Unreal Engine Sin Spire [v0.0.3] [Krasue Games]

4.50 star(s) 31 Votes

RoadAnarchy

Member
Jun 9, 2021
108
337
First I want to say that I like the concept of the game and we need more scarousing game on this website. Sin Spire concept is cool, the tone is nice, but I feel like many things don't work. I know it's only version 0.2 but I feel like I need to voice what I dislike and perhaps that might help Krasue.

- Biggest problem for me atm is that the monster girls chara design is kinda meh imo, I don't mind the dev embracing the silent hill 2 vibes and that's fine... But the monsters are not very inspired and for me they are not very hot looking. Take for example, the potential is right there but is not exploited to it's fullest For a game designed around fucking the monsters to purify them it doesn't do anything to me down there. Previous monster girl from Halls of the Pale Widow was hotter than the entire Sin Spire cast atm. If Krasue keeps going the silent hill route, I think he should embrace the scarousing ladies with insane proportions more.

- The animations are lacking also. (Again I know it's 0.2) but for a game where you have sex every minute I think it's important.
Only 1 animation per monster and some of them look/feel reused on different monsters and lack oomph, there is a robotic feel to the animations atm. The ghost girl in Halls of the pale widow had more personality in her defeat animations than Sin spire monster girl cast. (The fact that I also find the monster girls in Sin Spire meh looking like I said above doesn't help)

- The game gets boring and repetitive a bit fast... same monsters reused every floor, The rage orb system to redo the same shit multiple times just to fight the annoying boss lady is kinda boring. It doesn't help that you will die due to some bs unfair hitboxes from traps or monster blocking your way when there is room to escape, you aren't even rewarded with defeat sex scene animations. And don't get me started on the find the obsidian key stuff for every floor door in the 2nd lvl, one of the most frustrating/unfun game design idea of the entire game.

- The grind is insane, leveling up and gearing up both cost gold (Sin spire kinda mimicked Souls system)
I feel like it's a game where you want to do fast in and out runs early to loot and level up fast but the absurd leveling up prices and some gear prices are holding you back and demand you put an absurd amount of time redoing the same shit over and over again to go up by like 3 levels on 1 single stat and there are 8 stats to lvl up and you don't know what half of them even do. Collecting blessings is a chore, and some blessing demands like 100 of a stat which is insane.

- No recollection room or gallery yet.
You lost me at "insane proportions" lad, when it comes to body proportions, Krasue is doing a good job in my opinion.
 
Jul 15, 2022
17
30
First I want to say that I like the concept of the game and we need more scarousing game on this website. Sin Spire concept is cool, the tone is nice, but I feel like many things don't work. I know it's only version 0.2 but I feel like I need to voice what I dislike and perhaps that might help Krasue.

- Biggest problem for me atm is that the monster girls chara design is kinda meh imo, I don't mind the dev embracing the silent hill 2 vibes and that's fine... But the monsters are not very inspired and for me they are not very hot looking. Take for example, the potential is right there but is not exploited to it's fullest For a game designed around fucking the monsters to purify them it doesn't do anything to me down there. Previous monster girl from Halls of the Pale Widow was hotter than the entire Sin Spire cast atm. If Krasue keeps going the silent hill route, I think he should embrace the scarousing ladies with insane proportions more.

- The animations are lacking also. (Again I know it's 0.2) but for a game where you have sex every minute I think it's important.
Only 1 animation per monster and some of them look/feel reused on different monsters and lack oomph, there is a robotic feel to the animations atm. The ghost girl in Halls of the pale widow had more personality in her defeat animations than Sin spire monster girl cast. (The fact that I also find the monster girls in Sin Spire meh looking like I said above doesn't help)

- The game gets boring and repetitive a bit fast... same monsters reused every floor, The rage orb system to redo the same shit multiple times just to fight the annoying boss lady is kinda boring. It doesn't help that you will die due to some bs unfair hitboxes from traps or monster blocking your way when there is room to escape, you aren't even rewarded with defeat sex scene animations. And don't get me started on the find the obsidian key stuff for every floor door in the 2nd lvl, one of the most frustrating/unfun game design idea of the entire game.

- The grind is insane, leveling up and gearing up both cost gold (Sin spire kinda mimicked Souls system)
I feel like it's a game where you want to do fast in and out runs early to loot and level up fast but the absurd leveling up prices and some gear prices are holding you back and demand you put an absurd amount of time redoing the same shit over and over again to go up by like 3 levels on 1 single stat and there are 8 stats to lvl up and you don't know what half of them even do. Collecting blessings is a chore, and some blessing demands like 100 of a stat which is insane.

