own head about 98% of all preconditions make sense, and follow each other. Sometimes it's just mechanical «you went past this, this, and this steps with a certain character, so you might proceed», sometimes it's one of a huge range of related variables, sometimes it's something that's gonna be explained later. However, there are instances where I realise that I skipped past an important moment without assigning a variable, so instead of making you replay the game from god knows what point, I substitute it with something else. For example, that scene with Troy finding the key. I needed a variable with relation to Troy's trust in Blake, but as it turns out, literally every single one of his variables except one was related to him having sex with Blake. And I needed more flexibility. So, yeah, that's on me. Plus, some scenes are meant to be difficult to achieve. Just a bit of a bonus for completionists With Shattered's linear story, I'm really trying to avoid the feeling of everything being streamlined.
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