Mr. Cofman

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Working on playing the game again through Suicidal (Hard) myself. I just got to the last couple of chapters, whoo boy that 2nd and 3rd boss were not fun with this game's janky rng luck, it's one of my biggest complaints about this game.

The a.i. does the same moves way too many times and it should have been programmed better so they can't spam moves, 2 should have been the limit, but I feel that's too much sometimes.
I wonder if that can be interpreted as you being not only a masochist, but also exhibitionist, since you are telling us about basically torturing yourself.
 

Sarojin

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Jul 9, 2017
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I wonder if that can be interpreted as you being not only a masochist, but also exhibitionist, since you are telling us about basically torturing yourself.

I just see things through to the end (undertale determination), but yes that's another way of interpreting it.

It's even worse, because of debug, I know what the reward is, and it's not worth it lol. I just like this game a whole lot, even when I played through easy I got really irritated with that janky rng a.i.

I'm talking, a.i. uses a stun ability, uses it again, uses it again, uses a damage ability, dead. (because the stun moves also cause damage sometimes)

Another example is, uses a bad status effect, I remove it, uses it again. So yes, very janky rng.
 
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Mr. Cofman

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I just see things through to the end (undertale determination), but yes that's another way of interpreting it.

It's even worse, because of debug, I know what the reward is, and it's not worth it lol. I just like this game a whole lot, even when I played through easy I got really irritated with that janky rng a.i.

I'm talking, a.i. uses a stun ability, uses it again, uses it again, uses a damage ability, dead. (because the stun moves also cause damage sometimes)

Another example is, uses a bad status effect, I remove it, uses it again. So yes, very janky rng.
Hmm... if you did love this game, wouldn't you try to make good memories about it?
Or rather play something else, while enjoying the bitter process of leaving the Garden (World) I loved as well...
...just to return and destroy it later.
 

Sarojin

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Hmm... if you did love this game, wouldn't you try to make good memories about it?
Or rather play something else, while enjoying the bitter process of leaving the Garden (World) I loved as well...
...just to return and destroy it later.

I actually haven't played shrift 1 in a year plus, just came back to it for the hell of it, but yes, if you're talking about genocide, yes I did that as well, it's even worse after you do true mercy, heart wrenching even.
 
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Mr. Cofman

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I actually haven't played shrift 1 in a year plus, just came back to it for the hell of it, but yes, if you're talking about genocide, yes I did that as well, it's even worse after you do true mercy, heart wrenching even.
Worse? But you did the right thing!
Everything you built so far, everything you loved you must destroy!
The true freedom is behind renunciation of attachments, otherwise expect yourself to go in circles now and then. *wink-wink*
 

Canneberry

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anyone has a link for the guide ? the pastebin one on the first page has been nuked it seems, thanks
 

hhugzru

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anyone has a link for the guide ? the pastebin one on the first page has been nuked it seems, thanks
Huh, it IS gone...well, if you got the game from here, there should be a handy file named "Shrift N
otes.txt" in the games root folder.
 

Mr. Cofman

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Wow, the developer really tried to make genocide route suck a big and stinky ass.
*sighs*
What a disappointment.
Welp, time to save everyone again!~
Just to destroy everything again afterwards...~
 
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Mr. Cofman

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Or if you know the original story about the developer and what happened, not so subtle at all.
As far as I know, he just didn't want people to play the genocide route as their first one, but this idea developed into making the genocide route really bad.
Not only monsters are trying to make you feel bad using questionable morals (monsters killing humans is fine, because they were made that way, but humans killing monsters or even humans for self-protection is not), your friends and lover betrays you, the last boss is most likely unbeatable without cheats, but also you basically can't continue playing and must sacrifice all your progress in the end to start anew.
 

Sarojin

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As far as I know, he just didn't want people to play the genocide route as their first one, but this idea developed into making the genocide route really bad.
Not only monsters are trying to make you feel bad using questionable morals (monsters killing humans is fine, because they were made that way, but humans killing monsters or even humans for self-protection is not), your friends and lover betrays you, the last boss is most likely unbeatable without cheats, but also you basically can't continue playing and must sacrifice all your progress in the end to start anew.

Yep, even a jab at genocide players in the Ex stages.
 
