Unreal Engine Sin Spire [v0.0.3a] [Krasue Games]

4.50 star(s) 37 Votes

VanillaLover

Active Member
Jun 15, 2021
931
1,446
Damn that really fucking sucks, for them I feel bad. they go to jail for gooning
A bit off-topic so I'll keep it short.
It's why manhwa has the ever so glorious "glowing scepters" and why most porn they have over there is softcore and has like zero nudity and is just humping.
 
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fynexfif

Newbie
Dec 16, 2023
19
7
How do you even defeat the witch? And I speed ran upto 10 dungeon and even cleared it, but it sent me back to first dungeon.
 

greycain

New Member
Mar 31, 2024
1
1
How do you even defeat the witch? And I speed ran upto 10 dungeon and even cleared it, but it sent me back to first dungeon.
doors on first dungeon. Insert two orbs and boss location (witch) ll be available . U need to clear dungeon at least twice (two orbs) for it.
 
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bigstud

Newbie
May 28, 2021
63
26
No. The developers are korean. You get sent to jail if you make/distribute smut in Korea.
I wonder if they made them 18+ games but released them when they were outside Korea would they still go to jail, even if they like sold it on dlsite, was just a curiosity I had
 

Freeze808

New Member
May 16, 2022
1
0
the games great, needs to be balanced more though/ imo would be better if it didn't have soul mechanics honestly no reason except edgy punishment and time sink. also did anyone have a decent or full game save?
 

Tontongundar

Member
Sep 12, 2021
162
208
Okay... Finally got around and played this game.

Balance is all over the place, mind you I only played the first dungeon, you either play the way it's intended by using the first shard and pull your hair out in the first dungeon because you have nothing/shitty weapons OR you sell the first shard and breeze through it with the shotgun.
Once that got out of the way, you get to the boss (a joke btw in contrast of doing the first dungeon "naked").

My question is: Why is there no timer inside the dungeon anymore once you beat the boss? Is this intended? I mean I get why story wise, but gameplay wise seems like a bit lame.
If it is the intended way, why is there a stalker and a timer to begin with? You can just speedrun through the 10 floors twice (effectively never crossing path with the stalker), beat the boss and then farm the dungeon again with no fear of the stalker.

I get that it's EA and subject to change, and I hope so, because if right now the gameplay loop is: speedrun x number of time each dungeon, beat the boss and then the game becomes a shooting gallery, that's just... yeah. I loved the stealth, hide and seek gameplay of the first game.
Really hope the dev look into that timer/stalker system, the way it's implemented now is not it. And once you beat the boss, it should still roam the dungeon, maybe in a ghost form idk.
 

Levy88

Member
Jul 25, 2017
331
735
Okay... Finally got around and played this game.

Balance is all over the place, mind you I only played the first dungeon, you either play the way it's intended by using the first shard and pull your hair out in the first dungeon because you have nothing/shitty weapons OR you sell the first shard and breeze through it with the shotgun.
Once that got out of the way, you get to the boss (a joke btw in contrast of doing the first dungeon "naked").

My question is: Why is there no timer inside the dungeon anymore once you beat the boss? Is this intended? I mean I get why story wise, but gameplay wise seems like a bit lame.
If it is the intended way, why is there a stalker and a timer to begin with? You can just speedrun through the 10 floors twice (effectively never crossing path with the stalker), beat the boss and then farm the dungeon again with no fear of the stalker.

I get that it's EA and subject to change, and I hope so, because if right now the gameplay loop is: speedrun x number of time each dungeon, beat the boss and then the game becomes a shooting gallery, that's just... yeah. I loved the stealth, hide and seek gameplay of the first game.
Really hope the dev look into that timer/stalker system, the way it's implemented now is not it. And once you beat the boss, it should still roam the dungeon, maybe in a ghost form idk.
The timer being gone is intended as the boss is no longer in existence after you defeat them. The timer is strictly tied to them as a way to make it harder until you beat the floor. Then, if you for some reason can't progress in the later floors, you can fall back and farm the previous floor with no fear of an unbeatable stalker killing your run.

Since crystals can spawn at random in any chest in any dungeon, it is a viable way to farm up some money if you got unlucky in the loot department or need more to level up skills or hunt shards for more powers.

As to the speed run comment, that is a viable strat for the first boss as you can simply reflect her to death with a melee weapon if you have enough durability. However, the bosses become increasingly harder with each dungeon as experienced so far. If you speed run to duchess, you most likely won't have the guns, ammo or consumables to handle the fight. Speed running also leaves you at the mercy of the few chests you will come across in the rushed path, one of those chests you skip could have another shard in it you could sell for money for stats or equipment.

Obviously he is putting in a difficulty slider now, so you very well might be able to beat the whole game just speed running, but with low stats your weapons break much faster and with bosses having a varied list of different encounters, one strat might not do it for all.

I believe he mentioned toying with the thought of dispatching the enemy that seen you and having the timer stop as a result. That would solve most of the issues that the timer plagues you with and I hope it is the route he takes.

I don't know if we will get to keep stalkers in the dungeons after defeat as he already made a boos battle place, but it doesn't solve the issue of missing the capture animations from roaming stalkers. Then I'm unsure of what the other modes will bring to the table.
 
May 1, 2022
272
137
Okay... Finally got around and played this game.

Balance is all over the place, mind you I only played the first dungeon, you either play the way it's intended by using the first shard and pull your hair out in the first dungeon because you have nothing/shitty weapons OR you sell the first shard and breeze through it with the shotgun.
Once that got out of the way, you get to the boss (a joke btw in contrast of doing the first dungeon "naked").

