Create and Fuck your AI Cum Slut –70% OFF
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UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,324
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This game is of to a good start.
It's not quite there yet; The poses, the lighting, the dialogues, all are a ways of from where they could be, but there's clear potential. I have a feeling the author has an idea of what they want to communicate and where they want to go, and the rest will come with practice. Assuming they finish.
As others have written in the reviews, it starts to take shape as a promising game, but the sex is just... also there. And integrated awkwardly at best. But the atmosphere is good. Here's hoping.
 
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kazeiheikaya

Member
Apr 1, 2024
350
772
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Haha, nope, you’re not crazy. This update was more like laying bricks than building a whole house. It continues right after you return Rukk’s daughter, adds the slab event, and sets things up for the next big chunk (Unan contacting Lev and moving to the first capsule site).


I know it feels short, but that’s the nature of these step-by-step updates when you’re a one-man crew. The good news is: the foundation is in place, and the next updates will branch right from there. Thanks for checking so carefully — you definitely didn’t miss anything!
appreciate the genuine reply
 
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Ursus4321

Well-Known Member
Aug 2, 2017
1,383
3,044
467
Unable to find the flare, I give up and quit. It may be a good game, but after spending five minutes clicking all over the screen trying to find the damn flare, I'm quitting.
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
88
291
148
Unable to find the flare, I give up and quit. It may be a good game, but after spending five minutes clicking all over the screen trying to find the damn flare, I'm quitting.
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
88
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2310.jpg SHROUD [0.3.2] – Changelog & Release Dates

Changelog:

  • 500 + new images
  • 10+ new animations
  • 2000 + new lines of code
  • Continuation of the main story
  • New side quests and NPCs for Chapter 1
  • Various render fixes, bug fixes, and optimizations
Release Dates:

  • Chancellor – Oct 24, 03:00 PM (UTC)
  • Captain – Oct 27, 03:00 PM (UTC)
  • Procurer – Oct 30, 03:00 PM (UTC)
  • Survivor – Nov 2, 03:00 PM (UTC)
  • Public Release – Nov 5, 03:00 PM (UTC)
 
  • Yay, update!
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
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Absolute trash free roam and mini games and health bar . Keep fucking dying instead of seeing any erotic situations or scenes. I am here to relax and enjoy an erotic story, not to play a fucking dark souls. Deleted and blacklisted.
So let me get this straight: you want a complex story, no Dark Souls difficulty, with erotic content at every turn, but without any gameplay. In all seriousness—I'm planning an accessibility mode for players who want the content without the challenge. Stay tuned.
 
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UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,324
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While "clunky" is definitely an attribute applying to this game, it never stops puzzling me how some people assume that their experience is unequivocally translatable to others, and their decisions significant enough to notify everyone of them.

As for the new version, looking forward to try it later.
 

Alias#2

Newbie
Oct 23, 2025
15
26
13
The only thing that bothers me about this game is I cannot back up. If I miss read something (which happens often),
I have to go all the way back to a save to check my bad reading skill. That is a personal problem but one I do have.
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
88
291
148
The only thing that bothers me about this game is I cannot back up. If I miss read something (which happens often),
I have to go all the way back to a save to check my bad reading skill. That is a personal problem but one I do have.
Hey, thanks for the feedback! Good news — Ren'py actually has a built-in History feature! Just hit click "History" in the menu to reread any dialogue you missed. It's not a rollback, just a history viewer.

And about rollbacks being disabled — it's intentional. The game has a combat system where your choices have real consequences. If rollbacks were on, players would just rewind every bad move and win guaranteed.

I'll look into ways to better optimize dialogue scrolling and explore selective rollback disabling for combat scenes specifically.
 

ChurryOp

Newbie
May 17, 2021
48
57
110
So let me get this straight: you want a complex story, no Dark Souls difficulty, with erotic content at every turn, but without any gameplay. In all seriousness—I'm planning an accessibility mode for players who want the content without the challenge. Stay tuned.
I think the actual response you were looking for is here.

facts2.png

Don't worry about recoding Dark Souls for someone playing on an Etch-A-Sketch. You're doing great.
 
