KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
Absolute trash free roam and mini games and health bar . Keep fucking dying instead of seeing any erotic situations or scenes. I am here to relax and enjoy an erotic story, not to play a fucking dark souls. Deleted and blacklisted.
So let me get this straight: you want a complex story, no Dark Souls difficulty, with erotic content at every turn, but without any gameplay. In all seriousness—I'm planning an accessibility mode for players who want the content without the challenge. Stay tuned.
 
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Alias#2

New Member
Oct 23, 2025
14
15
3
The only thing that bothers me about this game is I cannot back up. If I miss read something (which happens often),
I have to go all the way back to a save to check my bad reading skill. That is a personal problem but one I do have.
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
The only thing that bothers me about this game is I cannot back up. If I miss read something (which happens often),
I have to go all the way back to a save to check my bad reading skill. That is a personal problem but one I do have.
Hey, thanks for the feedback! Good news — Ren'py actually has a built-in History feature! Just hit click "History" in the menu to reread any dialogue you missed. It's not a rollback, just a history viewer.

And about rollbacks being disabled — it's intentional. The game has a combat system where your choices have real consequences. If rollbacks were on, players would just rewind every bad move and win guaranteed.

I'll look into ways to better optimize dialogue scrolling and explore selective rollback disabling for combat scenes specifically.
 

ChurryOp

Newbie
May 17, 2021
48
57
110
So let me get this straight: you want a complex story, no Dark Souls difficulty, with erotic content at every turn, but without any gameplay. In all seriousness—I'm planning an accessibility mode for players who want the content without the challenge. Stay tuned.
I think the actual response you were looking for is here.

facts2.png

Don't worry about recoding Dark Souls for someone playing on an Etch-A-Sketch. You're doing great.
 
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freddygonzo

Member
Apr 26, 2024
405
507
179
Here's a simple weapon modification file to make combat easier & faster.
Change dmgMod like you want to quickly adjust the weapon's original damage values or individually change them.
Drop the attached file into the game's game folder.
Enjoy!
 

freddygonzo

Member
Apr 26, 2024
405
507
179
Looks like the underground sewer path (Look around) if INT10+ to reach the radio tower lacks meeting with Unan again.
When you enter the tower map, you get killed by Kat without her.
Code:
label P002_86_undg_store_right:
    show expression "d002/86_undg/stairs.jpg" as bg_card with dissolve
    menu:
        "Go up":
            if not d002_86_0900_success:
                jump D001_86_success
Jump D001_86_success should rather be P002_86_success where d002_86_0900_success gets flagged to True? Or label D001_86_success is missing the variable there.

Also buggy: when you apply a medkit after combat, the escape mechanic pops up.
Awkward: trading stuff by MEM, clicking too many times until the value is reached. Something like double-clicking to set an amount is missing or some buttons to move stacks of X MEM around the trade screen or filling the missing deal sum by MEM.
 
Last edited:
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
Here's a simple weapon modification file to make combat easier & faster.
Change dmgMod like you want to quickly adjust the weapon's original damage values or individually change them.
Drop the attached file into the game's game folder.
Enjoy!
Awesome! Thanks for the mod, man! Really appreciate the timing — I can see it balances the combat nicely. You think you could maybe make a version with different difficulty presets? That would be sick for different playstyles. Actually, you just gave me an idea — I'm actually thinking about adding a built-in difficulty selection system directly to the game. Who knows, maybe it'll make it into the next update!
 
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
Looks like the underground sewer path (Look around) if INT10+ to reach the radio tower lacks meeting with Unan again.
When you enter the tower map, you get killed by Kat without her.
Code:
label P002_86_undg_store_right:
    show expression "d002/86_undg/stairs.jpg" as bg_card with dissolve
    menu:
        "Go up":
            if not d002_86_0900_success:
                jump D001_86_success
Jump D001_86_success should rather be P002_86_success where d002_86_0900_success gets flagged to True? Or label D001_86_success is missing the variable there.

Also buggy: when you apply a medkit after combat, the escape mechanic pops up.
Awkward: trading stuff by MEM, clicking too many times until the value is reached. Something like double-clicking to set an amount is missing or some buttons to move stacks of X MEM around the trade screen or filling the missing deal sum by MEM.
1. Kat's Behavior at the Radio Tower
The mechanic works like this: if you traverse the ruins without Unan and then approach the radio tower, Kat kills you. Unan's presence is essential for you to survive the encounter with Kat. As the story progresses, Unan will share a backstory about Kat and explain why she's so distrustful and hostile.

You don't have permission to view the spoiler content. Log in or register now.

2. Medkit Bug
Thanks for finding that! I'll fix the bug.

3. MEM Trading System
You're absolutely right—the buying process needs optimization. I'll think about the best approach: either implementing double-click functionality or allowing direct sum input.
 

William8

Newbie
Jan 26, 2021
27
39
66
1. Kat's Behavior at the Radio Tower
The mechanic works like this: if you traverse the ruins without Unan and then approach the radio tower, Kat kills you. Unan's presence is essential for you to survive the encounter with Kat. As the story progresses, Unan will share a backstory about Kat and explain why she's so distrustful and hostile.

