Simbro 2.7b Art Asset Rip +
Corta's Platformer Art Asset Rips
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This includes: all of the
sprite files (the animations) extracted as swf files for ease of seeing how they operate; all the
shapes files (aka the individual parts of the characters, cut up and ready for editing/animating) saved as
png files--though if you need them as bmp files or some other file type, just ping me; all the
morphshapes files (idk what these are but they're necessary) extracted as swf files; and, last, anything in the
image folder that either flash project had.
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Simbro versions 2.5a (the most stable) + 2.6b (next most stable, still buggy) + 2.7a (has bugs involving New Year's event)
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Here, you'll find a one-stop download for the most asked for versions of Simbro. 2.5a is considered the most stable of the builds, though it lacks much of the new content brought on through 2.6 and 2.7. Version 2.6b is the next most stable version, though 2.6 in and of itself was very buggy and prone to crashing. Version 2.7a is also buggy, especially with everything involving the New Year's Eve event, but can be used with 2.7b to hot-swap saves around the event if you want to play through them.
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If anyone were to want to
continue the Simbro project, I'll go ahead and volunteer to write/script/plan whatever you'd like the game to be (not script as in program it; I'm just a writer), but also feel that I have to bring up this statement written by
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, the original artist who created many of the art assets the Simbro team was using:
[Corta's character template] is my bootleg sprite-sheet of playshape's models with a huge amount of community and personal artwork.
currently being used by several developers like the
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, but my assets are no longer open-source and we are in no way connected.
If you're interested in picking up the project/finishing the game/fixing the mess the original team left, then shoot me line. I also recommend using v2.5a and building out from there, as it's the version with (afaik) the least amount of fuckery.