UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,314
775
222
Yo, you're not missing anything, just gotta learn the ropes. The game's got layers. Stuck at the radio tower? Go to grid 88. Kill the raider, get the jammer.

But prep for the fight. Get backup from KAT or UNAN. Give one of 'em 5 rounds for a +1 rep boost. I went with KAT, she's a baddie lol.
So, first, where do I get 5 rounds? I fired 1, I still have 3, no one in the game sells any. How to get 5?
Even if I exploited Rukk to get all his money.
Second, between the other raiders around where beating them will just go straight back to the map without even any loot, how is it obvious that this one inparticular is where the Jammer is? Honest question.
With the previous dialogue, I was hoping for options for a more tactical approach than "bumble into every enemy int he wasteland until one of them has a jammer" :unsure:.
And the combat ain't about save-scumming, it's all tactical.
As for combat: There seems to be no agency or way to influence it besides "buy so many of your favoured type of attack/defence that you can always click them", which isn't a particularly impressive system; It's grind. And because stat based defence still leaves you taking too much damage, you also need a few medkits, which requires more grind.
I just consider it rather unengaging. No reacting to an enemy, no considering the context, no combos.
Edit: Maybe a bug: When there's a bought defence available, and you pick another field, you still drop that bought card.
Edit2: And just like the south west one, when I kill the southern raider, I immediately get back to the map with no further interaction, and clicking on the tile again just starts the fight all over.
 
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WastelandScript

New Member
Apr 22, 2025
4
4
3
So, first, where do I get 5 rounds? I fired 1, I still have 3, no one in the game sells any. How to get 5?
Even if I exploited Rukk to get all his money.
Second, between the other raiders around where beating them will just go straight back to the map without even any loot, how is it obvious that this one inparticular is where the Jammer is? Honest question.
With the previous dialogue, I was hoping for options for a more tactical approach than "bumble into every enemy int he wasteland until one of them has a jammer" :unsure:.

As for combat: There seems to be no agency or way to influence it besides "buy so many of your favoured type of attack/defence that you can always click them", which isn't a particularly impressive system; It's grind. And because stat based defence still leaves you taking too much damage, you also need a few medkits, which requires more grind.
I just consider it rather unengaging. No reacting to an enemy, no considering the context, no combos.
Edit: Maybe a bug: When there's a bought defence available, and you pick another field, you still drop that bought card.
Edit2: And just like the south west one, when I kill the southern raider, I immediately get back to the map with no further interaction, and clicking on the tile again just starts the fight all over.
Dude, I found two on the roof during the fall, you can trade one with UNAN, and the rest drop from enemies (Kyle, Nero). About the combat system — it's not Hearthstone of course, but honestly for a VN it's solid mechanics if you ask me, way better than just a clicker lol. What's really missing though is game balance — ammo is genuinely scarce. I got a shotgun but can barely shoot it...

Dev, please add more resources and rebalance the enemies! ;)
 

fostermander

New Member
Jan 31, 2025
1
4
2
Cmon, forget about balance/imbalance, just grab a mod, set the damage you want, and go wreck everyone. What's the point?

The game's still rough, the combat system too. I'd actually be shocked if the dev released a polished finished product right away—that literally doesn't happen even with top-tier developers!

BUT the atmosphere is there, the graphics are top-notch in places... anyway, I'm keeping my eye on this project.
 
4.30 star(s) 15 Votes