@Perverteer
I am getting a white screen when I start the game please help I like to play your game.
Here is my log:
Mon Dec 03 00:23:38 2018
Windows-7-6.1.7601-SP1
Ren'Py 7.1.0.882
Bootstrap to the start of init.init took 0.97s
Early init took 0.06s
Loader init took 0.44s
Loading error handling took 0.92s
Loading script took 6.05s
Loading save slot metadata. took 5.10s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 1, 0)
Running init code took 1.78s
Loading analysis data took 0.48s
Analyze and compile ATL took 0.12s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.25s
DPI scale factor: 1.000000
Creating interface object took 0.18s
Cleaning stores took 0.00s
Init translation took 0.27s
Build styles took 0.05s
Load screen analysis took 0.00s
Analyze screens took 0.14s
Save screen analysis took 0.47s
Prepare screens took 0.40s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.31s
Couldn't import angle renderer:
Traceback (most recent call last):
File "C:\Users\SL-0.14.1-Extra Scenes Edition (PC)\renpy\display\core.py", line 1911, in make_draw
__import__(mod)
File "gltexture.pxd", line 28, in init renpy.angle.gldraw
File "gltexture.pyx", line 1, in init renpy.angle.gltexture
ImportError: No module named gl
Unknown renderer: angle
primary display bounds: (0, 0, 1024, 600)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(885, 498) drawable=(885, 498)
Vendor: 'Intel'
Renderer: 'Intel Pineview Platform'
Version: '1.4.0 - Build 8.14.10.2308'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 600, 'current_w': 1024, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
Number of texture units: 8
Using fixed-function environment (clause 1).
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 2048
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 29.2120001316s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.010000 seconds.
- Frame drawn at 0.019000 seconds.
- Frame drawn at 0.024000 seconds.
- Frame drawn at 0.030000 seconds.
- 0.030000 seconds to render 5 frames.
The window was minimized.
The window was restored.
primary display bounds: (0, 0, 1024, 600)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(960, 498) drawable=(960, 498)
The window was minimized.
The window was restored.
primary display bounds: (0, 0, 1024, 600)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(960, 498) drawable=(960, 498)
The window was minimized.
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