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freddygonzo

Member
Apr 26, 2024
410
521
179
Here's a simple weapon modification file to make combat easier & faster.
Change dmgMod like you want to quickly adjust the weapon's original damage values or individually change them.
Drop the attached file into the game's game folder.
Enjoy!
 

freddygonzo

Member
Apr 26, 2024
410
521
179
Looks like the underground sewer path (Look around) if INT10+ to reach the radio tower lacks meeting with Unan again.
When you enter the tower map, you get killed by Kat without her.
Code:
label P002_86_undg_store_right:
    show expression "d002/86_undg/stairs.jpg" as bg_card with dissolve
    menu:
        "Go up":
            if not d002_86_0900_success:
                jump D001_86_success
Jump D001_86_success should rather be P002_86_success where d002_86_0900_success gets flagged to True? Or label D001_86_success is missing the variable there.

Also buggy: when you apply a medkit after combat, the escape mechanic pops up.
Awkward: trading stuff by MEM, clicking too many times until the value is reached. Something like double-clicking to set an amount is missing or some buttons to move stacks of X MEM around the trade screen or filling the missing deal sum by MEM.
 
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
88
291
148
Here's a simple weapon modification file to make combat easier & faster.
Change dmgMod like you want to quickly adjust the weapon's original damage values or individually change them.
Drop the attached file into the game's game folder.
Enjoy!
Awesome! Thanks for the mod, man! Really appreciate the timing — I can see it balances the combat nicely. You think you could maybe make a version with different difficulty presets? That would be sick for different playstyles. Actually, you just gave me an idea — I'm actually thinking about adding a built-in difficulty selection system directly to the game. Who knows, maybe it'll make it into the next update!
 
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
88
291
148
Looks like the underground sewer path (Look around) if INT10+ to reach the radio tower lacks meeting with Unan again.
When you enter the tower map, you get killed by Kat without her.
Code:
label P002_86_undg_store_right:
    show expression "d002/86_undg/stairs.jpg" as bg_card with dissolve
    menu:
        "Go up":
            if not d002_86_0900_success:
                jump D001_86_success
Jump D001_86_success should rather be P002_86_success where d002_86_0900_success gets flagged to True? Or label D001_86_success is missing the variable there.

Also buggy: when you apply a medkit after combat, the escape mechanic pops up.
Awkward: trading stuff by MEM, clicking too many times until the value is reached. Something like double-clicking to set an amount is missing or some buttons to move stacks of X MEM around the trade screen or filling the missing deal sum by MEM.
1. Kat's Behavior at the Radio Tower
The mechanic works like this: if you traverse the ruins without Unan and then approach the radio tower, Kat kills you. Unan's presence is essential for you to survive the encounter with Kat. As the story progresses, Unan will share a backstory about Kat and explain why she's so distrustful and hostile.

You don't have permission to view the spoiler content. Log in or register now.

2. Medkit Bug
Thanks for finding that! I'll fix the bug.

3. MEM Trading System
You're absolutely right—the buying process needs optimization. I'll think about the best approach: either implementing double-click functionality or allowing direct sum input.
 

William8

Newbie
Jan 26, 2021
29
41
66
1. Kat's Behavior at the Radio Tower
The mechanic works like this: if you traverse the ruins without Unan and then approach the radio tower, Kat kills you. Unan's presence is essential for you to survive the encounter with Kat. As the story progresses, Unan will share a backstory about Kat and explain why she's so distrustful and hostile.

You don't have permission to view the spoiler content. Log in or register now.
I also had this problem, Unan said something like im not going down there, meet you on the other side. so i went through the sewer, and Unan was not there.
Then I went back to look for Unan, she was nowhere to be found.
Reloaded a save, tried to climb, but clicked on Unan, instead of the climbing circles, the text continued as if we both arrived on the other side, but showing the climbing wall image the whole time.
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
88
291
148
I also had this problem, Unan said something like im not going down there, meet you on the other side. so i went through the sewer, and Unan was not there.
Then I went back to look for Unan, she was nowhere to be found.
Reloaded a save, tried to climb, but clicked on Unan, instead of the climbing circles, the text continued as if we both arrived on the other side, but showing the climbing wall image the whole time.
Looks like this requires a hotfix. I'll try to get everything patched up by the end of the day. Thanks for catching that!
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
88
291
148
Changelog v[0.3.2.1]

Bug Fixes
Fixed broken pathfinding issue at cell 86 (Broken Crossroad)

Improvements
MEM auto-fill feature: When clicking on MEM in the player inventory during a trade, if the transaction total is positive (additional payment required), the system now automatically adds the exact amount of MEM needed to cover the cost. If insufficient MEM is available, all remaining MEM is added instead.

DOWNLOAD:
 
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2.60 star(s) 7 Votes