You don't have permission to view the spoiler content. Log in or register now.
I also had this problem, Unan said something like im not going down there, meet you on the other side. so i went through the sewer, and Unan was not there.
Then I went back to look for Unan, she was nowhere to be found.
Reloaded a save, tried to climb, but clicked on Unan, instead of the climbing circles, the text continued as if we both arrived on the other side, but showing the climbing wall image the whole time.
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
I also had this problem, Unan said something like im not going down there, meet you on the other side. so i went through the sewer, and Unan was not there.
Then I went back to look for Unan, she was nowhere to be found.
Reloaded a save, tried to climb, but clicked on Unan, instead of the climbing circles, the text continued as if we both arrived on the other side, but showing the climbing wall image the whole time.
Looks like this requires a hotfix. I'll try to get everything patched up by the end of the day. Thanks for catching that!
 

KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
Changelog v[0.3.2.1]

Bug Fixes
Fixed broken pathfinding issue at cell 86 (Broken Crossroad)

Improvements
MEM auto-fill feature: When clicking on MEM in the player inventory during a trade, if the transaction total is positive (additional payment required), the system now automatically adds the exact amount of MEM needed to cover the cost. If insufficient MEM is available, all remaining MEM is added instead.

DOWNLOAD:
 
Last edited:

Alias#2

New Member
Oct 23, 2025
14
15
3
Hey, thanks for the feedback! Good news — Ren'py actually has a built-in History feature! Just hit click "History" in the menu to reread any dialogue you missed. It's not a rollback, just a history viewer.

And about rollbacks being disabled — it's intentional. The game has a combat system where your choices have real consequences. If rollbacks were on, players would just rewind every bad move and win guaranteed.

I'll look into ways to better optimize dialogue scrolling and explore selective rollback disabling for combat scenes specifically.
Thanks for the reminder about the history feature. I forgot all about that entirely. I knew that the roll back was disabled for combat. I just thought that you could disable it ONLY for combat and not for everything. The combat part makes perfect sense, I agree. I will see how the history goes when I finally have a chance to play again :rolleyes:. There is never enough time.
 
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freddygonzo

Member
Apr 26, 2024
405
507
179
Testing with v0.3.2.1:

Barter
Issue #1:
when you sell something without clicking the other's MEM and press Deal, then info popup mentions you have earned a certain sum but didn't gain any MEM in the end, like NPC: "Thanks for the gift!"
Issue #2: clicking on own MEM works great now to fill the rest of the missing deal sum. Unfortunately, that feature is missing on the right side for the NPC if you like to sell something valuable.
It would also be more convenient to quickly remove any MEMs from the middle trade columns by single click or have a reset button to clear the whole deal.

Broken Crossroads
Loaded a save where you decide together with Unan which way to pass the rubble building.
Used the Int option to look around and use the sewers. Unan mentions to meet on the other side.
After passing the code door, straight and and to the right, go up the ladder.
Short sequence: "And what's this crap ahead?" No Unan is here to meet you again.
Then you enter the world map.
You select the square under Broken Crossroads, similar like climbing.
You enter the radio tower map without Unan where Kat kills you as you don't know the password.

In the end, only the Str and Dex paths are the safe way to reach the radio tower.
Sequence missing for Int sewers route: Unan: "The path's clear. Time to head for the tower."
Only the Str & Dex choices set the success flag to True that is required to safely enter the tower map.
 
Last edited:
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
Testing with v0.3.2.1:

Barter
Issue #1:
when you sell something without clicking the other's MEM and press Deal, then info popup mentions you have earned a certain sum but didn't gain any MEM in the end, like NPC: "Thanks for the gift!"
Issue #2: clicking on own MEM works great now to fill the rest of the missing deal sum. Unfortunately, that feature is missing on the right side for the NPC if you like to sell something valuable.
It would also be more convenient to quickly remove any MEMs from the middle trade columns by single click or have a reset button to clear the whole deal.

Broken Crossroads
Loaded a save where you decide together with Unan which way to pass the rubble building.
Used the Int option to look around and use the sewers. Unan mentions to meet on the other side.
After passing the code door, straight and and to the right, go up the ladder.
Short sequence: "And what's this crap ahead?" No Unan is here to meet you again.
Then you enter the world map.
You select the square under Broken Crossroads, similar like climbing.
You enter the radio tower map without Unan where Kat kills you as you don't know the password.

In the end, only the Str and Dex paths are the safe way to reach the radio tower.
Sequence missing for Int sewers route: Unan: "The path's clear. Time to head for the tower."
Only the Str & Dex choices set the success flag to True that is required to safely enter the tower map.
Damn, dude, you’re a legend for catching that stuff! ❤ The quest bug’s already in the works—fix rolling out real soon, no worries.

Regarding the barter system—yeah, it's still a work-in-progress, but your suggestions are solid and'll definitely help me figure out the best way to implement this.

Seriously, thanks for being awesome and digging into all this. You rock, mate!
 
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KEXBOY

Newbie
Game Developer
Oct 14, 2019
83
287
148
Changelog v[0.3.2.2]

Fixes:
Broken Crossroads: Unan quest route now works properly (Int path)

DOWNLOAD:
 
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4.30 star(s) 15 Votes