youraccount69

I'm like a karate chop
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Dec 30, 2020
6,150
2,858
Sizeplay-2025.03.01
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Torchllama

Member
Jul 29, 2024
104
107
God damn, I just tried the second floor of the Mansion and its just AMAZING.

The vibes it gives and the music is sublime, there is nothing in the game like that. The events from there are all original and cool as fuck. Not to say the sprites are something else too.

Lucia is certainly one of the best girls here.I already love her personality and design. Really hope to hear more from her because she is amazing.Really happy to see a level like that.
 
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SizeMage

Member
Game Developer
Jul 17, 2018
224
303
God damn, I just tried the second floor of the Mansion and its just AMAZING.

The vibes it gives and the music is sublime, there is nothing in the game like that. The events from there are all original and cool as fuck. Not to say the sprites are something else too.

Lucia is certainly one of the best girls here.I already love her personality and design. Really hope to hear more from her because she is amazing.Really happy to see a level like that.
Awesome! I'm glad you enjoyed the update! Future updates will all have these new sprites as well and older characters will be ported over to them.

Does anyone know how much reputation with the maids you need to have to get on the second floor?
In 03.25 if I remember correctly you will need 20, but in 05.25 it's gonna be 30 but earning that reputation will be much easier.

View attachment 4847612 i Cant Play My Old Save Files Why Is That?
As Torchllama said, because of the changes older save files might be affected depending on where you saved and when I finish chapter 1 of the main story, older save files won't work at. (Had to delay a few things so older save files can work).
 

JustSoultan

Newbie
Dec 24, 2023
43
23
sad you mean the save of nox and nyx training has bug now and i have to do new game if i want to see it
and is update about floor 2 and this girl in her room playing with maid with dildo and do escape the other mans or there is something i didnt see? i play for 2 hour see if there something new but this floor is what i found
 
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Twiton

Well-Known Mushroom
Donor
Jan 25, 2019
2,181
3,002
Okay, after spending over an hour on the tutorial fight:

This game needs to reduce the fucking punishment for bad luck and implement a cooldown on bad luck rolls. A visual indicator for when you've earned a big rest and a Stamina Cost for your next use of Pleasure or Get Out is damn well needed. This feels like it's going to be fucking hell, no joke, especially when your only option after losing the tutorial fight is "Retry the fight immediately" or "Continue despite not understanding how to defeat the first enemy". Give a repeat tutorial explanation option, I am begging you. At the very least I was able to power level during that hour.
 
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Twiton

Well-Known Mushroom
Donor
Jan 25, 2019
2,181
3,002
Okay, after spending over an hour on the tutorial fight:

This game needs to reduce the fucking punishment for bad luck and implement a cooldown on bad luck rolls. A visual indicator for when you've earned a big rest and a Stamina Cost for your next use of Pleasure or Get Out is damn well needed. This feels like it's going to be fucking hell, no joke, especially when your only option after losing the tutorial fight is "Retry the fight immediately" or "Continue despite not understanding how to defeat the first enemy". Give a repeat tutorial explanation option, I am begging you. At the very least I was able to power level during that hour.
Having spent longer in the game, I am glad the difficulty of the initial tutorial isn't represented by later fights (at least due to levelling my stats through it and Minami's Cage stuff for several in-game days) but I am indeed noticing how this game does have issues:

