Unreal Engine Sin Spire [v0.0.3] [Krasue Games]

4.50 star(s) 31 Votes

Spillthebeans

Active Member
Jun 21, 2017
778
1,310
How to find Rare monster girl?
She spawns in the large, square intersection rooms in both dungeons, more common in the 2nd dungeon. She's really easy to miss if you're speed running and I've had a couple of instances of her spotting me but disappearing.
 

anavin500

Member
Jun 29, 2017
249
197
She spawns in the large, square intersection rooms in both dungeons, more common in the 2nd dungeon. She's really easy to miss if you're speed running and I've had a couple of instances of her spotting me but disappearing.
I agree that
The first portal hardly to find 2nd portal is easy
- she has only a head and a very small
- she can attack if you are very near her
- she doesn't Flowing player if you run away from her location (slow flying)
 

Xecchi

Newbie
Sep 11, 2017
20
6
I agree that
The first portal hardly to find 2nd portal is easy
- she has only a head and a very small
- she can attack if you are very near her
- she doesn't Flowing player if you run away from her location (slow flying)
It's the floating head?
 

Cm-4574865

Newbie
Mar 1, 2020
57
55
This game is well made, the major thing its missing is scenes for being defeated. Right now they just slap you to death which is disappointing, enemies should have grapples and dom scenes.
 
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Ukung

New Member
Sep 27, 2019
8
1
I love the game and I played through the demo, But it's a little difficult and i'm sure very few people will make it to the end of the demo.
 

simsalabim

Newbie
Apr 29, 2017
95
157
This needs more time in the cooker. Annoying AF to play.
Multiple enemies are an absolute pain to deal with. Constantly attacked by enemies while in animations because they come running from the other end of the dungeon as soon as anything happens. The player is made of glass even with multiple levels in health. Map generation shenanigans; like the entrance can have multiple consecutive squares covered by traps with enemies in them.
 

BackRunner

Active Member
Jun 19, 2017
944
1,062
I recall one of the tutorial pages mentioning that looking at your map with low sanity would sometimes come with a "nasty surprise", has anyone ran into that?
From my experience, I pretty much died after looking at a map for a certain period of time while at low sanity. And looking on how some codes, my guess is probably because the "timer" when low sanity doesn't exactly stop like it is based on your playtime rather than time playing. I am mostly guessing here since the text pop ups when low sanity became a jumbled mess on my screen appearing all at once.
 
4.50 star(s) 31 Votes