Fabrice123

Member
Jun 12, 2023
147
72
anyone have a useful save? it shows "Fatal Error" every time when I tried to save and load
the fatal error is produced because you are going too fast. he doesn't have time to save. when you make a backup there is at the top left (Save flashing). as soon as he disappears he finishes saving and you can resume the game. but not before otherwise the backup is corrupted.
 
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Fabrice123

Member
Jun 12, 2023
147
72
As i said i've reached out to the developers, in the past two days there's nobody who would provide support about the game.

I've tried to be really helpful uploading my crash dumps so they have easy to time look into what went wrong but still no response, which is a bit disappointing.

My post on discord:

Hello, good day. Today i downloaded the `Silicon Lust [v0.36b]` for the first time, i've started playing the game and i ran into multiple crashes.

The very first `fatal error` crash happened when the **pizza delivery girl** opens the door, i managed to view the scene while the fatal error modal window was up, i rushed upstairs to save the game and pressed ok then the game closed. Upon reopening the game i managed to resume my progress.

Later on i reached a point when the attic door opened, i went up i've inspected the painting then i ran into the place where i picked up the camera i've attempted to open the very first video clip `.mp4` file then my game crashed.

Since then i'm unable to load any of my save file, upon loading them i get a `fatal error` as soon as the game loads.

Yes of course i can restart the game from the very beginning, but seems like a waste of time if i get into a `fatal error` crash loop roulette.

Here's all of my crashes
* link to crashes: Mega
* virus total link of the zip file:

My pc spec is:
* CPU: Intel 6700k
* GPU: 1070 GTX
* GPU Driver: 560.94 (08/20/2024)
* RAM: 16 gb

I've tried playing with
* **lowest** and **highest** graphics settings, makes no difference
* adding `-dx11` flag for the executable

I wish for the best for the developer moving forward!

---

I'm getting the following exceptions by looking at the crash dumps
* <ErrorMessage>Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff</ErrorMessage>
* <ErrorMessage>Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000029ce457a798</ErrorMessage>
* <ErrorMessage>Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0xffffff9effffffcd</ErrorMessage>

Then looking at the callstack's where the `<IsCrashed>true</IsCrashed>` seems like all of them coming from the `IoDispatcher` thread.

Code:
<IsCrashed>true</IsCrashed>
<Registers></Registers>
<ThreadID>5704</ThreadID>
<ThreadName>IoDispatcher</ThreadName>
</Thread>
<Thread><CallStack>
ntdll                    0x00007ffeaecf0000 + 9d5e4          
KERNELBASE               0x00007ffeac6d0000 + 2920e          
OST_Game-Win64-Shipping  0x00007ff6eed60000 + 1101c16        
OST_Game-Win64-Shipping  0x00007ff6eed60000 + fcbb5e        
OST_Game-Win64-Shipping  0x00007ff6eed60000 + 11003c7        
OST_Game-Win64-Shipping  0x00007ff6eed60000 + 10fdb91        
KERNEL32                 0x00007ffeaded0000 + 17374          
</CallStack>
Code:
<IsCrashed>true</IsCrashed>
<Registers></Registers>
<ThreadID>5704</ThreadID>
<ThreadName>IoDispatcher</ThreadName>
</Thread>
<Thread><CallStack>
ntdll                    0x00007ffeaecf0000 + 9d5e4          
KERNELBASE               0x00007ffeac6d0000 + 2920e          
OST_Game-Win64-Shipping  0x00007ff6eed60000 + 1101c16        
OST_Game-Win64-Shipping  0x00007ff6eed60000 + fcbb5e         
OST_Game-Win64-Shipping  0x00007ff6eed60000 + 11003c7        
OST_Game-Win64-Shipping  0x00007ff6eed60000 + 10fdb91        
KERNEL32                 0x00007ffeaded0000 + 17374          
</CallStack>
Code:
<IsCrashed>true</IsCrashed>
<Registers></Registers>
<ThreadID>10872</ThreadID>
<ThreadName>IoDispatcher</ThreadName>
</Thread>
<Thread><CallStack>
ntdll                    0x00007ff9f1690000 + 9d5e4          
KERNELBASE               0x00007ff9ef3c0000 + 2920e          
OST_Game-Win64-Shipping  0x00007ff610790000 + 1101c16        
OST_Game-Win64-Shipping  0x00007ff610790000 + fcbb5e         
OST_Game-Win64-Shipping  0x00007ff610790000 + 11003c7        
OST_Game-Win64-Shipping  0x00007ff610790000 + 10fdb91        
KERNEL32                 0x00007ff9f1470000 + 17374          
</CallStack>
maybe?
*
*
for the pizza delivery girl's mistake I don't know why because I have no problem. maybe because your PC is not very powerful graphically. in the attic. start from the last video to the first. This will solve your problem.
 

K1t0

New Member
Oct 27, 2019
3
1
the fatal error is produced because you are going too fast. he doesn't have time to save. when you make a backup there is at the top left (Save flashing). as soon as he disappears he finishes saving and you can resume the game. but not before otherwise the backup is corrupted.
That's what I did, I waited until it disappeared, but still doesn't work
 

impresso

Member
Nov 26, 2017
193
346
I played the previous versions even on a laptop, and now I have 15fps on the lowest settings and that's on a desktop computer that lets me play Cyberpunk. (
 

Shades

Member
Jul 20, 2017
118
126
I've never really had a problem with this game crashing before, but it seems like if you get the gangbang dream then it crashes when you answer the door for the Pizza girl. If you don't get the dream (because you didn't find the picture) then you just wake up to the doorbell and it doesn't crash when you answer it.

