Characters are only those who have sprites. At some point I wanted to make Goose and Garth new characters to expand the number of Blake's potential male sex partners but never found time for that.YedaGames Oh well,my bad, I couldn't remember Jessica before and her name is mentioned in the walkthrough for the first time now, so I considered her a new character, albeit extremely limited but with points.
in dialogue with Gil instead of Blake's sprite displayed generic named blsc37sd, in vr blvrit both times, at least for me.As for the errors you reported, I haven't been able to find anything wrong with Gillian's and Rebecca's VR scenes. The rest were fixed, thank you.
thanks for answer^^.Yes, it's the same file. Strange, as I fixed this in the demo but somehow it still got in the release. In the hotfix I will simply add this image.
Bimbo route has two entry points. First one is during the second meeting with dr. Lowe (but you have to follow specific instructions during your first one). Second is much, much later in the game and it involves being either Kushari's or Claude and Troy's bitch which also has its own requirements.
I don’t think this would make much sense considering Iris’s personality. And Blake’s for that matter. The reason she goes specifically for Stewart is because he’s the opposite of Blake in every single way and could be a “ground” for her ultimate sexual fantasy (this path comes to a conclusion at the end of v0.22). Not because she enjoys cheating or wants to have an open relationship.I wonder, YedaGames , have you considered merging the NTR with the true route, making it a side-kick of Iris' if Blake earns her true route, but accepts the occasional cucking? I say occasional because, by the quantity of scenes, it seems like it can work like that. Those scenes would then not be an independent route (which currently makes all the true route scenes unavailable) but an extra, depending on Blake having accepted some form of open relationship with Iris. It could be a fair deal, since Blake does have many opportunities to cheat on Iris and she seems to only mind it when it involves Jasmine.
Actually, every single separate image in Shattered is accompanied by exactly fifteen lines, not one or two. It started around v0.7 as a way to properly structure the script (which helps when you write in advance and want to estimate the number of images to make). You can check it yourself"A ton of content" doesn't really account for how almost all of the Bimbo Blake "scenes" are only single images. Bimbo Blake likes to imagine the people she meets having sex, but they aren't full scenes like when she actually has sex with people; just one or two lines and a single picture. There are some full scenes exclusive to Bimbo Blake of course, but the "number of scenes" you get by counting in the walkthrough is misleading.
Ah, gotcha. I replaced the tags for missing images.in dialogue with Gil instead of Blake's sprite displayed generic named blsc37sd, in vr blvrit both times, at least for me.
Probably would make it easier to just "relax and play", but wouldn't it turn the game into a much more simple CYOA that there's plenty of to go around? The author wanted the game to "shape itself" to the player's choices in a more organic way, have to commend them for that. It's part of the uniqueness of this game and still suits best a more relaxed play style, reading and making choices that you think make sense, without too much concern about the consequences. I don't play like that, but it does make sense, and this game is the boldest attempt at it I've seen so far.
I may have mentioned once (or twice...) how I wished for the opposite, that the paths weren't so clear-cut, and, instead of being locked into them, you could move in and out at multiple occasions - and cherry pick your scenes with greater liberty. But I fully acknowledge it would risk making for a less coherent and engaging story. Still think that after enjoying the story at least once in a relaxed reading way, we can use the Universal Ren'Py Mod to create a different story that suits our fancy best. What I'm not sure of is whether using the mod to "jailbreak" the game, allowing you to pick normally incompatible scenes or paths (such as sleeping with Tanya without ruining one's friendship with Zoey) by changing variables, would risk breaking conditions further, for example with dream sequences. Any thoughts?
The thing is the current system make it extremely difficult to explore the various paths, even with the walkthrough, I don't consider it fun having to start again and again to try to get the right selection of choices along hours of gameplay to attain a specific outcome. Also even if the Dev wanted the game to shape itself, when the shape is an eldritch tree which cause people trying to gaze at it to go mad, well its getting too far.but its also incredibly fun to just play and pick the choice you find interesting, going in blind without looking at the walkthrough. its amazing that you can try to romance the same character twice but get very different dialogue and scenes because of different secondary/side choices.
maybe we can have two different mode for the game? adding a simplified mode for players who don't have time to try all the choices?
Thanks for the response! So only two off-route scenes for them between meeting first time and moving to Deliverance?This isn't a bug, both Melinda and Suya are main route characters, so combining them is not possible. While Suya does have a couple of off-route scenes, they eventually stop when Blake and Suya move to Deliverance and no longer live each other.
Well, three. First when Blake fucks Suya, then Suya fucks Blake twice.Thanks for the response! So only two off-route scenes for them between meeting first time and moving to Deliverance?
Otherwise it feels like it just ended abruptly for some reason, but I couldn't find an explanation going through the dialogues between them.
That makes sense I guess.Well, three. First when Blake fucks Suya, then Suya fucks Blake twice.
But yes, it's sort of left abandoned but it's not a particularly rare thing within the story, I'm afraid. There are more significant storylines that I just couldn't give appropriate endings to. Eventually, perhaps, I'll be able to come back and do something about it.
No, the codex has been around for a very long time.Just curious YedaGames there was mention of a Codex in the change log. I loaded up ver .22 and I didn't see a Codex anywhere. Is the Codex only available on new playthroughs?
I'm sorry, but an uncaught exception occurred.
While loading <renpy.display.im.Image object (u'images/characters/blake/blake_streetclothes35_pleased.png') at 0x0000000051881ed0>:
File "game/script21.rpy", line 32849, in script
b "Poor? You're probably one of the richest women in Deliverance, technically speaking."
IOError: Couldn't find file 'images/characters/blake/blake_streetclothes35_pleased.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script21.rpy", line 32849, in script
b "Poor? You're probably one of the richest women in Deliverance, technically speaking."
File "renpy/ast.py", line 921, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1373, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1266, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 930, in do_display
**display_args)
File "renpy/character.py", line 666, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3912, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2605, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 495, in renpy.display.render.render_screen
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/transform.py", line 747, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/image.py", line 506, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 309, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/im.py", line 627, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 295, in get
surf = image.load()
File "renpy/display/im.py", line 720, in load
raise e
IOError: Couldn't find file 'images/characters/blake/blake_streetclothes35_pleased.png'.
Windows-8.1-6.3.9600 AMD64
Ren'Py 7.5.3.22090809
Shattered 0.22
Sat Aug 31 22:37:50 2024
This is an error that says that a sprite file is missing. However, this is an older sprite which means that you have installed a png patch on a webp version. You need to get a different one.