Hey, thanks again for the detailed feedback and for playing through the update.
Just to clarify how this section is actually set up:
- To complete the jammer quest, you need to explore the tiles around the radio tower on the world map.
- On those tiles you can bring Unan or Kat as a temporary companion – they only help you for this jammer mission, they’re not meant to be permanent party members.
- When they’re with you, you get:
- relationship points with the girl you chose,
- and real combat support: they one-shot every enemy on those jammer tiles.
The only exception is the raider on tile
88. There the companion
does shoot him, but instead of killing him outright she drops his HP from 200 to 75. That part is intentional – you still have to finish the fight yourself, but with a big advantage thanks to her shot.
So Unan (and Kat) are not supposed to be useless; they’re designed as powerful but
situational allies for that specific quest. If the game doesn’t communicate this clearly enough right now, that’s on me, and I’ll work on making these mechanics and their impact more obvious in future builds.
I really appreciate you taking the time to write all this up – comments like yours are very helpful for fine-tuning the balance and presentation.