My question is: Why is there no timer inside the dungeon anymore once you beat the boss? Is this intended? I mean I get why story wise, but gameplay wise seems like a bit lame.
If it is the intended way, why is there a stalker and a timer to begin with? You can just speedrun through the 10 floors twice (effectively never crossing path with the stalker), beat the boss and then farm the dungeon again with no fear of the stalker.

I get that it's EA and subject to change, and I hope so, because if right now the gameplay loop is: speedrun x number of time each dungeon, beat the boss and then the game becomes a shooting gallery, that's just... yeah. I loved the stealth, hide and seek gameplay of the first game.
Really hope the dev look into that timer/stalker system, the way it's implemented now is not it. And once you beat the boss, it should still roam the dungeon, maybe in a ghost form idk.
and I'm fine. , fast running + for getting the keys, I passed, yes it's easy difficult to beat the records in time, I'm sorry that you can't go into the room again to fight against the BOSS, + 3 girls with the same pose, a girl with long claws, a maid, and a schoolgirl, + little tanker there is only one girl Tanker with an axe, I would also raise the shotgun above the TOP with easy damage + reload speed, so that it would be comfortable, oh yeah and the speed of the swing melee weapon
 

dafab33071

Newbie
Sep 21, 2020
72
80
Balance is all over the place, mind you I only played the first dungeon, you either play the way it's intended by using the first shard and pull your hair out in the first dungeon because you have nothing/shitty weapons OR you sell the first shard and breeze through it with the shotgun.
Once that got out of the way, you get to the boss (a joke btw in contrast of doing the first dungeon "naked").
There is definitely some humour in the fact that the most optimal way to play is to completely avoid the porn lmao, it's a good game though, simple but enjoyable.

Got a funny bug (probably more unintended behavior) today too, while sprinting through the first dungeon I went into a dead end room to loot a couple chests I saw. Closed the door on the way in, and found I couldn't open it and get out. Why? Because the monsters that were following blocked the door just standing there haha. For some reason enemies will not open doors sometimes (usually after you close them yourself) so there I was just getting stared at by a half dozen mobs trapped in my little prison. Also sometimes dungeon makes 'fake' paths, dunno if that's intentional. (see pic)

Also those UE fatal error crashes that pop up on occasion are worrying. Only ever got them on loading/exiting the spire/dungeon themselves but they're often indicative of something being wrong on your own system. Hopefully they're just game bugs.
 
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Tontongundar

Member
Sep 12, 2021
162
208
As to the speed run comment, that is a viable strat for the first boss as you can simply reflect her to death with a melee weapon if you have enough durability. However, the bosses become increasingly harder with each dungeon as experienced so far. If you speed run to duchess, you most likely won't have the guns, ammo or consumables to handle the fight. Speed running also leaves you at the mercy of the few chests you will come across in the rushed path, one of those chests you skip could have another shard in it you could sell for money for stats or equipment.
I've done the second dungeon, thought at first with the obsidian keys system it would somehow make a difference and slow down a bit the speedrunning method, but it doesn't. You can pretty much stock up obsidian keys from Savina and loot the ones that are the road (if RNG is on your side).
Second boss is even easier than the first one, I've not found myself in dire need of ammo or repair kits. Selling the first shard and looting the chests that are on your way to the door is more than enough to keep you going.

There is definitely some humour in the fact that the most optimal way to play is to completely avoid the porn lmao, it's a good game though, simple but enjoyable.
Oh definitely, I've been enjoying my time playing the game. I would have preferred a slower experience though, like exploring each floors and looting.
Making stealth an actual viable way of playing, which isn't the case right now when you have mobs spotting you from across a long corridor where you can't even see it yourself (Already asked myself a few times "What the hell is the thing that just saw me?").
I've been playing around with the bottles, but it's not consistent enough, especially when you spawn in front of an enemy. Their aggro range is also neverending, I've killed (not purified) mobs at the entrance of a dungeon and once back up they just chased me all the way to the end without even knowing where I went after they were dead.

Overall, the game is pleasant and I'm enjoying it, I just think the balance should be tweaked more. Like having a better difficulty curve (First dungeon shoudn't be a nightmare or a breeze depending on what you do with the first shard). I would also love to see an actual way to make stealth viable. And finally, the timer should also be looked at, having it ingame is fine, but I feel like it should stop once you hide from/kill/purify the mob that saw you. To compensate, just make it shorter with smaller increases in time for each floor.
 
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VanillaLover

Active Member
Jun 15, 2021
931
1,446
There is definitely some humour in the fact that the most optimal way to play is to completely avoid the porn lmao, it's a good game though, simple but enjoyable.

Got a funny bug (probably more unintended behavior) today too, while sprinting through the first dungeon I went into a dead end room to loot a couple chests I saw. Closed the door on the way in, and found I couldn't open it and get out. Why? Because the monsters that were following blocked the door just standing there haha. For some reason enemies will not open doors sometimes (usually after you close them yourself) so there I was just getting stared at by a half dozen mobs trapped in my little prison. Also sometimes dungeon makes 'fake' paths, dunno if that's intentional. (see pic)

Also those UE fatal error crashes that pop up on occasion are worrying. Only ever got them on loading/exiting the spire/dungeon themselves but they're often indicative of something being wrong on your own system. Hopefully they're just game bugs.
The world will rue the day a porn game incentivizes the porn in a porn game

I mean we have kind of a system in Delta Zone where it's used to manage stress and gain trust and stuff, but it's not a big part of the gameplay.
And in Sin Spire it only serves to "exorcise" the enemies, and by extension getting heals but it only really applies to late game and isn't super beneficial.
 

chaos888

New Member
Aug 23, 2022
12
2
played out the whole game , seems like the last boss is still in development. Overall a really good game , just needs balancing
 
4.50 star(s) 37 Votes