As i said i've reached out to the developers, in the past two days there's nobody who would provide support about the game.
I've tried to be really helpful uploading my crash dumps so they have easy to time look into what went wrong but still no response, which is a bit disappointing.
My post on discord:
Hello, good day. Today i downloaded the `Silicon Lust [v0.36b]` for the first time, i've started playing the game and i ran into multiple crashes.
The very first `fatal error` crash happened when the **pizza delivery girl** opens the door, i managed to view the scene while the fatal error modal window was up, i rushed upstairs to save the game and pressed ok then the game closed. Upon reopening the game i managed to resume my progress.
Later on i reached a point when the attic door opened, i went up i've inspected the painting then i ran into the place where i picked up the camera i've attempted to open the very first video clip `.mp4` file then my game crashed.
Since then i'm unable to load any of my save file, upon loading them i get a `fatal error` as soon as the game loads.
Yes of course i can restart the game from the very beginning, but seems like a waste of time if i get into a `fatal error` crash loop roulette.
Here's all of my crashes
* link to crashes:
Mega
* virus total link of the zip file:
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My pc spec is:
* CPU: Intel 6700k
* GPU: 1070 GTX
* GPU Driver: 560.94 (08/20/2024)
* RAM: 16 gb
I've tried playing with
* **lowest** and **highest** graphics settings, makes no difference
* adding `-dx11` flag for the executable
I wish for the best for the developer moving forward!
---
I'm getting the following exceptions by looking at the crash dumps
* <ErrorMessage>Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff</ErrorMessage>
* <ErrorMessage>Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000029ce457a798</ErrorMessage>
* <ErrorMessage>Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0xffffff9effffffcd</ErrorMessage>
Then looking at the callstack's where the `<IsCrashed>true</IsCrashed>` seems like all of them coming from the `IoDispatcher` thread.
Code:
<IsCrashed>true</IsCrashed>
<Registers></Registers>
<ThreadID>5704</ThreadID>
<ThreadName>IoDispatcher</ThreadName>
</Thread>
<Thread><CallStack>
ntdll 0x00007ffeaecf0000 + 9d5e4
KERNELBASE 0x00007ffeac6d0000 + 2920e
OST_Game-Win64-Shipping 0x00007ff6eed60000 + 1101c16
OST_Game-Win64-Shipping 0x00007ff6eed60000 + fcbb5e
OST_Game-Win64-Shipping 0x00007ff6eed60000 + 11003c7
OST_Game-Win64-Shipping 0x00007ff6eed60000 + 10fdb91
KERNEL32 0x00007ffeaded0000 + 17374
</CallStack>
Code:
<IsCrashed>true</IsCrashed>
<Registers></Registers>
<ThreadID>5704</ThreadID>
<ThreadName>IoDispatcher</ThreadName>
</Thread>
<Thread><CallStack>
ntdll 0x00007ffeaecf0000 + 9d5e4
KERNELBASE 0x00007ffeac6d0000 + 2920e
OST_Game-Win64-Shipping 0x00007ff6eed60000 + 1101c16
OST_Game-Win64-Shipping 0x00007ff6eed60000 + fcbb5e
OST_Game-Win64-Shipping 0x00007ff6eed60000 + 11003c7
OST_Game-Win64-Shipping 0x00007ff6eed60000 + 10fdb91
KERNEL32 0x00007ffeaded0000 + 17374
</CallStack>
Code:
<IsCrashed>true</IsCrashed>
<Registers></Registers>
<ThreadID>10872</ThreadID>
<ThreadName>IoDispatcher</ThreadName>
</Thread>
<Thread><CallStack>
ntdll 0x00007ff9f1690000 + 9d5e4
KERNELBASE 0x00007ff9ef3c0000 + 2920e
OST_Game-Win64-Shipping 0x00007ff610790000 + 1101c16
OST_Game-Win64-Shipping 0x00007ff610790000 + fcbb5e
OST_Game-Win64-Shipping 0x00007ff610790000 + 11003c7
OST_Game-Win64-Shipping 0x00007ff610790000 + 10fdb91
KERNEL32 0x00007ff9f1470000 + 17374
</CallStack>
maybe?
*
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*
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