  • Saving should be allowed during Daily Routine Sequences, after each successful step, ESPECIALLY QTE & Reaction Timer Exclusive ones like Ryoko's Immortal Shrinking one. Or even Mid-Cutscene saving would be nice.
  • FUCK THE REACTION TIMING 'stop the dial in the green' MINIGAME! It's bullshit every single time a game uses this mechanic, not due to difficulty but because of input lag and you get screwed if you're using the Fullscreen Stretch option. I'd suggest, if at all possible, including an option to either change these to only be the QTE minigame or made slower. I can handle the QTE Minigame, but the green dial minigame in anything is my bane. It's one of my biggest issues with this game, especially the 'combat' minigames that exclusively use it.
  • Add more Skill and Attribute experience gains to the non-'combat' minigames/events. (I noticed for instance that Ryoko's Full Body Explore and her Full Shrink Daily Routine minigames didn't raise the skills at all IIRC)
  • Minami's street walk events should be accessible even with a high relationship score, maybe by letting us ask her to do so and choose the one we get. (THIS IS SPECIFICALLY THE PANTY STUFFING AND VORE, NOT THE LEFT + RIGHT STOMP)
  • Yet again, we need indicators for when we've combo'd enough of a specific action. After pleasure climaxes, it's easy to lose count of how many pleasures you did to know if you can rest or need to do one more. Same for things like Tiredness or Push Out Resting for the girls.
  • Displayed Stamina Cost for actions (either estimated or accurate) based on the current strain or repeated use.
  • Quest Progress Status, for quests with multiple scene requirements (Such as Aria's First), or even just checklists for those.
  • I'm glad Toilet Play and Excessive Gore can be toggled. But I figured Toilet Play would also include Farting, so it would be good if when Toilet Play was toggled off then Fart content in Minigames was recontextualised (Ass Musk & Scent overwhelming possibly)
  • A pop-up that happens when you enter an area, showing icons of all the currently present girls (or lack thereof). For the Mansion, however, having the Annabelle Office Sheet include an option to list the current locations would be great.
  • First Aid Cast by X amount or a Hotkey
  • More visible 'Rest' location texture in hideouts/cages, due to Evening/Midnight causing them to be hard to spot.
  • This one's just a personal one, I wish we had responses to give after certain pleasure/escape battles or minigames to raise our reputation + get a potentially affectionate or appreciative response (depending on character). Especially because I like a fair few of the characters a lot and feel like they're deserving of some lovin'.
That's all I can think of for now, great game regardless! My frustrations, believe me there's quite a few, are mostly bothering me because this game is so up my alley.
SizeMage
 
Last edited:

SizeMage

Member
Game Developer
Jul 17, 2018
224
303
sad you mean the save of nox and nyx training has bug now and i have to do new game if i want to see it
and is update about floor 2 and this girl in her room playing with maid with dildo and do escape the other mans or there is something i didnt see? i play for 2 hour see if there something new but this floor is what i found
You can see the new additions on the first page under "changelog". I document new additions with each update.

Having spent longer in the game, I am glad the difficulty of the initial tutorial isn't represented by later fights (at least due to levelling my stats through it and Minami's Cage stuff for several in-game days) but I am indeed noticing how this game does have issues:

  • Saving should be allowed during Daily Routine Sequences, after each successful step, ESPECIALLY QTE & Reaction Timer Exclusive ones like Ryoko's Immortal Shrinking one. Or even Mid-Cutscene saving would be nice.
  • FUCK THE REACTION TIMING 'stop the dial in the green' MINIGAME! It's bullshit every single time a game uses this mechanic, not due to difficulty but because of input lag and you get screwed if you're using the Fullscreen Stretch option. I'd suggest, if at all possible, including an option to either change these to only be the QTE minigame or made slower. I can handle the QTE Minigame, but the green dial minigame in anything is my bane. It's one of my biggest issues with this game, especially the 'combat' minigames that exclusively use it.
  • Add more Skill and Attribute experience gains to the non-'combat' minigames/events. (I noticed for instance that Ryoko's Full Body Explore and her Full Shrink Daily Routine minigames didn't raise the skills at all IIRC)
  • Minami's street walk events should be accessible even with a high relationship score, maybe by letting us ask her to do so and choose the one we get. (THIS IS SPECIFICALLY THE PANTY STUFFING AND VORE, NOT THE LEFT + RIGHT STOMP)
  • Yet again, we need indicators for when we've combo'd enough of a specific action. After pleasure climaxes, it's easy to lose count of how many pleasures you did to know if you can rest or need to do one more. Same for things like Tiredness or Push Out Resting for the girls.
  • Displayed Stamina Cost for actions (either estimated or accurate) based on the current strain or repeated use.
  • Quest Progress Status, for quests with multiple scene requirements (Such as Aria's First), or even just checklists for those.
  • I'm glad Toilet Play and Excessive Gore can be toggled. But I figured Toilet Play would also include Farting, so it would be good if when Toilet Play was toggled off then Fart content in Minigames was recontextualised (Ass Musk & Scent overwhelming possibly)
  • A pop-up that happens when you enter an area, showing icons of all the currently present girls (or lack thereof). For the Mansion, however, having the Annabelle Office Sheet include an option to list the current locations would be great.
  • First Aid Cast by X amount or a Hotkey
  • More visible 'Rest' location texture in hideouts/cages, due to Evening/Midnight causing them to be hard to spot.
  • This one's just a personal one, I wish we had responses to give after certain pleasure/escape battles or minigames to raise our reputation + get a potentially affectionate or appreciative response (depending on character). Especially because I like a fair few of the characters a lot and feel like they're deserving of some lovin'.
That's all I can think of for now, great game regardless! My frustrations, believe me there's quite a few, are mostly bothering me because this game is so up my alley.
SizeMage
Ah hey it's you! We spoke on discord so I don't want to repeat the whole conversation but thank you for the amazing suggestions, criticism and bug reports! They help a lot!
 

