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Skyrim Patreon mods

5.00 star(s) 1 Vote

jibdig

Newbie
Jun 9, 2023
43
32
I have been looking everywhere for this armor, but I can't find it. It is no longer hosted in the source, don't suppose any of you fine gents/ladies have a copy of it for me? :giggle:





Thanks in advance.
 

undef1ned

Member
Oct 1, 2017
142
282
Dogma's new update:

SE Thief 1.6.0.8 en -
SE Thief 1.6.0.8 ru -

LE Thief 1.6.0.8 en -
LE Thief 1.6.0.8 ru -

Here is Dogma's message (in russian)

You don't have permission to view the spoiler content. Log in or register now.
Updated links in quoted post with 1.6.0.8
 
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May 19, 2022
163
108
This is a promising tool but it's still in alpha and just reached 1.0; I'd wait a minimum of 3 months or a month after nexus release to use it.
LMFAO I can't believe what I'm reading. 3 MONTHS?? Its just a mod tool bro its not a girlfriend. If it doesnt work for you just live your life and go back to the other tools that are even worse and have been in beta for years without updates. And no its not an alpha lol it was an alpha 3 months ago (was already better than nemesis tbh) but now it is fully released.

The one caveat is that with 1.0 release you need to thoroughly clean out any old nemesis, fnis, and pandora patches or it will fail. If using mo2 backup any working patch first and then use explorer++ to clean the generated behaviors. Pandora will appear to overwrite those files but it actually (intentionally) attempts to compile any existing behavior files it encounters which wont work most of the time. Provided you clean out those folders and have a valid mod setup it will do the entire FNIS + nemesis process in 5 seconds instead of 5-10 minutes. I also had some issues with the patcher not wanting to overwrite behavior files like mt_behavior from tk_dodge. You can just hide those files during first run and restore them once pandora has a patch that wins every conflict. I've also had issues with it writing to old folders and such so just be aware of where the files are going. And to be clear I'm talking about files inside meshes not inside nemesis_engine. Also, you can keep the nemesis program installed without issue but it will clutter up your mod list. So just grab retimed hitframe and the dodge mods if you use them from the nemesis folder and delete the ones you don't use.


If you t-pose you're almost certainly missing 1hm_behavior (the bane of my existence) which has a ton of conflicting mods with most modern combat setups. One of the most common reasons for that is jumping attack with mco 1.6.06. If using that setup you need to find $amco10.txt in the jumping attack patch and change the 10 to an 8 both in the name of the file and within the file itself. This would be an issue with nemesis as well so if you're using that combo its probably due to having older versions or just dumb luck. Weapon draws/equips for IED is another one that gave me some trouble. In the worst case scenario you may be able to take a working behavior file from an old nemesis patch or similar and let pandora overwrite it, but its generally a symptom of bad mod setup anyway. If you can avoid having a nemesis patch by using OAR or BDI do that. Payload interpreter kept showing up in the log and may have had some conflicts with other nemesis patches but you can just install the nemesis-less patch with behavior data injector and avoid the hassle.


I've used it extensively so I can try to help with some issues but tbh atp any failure to patch is either on the animation mod or the user, not pandora.


On a completely different note does anyone have experience using the DLSS frame gen mod? I have the alpha releases from this thread and just got a 40 series card but frame gen isn't working for me in skyrim. I tried it cyberpunk and its great but I can clearly tell when its active or not

*ENB and MSI/RTSS overlays showed pre framegen FPS. Nvidia overlay shows that framegen is active. I knew ENB would be wrong but I thought MSI would work
 
Last edited:

CastorSSS

New Member
Feb 3, 2019
3
1
My SKYRIM got ctd when i use the skip feature skipping inside "the silent" after I update the Dogma Thief 1.6.0.8, Is it just me or u guys too ?
 
May 19, 2022
163
108
I know you're quite dense but literally on the git page from the latest release:

(pre release)

Everything in your post proves my point, if you bothered to read the rest of my short post you quoted from.
okay and you're still the guy who's too scared of a .exe lmfao. nitpick all you want but you're the one losing out here. and if you actually took 10 seconds to try out the program you'd instantly realize its infinitely more user friendly than the current alternatives. There's still no clear answer why nemesis needs to run engine updates independently and most of the time when it crashes you don't even get an error message, its just gone. People are asking dumb questions bc the mod community grew too big for its own good and now you have people who don't even want to try before asking for help. I assure you that someone who can't figure out how to install the xpmse patch for pandora is not getting a working nemesis setup without using wabbajack or following a step by step video tutorial (probably even not then)
 
Apr 24, 2023
65
157
anyone got purdarks dlss doodles advanced motion blur and Martys premium shaders ?
Yes and yes and yes.
base64:aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci9IbEEzeVFZQiNIUWIxV3lYaEN0MUdkY1FXUFVNcUFR
- DLSS: Skyrim Upscaler / 2023.07.06 (no update since then so 1.6.1130 is not supported)
- Motion Blur: Doodlezoid / AdvancedMotionBlur-0.2.2.zip (abandoned actually)
- iMMERSE: ReShade RTGI / iMMERSE (both Pro and Ultimate)
 
5.00 star(s) 1 Vote