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EvokedShadow

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As far as I know, he just didn't want people to play the genocide route as their first one, but this idea developed into making the genocide route really bad.
Not only monsters are trying to make you feel bad using questionable morals (monsters killing humans is fine, because they were made that way, but humans killing monsters or even humans for self-protection is not), your friends and lover betrays you, the last boss is most likely unbeatable without cheats, but also you basically can't continue playing and must sacrifice all your progress in the end to start anew.
Okie dokie

Exhibit A:

The demons do try to make you feel bad in genocide, and constantly Kazuya gives justifiable arguments against their attempts at so. Merciless Kazuya and the concept of Genocide's narrative is to be a downward slope of morality, where at the start all of the actions taken are completely justifiable if a little extreme. It starts reaching the point where fellow humans are killed(which is a crime, by the way) and eventually the murder of a loved one who had literally not threatened him in anyway at that point. If the intention was to make you feel bad for killing killers, the game would never have Kazuya argue back, he would just be all evil and edgy from the start. But he's not, he makes sense at the start, scaringly so.

Exhibit B:

Betray? They think something is really wrong with their friend, and they take rash actions to deal with whatever has happened, are they reckless actions? Sure, definitely. Though Yuuma shows regrets in these actions, and we know with the context of other routes that Reina knows EXACTLY what's wrong with Kazuya. Yet instead of just trying to kill him, she takes this less lethal route. So calling it a betrayal when she used to literally be the Thunder of God is a stretch.

Exhibit C:

Its not, Hyakki is beatable, Hyakki is the only enemy in the entire game with a weakness to Bleeding, a debuff that can only be procced by two weapons in the entire game. Both of which are obtained in the first chapter of Genocide, with one being the FIRST genocide exclusive equipment obtained. Even with the Hyakki Buff, this weakness was kept in. And if you think its stupid that the solution is one specific weapon, this is a meta-game, experimenting with shit is kind of the point. Not to mention you CAN beat her without this, though the alternative is just time consuming.

Exhibit D:

You don't have to sacrifice any progress, just reopen the game a few times. Directly paralleling Undertale's own Genocide End and similarily having small eerie changes mirroring how Genocide permanently affects your file in Undertale.

Overall, if Alan hated the Genocide Route, he could've removed it, he could've never added it. The reason he made the route inaccessible on first run is because that was always the intent. Neutral is meant to act as a basis for the player's judgements on everything, and Genocide is a route that requires deliberate decisions that literally shouldn't happen naturally on a first run unless you deliberately enter the game to do genocide. Which is all this update changed.

Yep, even a jab at genocide players in the Ex stages.
Im not even going to begin to get into this, but theres already been thorough discussion on why this isn't a jab.

Alan cant even defend himself or speak on his own behalf because everytime he goes on a forum he gets harassed by his western audience. Even if you dislike a game dev's decisions, no need to be a dick about it.
 

Sarojin

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Jul 9, 2017
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Okie dokie

Exhibit A:

The demons do try to make you feel bad in genocide, and constantly Kazuya gives justifiable arguments against their attempts at so. Merciless Kazuya and the concept of Genocide's narrative is to be a downward slope of morality, where at the start all of the actions taken are completely justifiable if a little extreme. It starts reaching the point where fellow humans are killed(which is a crime, by the way) and eventually the murder of a loved one who had literally not threatened him in anyway at that point. If the intention was to make you feel bad for killing killers, the game would never have Kazuya argue back, he would just be all evil and edgy from the start. But he's not, he makes sense at the start, scaringly so.

Exhibit B:

Betray? They think something is really wrong with their friend, and they take rash actions to deal with whatever has happened, are they reckless actions? Sure, definitely. Though Yuuma shows regrets in these actions, and we know with the context of other routes that Reina knows EXACTLY what's wrong with Kazuya. Yet instead of just trying to kill him, she takes this less lethal route. So calling it a betrayal when she used to literally be the Thunder of God is a stretch.

Exhibit C:

Its not, Hyakki is beatable, Hyakki is the only enemy in the entire game with a weakness to Bleeding, a debuff that can only be procced by two weapons in the entire game. Both of which are obtained in the first chapter of Genocide, with one being the FIRST genocide exclusive equipment obtained. Even with the Hyakki Buff, this weakness was kept in. And if you think its stupid that the solution is one specific weapon, this is a meta-game, experimenting with shit is kind of the point. Not to mention you CAN beat her without this, though the alternative is just time consuming.