Raven11.97

Newbie
Dec 6, 2023
37
18
I think it would be interesting to add miscellaneous NPCs that cause random deaths, such as stepping on the character, sitting on them, eating them, or something like (you were caught by a generic NPC who kept you as a pet for life... the end)
 
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Andrey8Let

New Member
Oct 10, 2024
2
3
I have a problem, How to solve it?
Problem:
Uncaught LoadError,chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/movies/Minami_UnawareBootWalk.webm,() => { this._element.load(); }
 
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Mar 25, 2021
16
15
  • FUCK THE REACTION TIMING 'stop the dial in the green' MINIGAME! It's bullshit every single time a game uses this mechanic, not due to difficulty but because of input lag and you get screwed if you're using the Fullscreen Stretch option. I'd suggest, if at all possible, including an option to either change these to only be the QTE minigame or made slower. I can handle the QTE Minigame, but the green dial minigame in anything is my bane. It's one of my biggest issues with this game, especially the 'combat' minigames that exclusively use it.
I have the same problem.... This game is good but this fcking input and the minigame is fcking frustrating.... Atleast make the cooldown a lot longer so that it's easy for us to input.... What's up with inputting z and x along with arrow keys? It's fcking hard and some times I screw up with the reaction speed... And the rng makes it even harder....

Just some trash mechanics ... People who may get interested in this game at first gradually will lose interest if it still exists.
 

Skullslammer2345

New Member
Jun 14, 2025
1
0
  • FUCK THE REACTION TIMING 'stop the dial in the green' MINIGAME! It's bullshit every single time a game uses this mechanic, not due to difficulty but because of input lag and you get screwed if you're using the Fullscreen Stretch option. I'd suggest, if at all possible, including an option to either change these to only be the QTE minigame or made slower. I can handle the QTE Minigame, but the green dial minigame in anything is my bane. It's one of my biggest issues with this game, especially the 'combat' minigames that exclusively use it.
I have the same problem.... This game is good but this fcking input and the minigame is fcking frustrating.... Atleast make the cooldown a lot longer so that it's easy for us to input.... What's up with inputting z and x along with arrow keys? It's fcking hard and some times I screw up with the reaction speed... And the rng makes it even harder....

Just some trash mechanics ... People who may get interested in this game at first gradually will lose interest if it still exists.
Agree with you.... I experienced this playing the janine maid event... Fcking 5 seconds cooldown and I mistakenly enter some keys because of less time... And have to play the event again and again... Since even rng didn't trigger properly.... At that moment I got so frustrated ... Just for what sake someone is making this game and making it hard for what?
 
3.80 star(s) 5 Votes