I've tested it few times both ways and it's been consistent.
 
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darsig

Newbie
Nov 30, 2017
48
157
Is there any Renpy or Rpgmaker port? UE seems to be very complicated for develop game without crashes.
Renpy or Rpgmaker port? with such models, physics and animations? is it joke?

I played the previous versions even on a laptop, and now I have 15fps on the lowest settings and that's on a desktop computer that lets me play Cyberpunk. (
I got stable 60 fps with 1440p on rtx3060...
try to disable ray tracing, it always enabled by default after game restart. Game dev need to make disable default option for this, couse, honestly, ray tracing is usless laggin pis of shit
 
Last edited:

Mazurcraft

Newbie
Apr 12, 2023
94
157
for the pizza delivery girl's mistake I don't know why because I have no problem. maybe because your PC is not very powerful graphically. in the attic. start from the last video to the first. This will solve your problem.
I've updated my graphics driver today, i was be able to load my save and then i got a FATAL ERROR message, however there was like 15 seconds while i was be able to control my character and the assets started slowly loading and suddenly the whole game completely stopped.

If you are saying that my PC is not strong enough to play this game, then i tell you that i can run Wild Life (another Unreal engine 4 or 5 game which is really demanding as well. I can easily run it 4k 20-60fps).

---

A little vent is coming from my end, as i spent about 1 hour last time looking to my crash dumps(memory addresses and register values) searching online and providing the most possible info at their discord, and yet only got one message from a newly joined discord member.

The problem is the lack of knowledge from the developer side, creating a resilient game which does not festered with bugs.

After searching for FATAL_ERROR in this thread, my issue does not seems to be unique at all, happened with many other in the past.

The game seems really promising, however if the developers are not willing to put in the time and effort to provide support - even after providing all the info for investigation purposes - there's nothing i can do but guessing.

To be fair i'm not really surprised that their coding skill could be improved, as a first time user i had trouble to even figure out that i can open up the inventory or inventory exists.

Not to mention figure out i have to actually open up the inventory and then press the "USE" button - at the GUI - in order to initiate a scene sequence.

Instead what they could do is, when the player is within the interactable area, and the player presses the interact "E" button, run a check if a given sequence requirement is met,(an item is exists in the inventory) then proceed with the event.

Pressing "ESC" when any window is shown wont close the window but instead you have to click on each button in the GUI.

etc...
 
Last edited:

Mazurcraft

Newbie
Apr 12, 2023
94
157
Hello tried to load you saves. The after load means, that the game starts the load the whole scene, then after a couple of seconds getting the following error
1726780895522.png
* Save 1 works
* Save 2 after load, getting a blank FATAL ERROR
* Save 3 after load, getting a blank FATAL ERROR

* Save 4 after load, getting a more verbose error message

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 4758]
Retry was NOT sucessful.
Crash in runnable thread Background Worker #4
1726780956871.png
* Save 5 works
* Save 6 works
 
Last edited:

Fabrice123

Member
Jun 12, 2023
147
72
Hello tried to load you saves. The after load means, that the game starts the load the whole scene, then after a couple of seconds getting the following error
View attachment 4051552
* Save 1 works
* Save 2 after load, getting a blank FATAL ERROR
* Save 3 after load, getting a blank FATAL ERROR

* Save 4 after load, getting a more verbose error message

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 4758]
Retry was NOT sucessful.
Crash in runnable thread Background Worker #4
View attachment 4051560
* Save 5 works
* Save 6 works
Personally my backups work very well. I think your PC is not very powerful. my pc: i7, 32gb ddr4, 3060 gtx. I have no problem with the game.
 

Fabrice123

Member
Jun 12, 2023
147
72
Hello tried to load you saves. The after load means, that the game starts the load the whole scene, then after a couple of seconds getting the following error
View attachment 4051552
* Save 1 works
* Save 2 after load, getting a blank FATAL ERROR
* Save 3 after load, getting a blank FATAL ERROR

* Save 4 after load, getting a more verbose error message

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 4758]
Retry was NOT sucessful.
Crash in runnable thread Background Worker #4
View attachment 4051560
* Save 5 works
* Save 6 works
maybe you should delete everything in the backup folder without deleting backups 1,2,3,4,5,6.
maybe it can work like version 35b. If it works you won't have to do it again.
 

bunnychase.of

New Member
Sep 18, 2024
7
7
Uninstall all VC++ u have installed.



Get both x64 and x86 from "Visual Studio 2015, 2017, 2019, and 2022".

Done, don't worry about anything from any other game or application.
Finally this works for me, thank u
 

jkl2412042

New Member
Jul 6, 2023
3
2
I made an updated walkthrough for up to this point.

I made each day a separate page since all together is waaaaay too tall of a page.

Let me know if I missed anything important.

:cool:
[/引用]
where is brother's key? i use your walkthrough can't found out
 

sauvrabh

New Member
Jun 5, 2020
3
0
Hi, this error might be occuring due to Auril's really bad implementation of the launcher. Could you please change the Show_Launcher (or something similar I guess) parameter in that config file from 1 to 0 and try again?
Can please specify the location
 
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