As to the speed run comment, that is a viable strat for the first boss as you can simply reflect her to death with a melee weapon if you have enough durability. However, the bosses become increasingly harder with each dungeon as experienced so far. If you speed run to duchess, you most likely won't have the guns, ammo or consumables to handle the fight. Speed running also leaves you at the mercy of the few chests you will come across in the rushed path, one of those chests you skip could have another shard in it you could sell for money for stats or equipment.
I've done the second dungeon, thought at first with the obsidian keys system it would somehow make a difference and slow down a bit the speedrunning method, but it doesn't. You can pretty much stock up obsidian keys from Savina and loot the ones that are the road (if RNG is on your side).
Second boss is even easier than the first one, I've not found myself in dire need of ammo or repair kits. Selling the first shard and looting the chests that are on your way to the door is more than enough to keep you going.
There is definitely some humour in the fact that the most optimal way to play is to completely avoid the porn lmao, it's a good game though, simple but enjoyable.
Oh definitely, I've been enjoying my time playing the game. I would have preferred a slower experience though, like exploring each floors and looting.
Making stealth an actual viable way of playing, which isn't the case right now when you have mobs spotting you from across a long corridor where you can't even see it yourself (Already asked myself a few times "What the hell is the thing that just saw me?").
I've been playing around with the bottles, but it's not consistent enough, especially when you spawn in front of an enemy. Their aggro range is also neverending, I've killed (not purified) mobs at the entrance of a dungeon and once back up they just chased me all the way to the end without even knowing where I went after they were dead.
Overall, the game is pleasant and I'm enjoying it, I just think the balance should be tweaked more. Like having a better difficulty curve (First dungeon shoudn't be a nightmare or a breeze depending on what you do with the first shard). I would also love to see an actual way to make stealth viable. And finally, the timer should also be looked at, having it ingame is fine, but I feel like it should stop once you hide from/kill/purify the mob that saw you. To compensate, just make it shorter with smaller increases in time for each floor.