UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
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Right now the bullet distribution in this build looks like this:
  • 2 bullets on the rooftop screen after the fall (there are two separate pickups there).
Not trying to be overly critical here, but, let me get this straight:
If you don't find two literally bulletsized pieces on the roof, which you have no reason to believe is mandatory, and then not use a single one of them, an hour later you run into what for all practical purposes is a dead end?
How did that ever sound like a good idea?
That's early 90s game balance.

Best of luck with the tweaking, though.
 
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
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Not trying to be overly critical here, but, let me get this straight:
If you don't find two literally bulletsized pieces on the roof, which you have no reason to believe is mandatory, and then not use a single one of them, an hour later you run into what for all practical purposes is a dead end?
How did that ever sound like a good idea?
That's early 90s game balance.

Best of luck with the tweaking, though.
You are absolutely right.

I reread your post and completely agree. The way the bullet pickup on the rooftop is implemented is indeed a major design oversight that can lead to a dead-end and ruin the game experience. It's reminiscent of archaic game design, and I appreciate you pointing it out.

I am already working on a fix, and this issue will be addressed in the next update. Thanks again for taking the time to help make the game better.
 
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