- No recollection room or gallery yet.
I also cant agree to your critic, that the models are meh. I love them how they are right now, not a pretty big fan of your "insane proportions". It feels too much. Krasue does a great job till now.

The rest you can say that its still in an early state like the others previous mentioned before and the grinding gameplay is intentional, at least the concept. Finetuning is always a thing that probably can happen.

But i agree with you that we need more games like this as you say "scarousing" games!
 

Ankhesenamun

Member
Dec 17, 2017
374
1,237
First I want to say that I like the concept of the game and we need more scarousing game on this website. Sin Spire concept is cool, the tone is nice, but I feel like many things don't work. I know it's only version 0.2 but I feel like I need to voice what I dislike and perhaps that might help Krasue.

- Biggest problem for me atm is that the monster girls chara design is kinda meh imo, I don't mind the dev embracing the silent hill 2 vibes and that's fine... But the monsters are not very inspired and for me they are not very hot looking. Take for example, the potential is right there but is not exploited to it's fullest For a game designed around fucking the monsters to purify them it doesn't do anything to me down there. Previous monster girl from Halls of the Pale Widow was hotter than the entire Sin Spire cast atm. If Krasue keeps going the silent hill route, I think he should embrace the scarousing ladies with insane proportions more.

- The animations are lacking also. (Again I know it's 0.2) but for a game where you have sex every minute I think it's important.
Only 1 animation per monster and some of them look/feel reused on different monsters and lack oomph, there is a robotic feel to the animations atm. The ghost girl in Halls of the pale widow had more personality in her defeat animations than Sin spire monster girl cast. (The fact that I also find the monster girls in Sin Spire meh looking like I said above doesn't help)

- The game gets boring and repetitive a bit fast... same monsters reused every floor, The rage orb system to redo the same shit multiple times just to fight the annoying boss lady is kinda boring. It doesn't help that you will die due to some bs unfair hitboxes from traps or monster blocking your way when there is room to escape, you aren't even rewarded with defeat sex scene animations. And don't get me started on the find the obsidian key stuff for every floor door in the 2nd lvl, one of the most frustrating/unfun game design idea of the entire game.

- The grind is insane, leveling up and gearing up both cost gold (Sin spire kinda mimicked Souls system)
I feel like it's a game where you want to do fast in and out runs early to loot and level up fast but the absurd leveling up prices and some gear prices are holding you back and demand you put an absurd amount of time redoing the same shit over and over again to go up by like 3 levels on 1 single stat and there are 8 stats to lvl up and you don't know what half of them even do. Collecting blessings is a chore, and some blessing demands like 100 of a stat which is insane.

- No recollection room or gallery yet.
Excessively critical for a mere version 0.2 of an alpha build. I think many animations and monsters are still to be added. Hell, the Spire doesn't even have a door.

Regarless, I think I understand your point on the first topic. The Pale Widow was genuinely hot, she had nicely traced hips, shapely legs, nice breasts, while the current models are mostly thin-ish. The fact Sevina is in the game, however, and is likely a future hookup, gives me hope for more varied models. We just need to look at this as what it is: the early version of an early version.
 
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anavin500

Member
Jun 29, 2017
249
197
Just found out that there is a chance to meet a golden statue in the mansion. It gives you 5000 coins after purification.
oh I don't see this "Female Golden Statue" I'm on Doom Guy running in Dungeon (portal 2 it is un-done for fighting boss can't roaming safety)
 
Jan 11, 2025
4
4
Here's a save file for v0.0.2 that should work. Main Partition (C: usually)/Users/Username/Appdata (View -> click Hidden items checkbox if you can't see appdata)/Local/SinSpire/Saved. The save has defeated the first boss - witch, a few times. Has over 20k credits on hand and most weapons including Shotgun and Katana with plenty of ammo + repair kits. The save does not have many upgrades that use blessed shards though.
 

ukshadow

New Member
Apr 23, 2017
4
4
This game is pretty fun. Just finished a first run of the mansion, two more to go.

