Hi, I know that Pandora might not work perfectly for some of you. I'll leave a video here on how to install it in MO2 or Vortex, along with details to keep in mind, like letting OAR run all the animations before starting the game and all that stuff.
You must be registered to see the links
You must be registered to see the links
An important note for those who don’t know: NEMESIS 1.0v is currently in development and will include the following features:
View attachment 3996989
As for me, I just hope it can handle more than 120k animations, which is what I’m running in my games right now. God hear, or maybe Todd Howard, and let Nemesis support more than 100k animations without exploding into errors.
With all the buzz around Pandora, the creator of Nemesis has started to move again. Something good has come out of all this noise.