Exhibit D:

You don't have to sacrifice any progress, just reopen the game a few times. Directly paralleling Undertale's own Genocide End and similarily having small eerie changes mirroring how Genocide permanently affects your file in Undertale.

Overall, if Alan hated the Genocide Route, he could've removed it, he could've never added it. The reason he made the route inaccessible on first run is because that was always the intent. Neutral is meant to act as a basis for the player's judgements on everything, and Genocide is a route that requires deliberate decisions that literally shouldn't happen naturally on a first run unless you deliberately enter the game to do genocide. Which is all this update changed.



Im not even going to begin to get into this, but theres already been thorough discussion on why this isn't a jab.

Alan cant even defend himself or speak on his own behalf because everytime he goes on a forum he gets harassed by his western audience. Even if you dislike a game dev's decisions, no need to be a dick about it.

If you're talking about me with the jab thing and me being a "dick", that's not me being a "dick", me being a dick would be me saying, he completely shit all over genocide players (or much worse), I said jab, because he didn't go fully in on them, just a slight jab at the severity of it and how bad it is. (lore reasons).

Tons of what Mr. Cofman has been saying has mostly been joking too man, it's not that deep.


Also, the creator was banning people for discussing genocide at a point, and hyakki's stats were also buffed as of the 7.02 or so patch.

I think you need to take a chill pill and not be so overly defensive, passionate or not, especially when said things being discussed were super lighthearted in comparison to tons of other stuff I've seen in this thread over the years about this game.


I'm not going further into this discussion, because if the creator's whole intent was to have the game played a certain way, then design it that way to begin with, don't give freedom of choice over something, then take it away because people were choosing something more than the other.

I've said several times I really like the game a lot, the main thing that makes me mad about it is the rng with the a.i. and how you have to damn near get a perfect run or just really lucky with what moves the a.i. does, it should be designed to not do the same move 3 times at the bare minimum.

He's improved that in the 2nd one, along with the art/animation. Unfortunately, the story's a bit weaker compared to the 1st, but the combat's improved as well.


Also here you go, this person may have changed their stance and calmed down since:

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Mr. Cofman

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Apr 16, 2024
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Okie dokie

Exhibit A:

The demons do try to make you feel bad in genocide, and constantly Kazuya gives justifiable arguments against their attempts at so. Merciless Kazuya and the concept of Genocide's narrative is to be a downward slope of morality, where at the start all of the actions taken are completely justifiable if a little extreme. It starts reaching the point where fellow humans are killed(which is a crime, by the way) and eventually the murder of a loved one who had literally not threatened him in anyway at that point. If the intention was to make you feel bad for killing killers, the game would never have Kazuya argue back, he would just be all evil and edgy from the start. But he's not, he makes sense at the start, scaringly so.

Exhibit B:

Betray? They think something is really wrong with their friend, and they take rash actions to deal with whatever has happened, are they reckless actions? Sure, definitely. Though Yuuma shows regrets in these actions, and we know with the context of other routes that Reina knows EXACTLY what's wrong with Kazuya. Yet instead of just trying to kill him, she takes this less lethal route. So calling it a betrayal when she used to literally be the Thunder of God is a stretch.

Exhibit C:

Its not, Hyakki is beatable, Hyakki is the only enemy in the entire game with a weakness to Bleeding, a debuff that can only be procced by two weapons in the entire game. Both of which are obtained in the first chapter of Genocide, with one being the FIRST genocide exclusive equipment obtained. Even with the Hyakki Buff, this weakness was kept in. And if you think its stupid that the solution is one specific weapon, this is a meta-game, experimenting with shit is kind of the point. Not to mention you CAN beat her without this, though the alternative is just time consuming.

Exhibit D:

You don't have to sacrifice any progress, just reopen the game a few times. Directly paralleling Undertale's own Genocide End and similarily having small eerie changes mirroring how Genocide permanently affects your file in Undertale.

