- May 3, 2018
- 361
- 214
it does. You can download the patch from nexus if your having problem with tk dodge or tk dodge re.the new version dont need any patch again? like tk dodge?
it does. You can download the patch from nexus if your having problem with tk dodge or tk dodge re.the new version dont need any patch again? like tk dodge?
got itit does. You can download the patch from nexus if your having problem with tk dodge or tk dodge re.
thanks, but is there any way you could get it seperate? I don't wanna download 4gb just for one armor.It's included in this dump from Tullius
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Hello, does anyone have this file?You must be registered to see the linksthe download link for it is now gone and I can't find it anywhere else
Just make new rules in your windows firewall blocking in and out (I'm not sure which causes it to deactivate) traffic for all the apps. TexGen, Dyndolod, etc. Alternatively you could just pull the plug when using those apps but who can remember? Not me!Wait what, can you tell me how to block the network traffic for dyndolod, as you put it? It's super annoying when it does that.
LOL Is that guy still alive? I thought he was already in oblivion after so much hate for allegedly stealing assets for his mods ¯\_(ツ)_/¯Does anyone have this follower (Fetri El):You must be registered to see the links
It was on nexus but it was deletedYou must be registered to see the links
Its really a non professional way he is setting the default installation folder.Hi, I want to let you know that Pandora, the new engine that will replace Nemesis and FNIS, is now compatible with ZAZ 8 animations and more. For those who need a faster and more stable engine, like me, with over 116k animations and Nemesis simply exploding when trying to generate them, with Pandora, you just press a button, and it supports everything: creatures, magic, and more. On the Nexus page, I made a program to manually patch them, but it’s no longer necessary—just install it from the original creator, and you’re good to go. Thank you, guys! You also helped me identify the error, along with many others. I’m grateful from the bottom of my heart. Now, back to making animations—I’ll start creating my own animations in Blender, obviously for SL and Ostim. See you around!You must be registered to see the links
Who the fuck is not using mo2 or vortex? And the code is publicIts really a non professional way he is setting the default installation folder.
People not using MO2 or Vortex are going to throw an executable and a bunch of Dlls in <Skyrim>\Data folder.
Furthermore we have no idea of the identity of this Pandora author or his programming/modding experience.
Can't answer for that dude and will answer for myself: I don't like the idea of running everything through MO (the game, bodyslide, CK, xEdit, etc). I don't see it as a convenience. Also, launching the game via MO is slower than the standard method (yes, yes, I'm happy for you who have powerful pc's and don't feel the difference). The only advantage of MO that I see is that the mods are in separate folders and easy to delete, but the disadvantages outweigh this advantage (personally for me)Who the fuck is not using mo2 or vortex? And the code is public
Good news.Hi, I want to let you know that Pandora, the new engine that will replace Nemesis and FNIS, is now compatible with ZAZ 8 animations and more. For those who need a faster and more stable engine, like me, with over 116k animations and Nemesis simply exploding when trying to generate them, with Pandora, you just press a button, and it supports everything: creatures, magic, and more. On the Nexus page, I made a program to manually patch them, but it’s no longer necessary—just install it from the original creator, and you’re good to go. Thank you, guys! You also helped me identify the error, along with many others. I’m grateful from the bottom of my heart. Now, back to making animations—I’ll start creating my own animations in Blender, obviously for SL and Ostim. See you around!You must be registered to see the links
Exactly. With pandora you have to troubleshoot yourself and it's just not worth it for me when I have around 1000 mods.Good news.
One must add though, that Pandora cannot fully replace Nemesis yet.
Yes, it's not in Beta anymore and yes, it is faster. But Pandora also won't show you how its process is handled, and it's as easy to use as Nemesis is...since you just press a button for each after selecting your patches.
I went back on Nemesis for now...for the reason as said before, that Nemesis shows me what's being done, and warns me if there are issues with my animations/folders/files.
When there's an important error with Nemesis, it won't either generate behaviors, or deploy. And it'll tell you exactly what file/animation/behavior is causing the issue, which you can track down.
With Pandora, all I see is "engine launched". Whether something works or not, it doesn't tell me anything.
And I dislike being in the dark.
All in all, i encourage people not to seek "ease", but "usefulness". The same goes for BFCO vs MCO.
If something works for you, don't jump on the next wagon just yet. Consider the lows and ups first.
I use nmm for skyrim still, mo2 for fo4. I understand skyrim pretty well, enough to solve my problems by myself, so using a less sophisticated mod manager doesn't put me out much. I'm liking mo2 for fo4 tho, that game is such a pain in the ass, and mo2 does a good amount of heavy lifting for me, and lets me keep my desktop clean. otherwise though, they're all the same. they put mods in your game and then you play it. mo2 has a lot of bells and whistles that take the place of modding experience, while nmm basically says "figure it out, good luck." I think nmm its much better for beginners specifically because it wont hold your hand much. you have to learn things the hard way, and that, for me at least, better reinforces the lessons you learn. vortex confused me tho, that shit was greekWho the fuck is not using mo2 or vortex? And the code is public
thanks boss, may you walk on warm sandsYou must be registered to see the links