- Nov 9, 2019
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Could have just used Dev instead of DV since it's more clear to people?Developer
Update performedCould have just used Dev instead of DV since it's more clear to people?
Read the previous pages man, no new walkthrough until 13th when full update is released, jeeeezusI need the new walkthrough.
However someone posted a link for Office version here https://f95zone.to/threads/single-again-v0-09-clever-name-games.46941/post-4508926I need the new walkthrough.
Note: **IMPORTANT** THE CURRENT RELEASE v0.09 IS A PARTIAL VERSION, I WILL BE WAITING UNTIL THE FULL VERSION IS RELEASED ON THE 13TH TO UPDATE THE MOD. WHAT WAS RELEASED ON THE DEV PATREON ON OCTOBER 31ST IS WHAT HAS BEEN UPLOADED, THIS IS ONLY 65% OF THE CONTENT FOR THIS RELEASE. I STRONGLY RECOMMENDED HOLDING OFF UNTIL FULL RELEASE TO PLAY, EVEN WITHOUT THE MOD.
Nice use of the Now Crowd Billboards to populate the club scene. You can only tell they are billboards because they lack the dimensions of the 3d characters in the foreground, but it makes the scenes in the club look so much more realistic.
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Elaboration?
The developer used a product called Now Crowd Billboards (Party Edition) which has pre-posed and pre-rendered scenes which can be dropped into a scene to make it look populated by people, but cuting the rendering time significantly. Every 3D element that has to be rendered in a scene increases the time that Daz3D takes to render the scene considerably because Daz has to do all the calculations of light bouncing off of objects, and the more 3D objects there are, the more calculations the software has to do. Having 2D "billboards" of people creates the illusion of a crowded party scene but without the huge penalty of rendering time that such a complex scene would ordinarily take if all of the "people" in the scene were actual 3D characters. It's (render time) one of the reasons that developers frequently will do bar scenes in their VNs that are pretty much empty.Elaboration?
The developer used a product called Now Crowd Billboards (Party Edition) which has pre-posed and pre-rendered scenes which can be dropped into a scene to make it look populated by people, but cuting the rendering time significantly. Every 3D element that has to be rendered in a scene increases the time that Daz3D takes to render the scene considerably because Daz has to do all the calculations of light bouncing off of objects, and the more 3D objects there are, the more calculations the software has to do. Having 2D "billboards" of people creates the illusion of a crowded party scene but without the huge penalty of rendering time that such a complex scene would ordinarily take if all of the "people" in the scene were actual 3D characters. It's (render time) one of the reasons that developers frequently will do bar scenes in their VNs that are pretty much empty.
Yes I still lag when playing these animationsBillboards are 2d flat created images of a 3D rendered character. Pain in the ass to make (time-consuming) but when used have virtually 0 polys which means you render a scene with them without needing tonnes of VRAM.
Lag has nothing to do with it. Not as far as far as why they are used is concerned, that more your hardware and renpy.Yes I still lag when playing these animations