The doll maids are cute too.
 

sharkbukkake

New Member
Jan 3, 2024
5
2
love this game its so good for an alpha but the dev really needs to nerf or do something with the shotgun. you dont even have to be close for it to do insane damage, why would a fucking sawed off have better spread and recoil than a semi automatic rifle? also idk if anybody would agree with me here but this game stopped being scary past the weird ass tutorial that had practically nothing to do with the base game(make albino girl fuckable pls), the tutorial makes the game look like its gonna be something like kings field but the base game is more like quake. the games still really good though definitely gonna be an instant classic once its finished
 
Last edited:

ukshadow

New Member
Apr 23, 2017
4
4
love this game its so good for an alpha but the dev really needs to nerf or do something with the shotgun. you dont even have to be close for it to do insane damage, why would a fucking sawed off have better spread and recoil than a semi automatic rifle? also idk if anybody would agree with me here but this game stopped being scary past the weird ass tutorial that had practically nothing to do with the base game(make albino girl fuckable pls), the tutorial makes the game look like its gonna be something like kings field but the base game is more like quake. the games still really good though definitely gonna be an instant classic once its finished
Really? The game starts very Daggerfall like, which I enjoy. Although I would prefer it if the developer didn't nerf the shotgun. I don't want another confetti gun that just makes a lot of noise and is mediocre unless I am hugging the target.
 

sharkbukkake

New Member
Jan 3, 2024
5
2
Really? The game starts very Daggerfall like, which I enjoy. Although I would prefer it if the developer didn't nerf the shotgun. I don't want another confetti gun that just makes a lot of noise and is mediocre unless I am hugging the target.
100% valid take. i dont actually think the dev needs to change anything about the shotgun itself but rather more the dungeons/enemies. right now every single enemy is optimally fought with a shotgun and every other gun seems to pale in comparison. the shotgun also could just be more rarer, the fact that you can just pick it up from any common chest is crazy to me
 

fairytail2

New Member
Jun 7, 2022
1
0
if anyone want gold cheat tell me is easy..!! btw the owner tell in the game the door for the boss have multiply key so u need to run couple of times until the 10 roof! in the 10th roof i can only 1 key.. i have run it 4 times at all but still i have 1 key..! the key is on chests inside?
 

Dead Obscure

New Member
Mar 9, 2019
13
51
if anyone want gold cheat tell me is easy..!! btw the owner tell in the game the door for the boss have multiply key so u need to run couple of times until the 10 roof! in the 10th roof i can only 1 key.. i have run it 4 times at all but still i have 1 key..! the key is on chests inside?
1 enter — 1 run — 1 key
 

Dead Obscure

New Member
Mar 9, 2019
13
51
oh I don't see this "Female Golden Statue" I'm on Doom Guy running in Dungeon (portal 2 it is un-done for fighting boss can't roaming safety)
You can run to the previous floor to stop the timer. And with stealth kills you can get through it more comfortably using only an axe in your run.
 
Aug 4, 2020
63
21
I feel like this would actually be great if so much wasnt stacked against you. A timer to an unbeatable monster, monsters are damage sponges, AND durability to items. Unless you get insanely lucky things just get worse and worse as you spend more time in it, as opposed to better as you move forward and find more stuff. This is super early in development, though so hopefully things will get eased up on a bit.
 

ukshadow

New Member
Apr 23, 2017
4
4
I feel like this would actually be great if so much wasnt stacked against you. A timer to an unbeatable monster, monsters are damage sponges, AND durability to items. Unless you get insanely lucky things just get worse and worse as you spend more time in it, as opposed to better as you move forward and find more stuff. This is super early in development, though so hopefully things will get eased up on a bit.
The game starts hard. Invest on your stats until you can beat the eye women with a few whacks (10 points on stats, optimally). Fall back, or trick them into traps to save durability. Avoid the butchers if you can, as they are very beefy. The game becomes "easier" when you reach the mansion floors, as you can now sneak behind the monstergirls and knock them down in one strike if you are strong and smart enough.
 

Levy88

Member
Jul 25, 2017
328
721
I feel like this would actually be great if so much wasnt stacked against you. A timer to an unbeatable monster, monsters are damage sponges, AND durability to items. Unless you get insanely lucky things just get worse and worse as you spend more time in it, as opposed to better as you move forward and find more stuff. This is super early in development, though so hopefully things will get eased up on a bit.
Once you take out a boss, the timer is no longer present in that dungeon floor, so you can farm to your hearts content without a timer after you defeat the boss.
 
4.50 star(s) 31 Votes