Overall, if Alan hated the Genocide Route, he could've removed it, he could've never added it. The reason he made the route inaccessible on first run is because that was always the intent. Neutral is meant to act as a basis for the player's judgements on everything, and Genocide is a route that requires deliberate decisions that literally shouldn't happen naturally on a first run unless you deliberately enter the game to do genocide. Which is all this update changed.



Im not even going to begin to get into this, but theres already been thorough discussion on why this isn't a jab.

Alan cant even defend himself or speak on his own behalf because everytime he goes on a forum he gets harassed by his western audience. Even if you dislike a game dev's decisions, no need to be a dick about it.
About exhibit A, Kazuya almost killed humans just to protect himself and there is nothing wrong with that, since they wanted to kill him in a first place. Though Kazuya becomes unstable with time, his friends and lover make it worse by betraying him.

Exhibit B. Hmm... Tell me that shooting your friend with a bullet that can kill him instead of the one that would make him fall unconscious is not a betrayal. I hope you are joking.

Exhibit C. Well, that's both mind-blowing and pain in the ass. Imagine all that hard work to obtain a knife just for it to be revealed as useless...

Exhibit D. I did reopen the game a few times but didn't notice any change, even waited a few minutes.
...fucking hell, now I feel like I was 1 reopen away from it. FUUUUUUUUUUUUCK! Now I have to kill everyone again~
Regardless, genocide route is disappointing, since genocide Kazuya looks a lot more cool in DLC (I just call EX as DLC) I played before, about a crossover from different games. I thought he would be cool here too, but... meep.
 
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TheeSonus

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and hyakki's stats were also buffed as of the 7.02 or so patch.
I'm unsure whether it was v7.2 or a later version that got Hyakki buffed, but I know that 7.02 is still completable just fine. That's why I've got a copy of it saved myself and I offer it out to people who talk about getting stuck.

Uhh... I've got no real stake in this argument besides that. So. Y'know, you all go back to doing as you were doing, I guess.
 

hhugzru

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Oct 18, 2022
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Exhibit C:

Its not, Hyakki is beatable, Hyakki is the only enemy in the entire game with a weakness to Bleeding, a debuff that can only be procced by two weapons in the entire game. Both of which are obtained in the first chapter of Genocide, with one being the FIRST genocide exclusive equipment obtained. Even with the Hyakki Buff, this weakness was kept in. And if you think its stupid that the solution is one specific weapon, this is a meta-game, experimenting with shit is kind of the point. Not to mention you CAN beat her without this, though the alternative is just time consuming.
If I remember correctly, Hyakki not being resistant to bleed isn't exclusive to her. Pretty sure some enemies are only resistant to stun, but most status effects enemies inflict can be inflicted back to them if you give Kazuya skills that can inflict them via cheating. Also, have fun with using the Barghest Paw to make her bleed, pretty sure that's a 10% chance (idk about the knife, think I never found it...?), and she constantly deals a crap ton of damage while forcing you to be on Suicidal (hard) lol.

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Sarojin

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I'm unsure whether it was v7.2 or a later version that got Hyakki buffed, but I know that 7.02 is still completable just fine. That's why I've got a copy of it saved myself and I offer it out to people who talk about getting stuck.

Uhh... I've got no real stake in this argument besides that. So. Y'know, you all go back to doing as you were doing, I guess.

I appreciate it Sonus, I was just discussing the game not even talking super badly about the game with Mr. Coffman, and this guy feeling offended that his favorite thing got talked badly in some way came in to Um actually us.

Apparently, I can't even use the lightest negative thing towards the game, that's akin to calling someone an idiot, even though the example I linked actually is being a dick about it lol, I also gave that person the benefit of the doubt and said that they most likely changed their stance since then.

I just decided recently to go through the game again and complete true mercy on suicidal (hard), I'm up to Daiji so far, did not have fun with Iron Maiden at all.
 

JadedKnight

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Nov 12, 2021
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Also, the creator was banning people for discussing genocide at a point, and hyakki's stats were also buffed as of the 7.02 or so patch.
In modding this game I found out a little curious thing about that.

Daji's attack and defense stats (along with magic attack and magic defense) are on the 200s, Hyakki's are on the 600s or 700s. Also she takes only like 20% of physical and magic damage.
 
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