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Skyrim Patreon mods

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Eradawn

Newbie
Jun 20, 2017
89
150
This section still lives, good to see, but they shut down the reddit that was posted here, and also the discord.

I hope its not entirely lost what was build there :/.
 

khumak

Engaged Member
Oct 2, 2017
3,530
3,567
I can see why some people volunarily support the Patreon page for some Skyrim mods. Some of them really are leaps and bounds beyond what's typical on Nexus. In my case though it just wouldn't be practical to support even a small portion of my favorite mods. My game has over 300 installed mods. The cost involved to pay for even a portion of those would quickly spiral out of control. It might be different if it was a game like Xcom where there's really only 1 mod worth having (Long War). But paying hundreds or thousands of dollars a month for Skyrim? Not going to happen. Skyrim isn't worth that no matter how perfect your mod set up is.

To me, the real payment for Skyrim modders is just free access to the content from the other modders. Yes there are a ton of people on Nexus who are just freeloading and using the content without contributing their own modding skills, but there is a high enough percentage of people contributing their own mods that the modders are still getting back more than they're putting into it assuming they also play Skyrim rather than just modding.
 

Aleroth

Newbie
Jul 12, 2017
82
181
I can see why some people volunarily support the Patreon page for some Skyrim mods. Some of them really are leaps and bounds beyond what's typical on Nexus. In my case though it just wouldn't be practical to support even a small portion of my favorite mods. My game has over 300 installed mods. The cost involved to pay for even a portion of those would quickly spiral out of control. It might be different if it was a game like Xcom where there's really only 1 mod worth having (Long War). But paying hundreds or thousands of dollars a month for Skyrim? Not going to happen. Skyrim isn't worth that no matter how perfect your mod set up is.

To me, the real payment for Skyrim modders is just free access to the content from the other modders. Yes there are a ton of people on Nexus who are just freeloading and using the content without contributing their own modding skills, but there is a high enough percentage of people contributing their own mods that the modders are still getting back more than they're putting into it assuming they also play Skyrim rather than just modding.
I agree with everything expect two points in that. One: some mod teams are worth it. They are super rare at this point but they do exist (maybe 2 or 3 in total). And two: Long War is the default way to play Xcom not a mod.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,652
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Overview:
Anybody willing to share patreon skyrim mods?
Hoping to create a thread similar to the sims 4 animation thread​

Game/Creator:Skyrim
Language:English
like the idea behind it. what i would like even more is a big, fat modpack containing lots of nasty and sloppy porn mods for skyrim that works 100% bugfree and without any nasty crashes. i really hate it when i installed 200 mods and suddenly, BAM!, a fucking crash everytime i start the game. and then i have to figure out what mod exactly created the problem :cautious:.
 

khumak

Engaged Member
Oct 2, 2017
3,530
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like the idea behind it. what i would like even more is a big, fat modpack containing lots of nasty and sloppy porn mods for skyrim that works 100% bugfree and without any nasty crashes. i really hate it when i installed 200 mods and suddenly, BAM!, a fucking crash everytime i start the game. and then i have to figure out what mod exactly created the problem :cautious:.
There are people who have tried to do modpacks but they usually run into permissions issues. There was one I used to use called Nexus Skyrim Overhaul that had hundreds of mods integrated into it. He eventually had to take it down because he couldn't prove he had permission for all of them. I did see some sort of official post last time I logged into Nexus that they're trying to come up with a way for mod packs to work better.

No idea if anyone has tried to do something like that for Loverslab stuff although I have found very few conflicts for most of the loverslab mods. The only one I can think of that I've run into is Sexlab Defeat conflicting with Death Alternative.

One thing you can do for a lot of the smaller mods is just allow Wrye Bash to merge them into your bashed patch, basically creating your own little mini mod pack. I merged dozens of mods together that way with no work involved on my part. I merged dozens more together manually with SSEEDIT, but that was a pain.
 
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Daxter250

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Sep 17, 2017
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I have found very few conflicts for most of the loverslab mods.
eh, once you come up with fucked up mods like more nasty critters, special character overhauls, new meshes and graphics, the game loves to crash on startup. skyrim is, along with fallout 3, one of the hardest game to use mods on. sure, you have almost endless possibilites, but it costs ya a lot of time to get it running x.x.
 

khumak

Engaged Member
Oct 2, 2017
3,530
3,567
eh, once you come up with fucked up mods like more nasty critters, special character overhauls, new meshes and graphics, the game loves to crash on startup. skyrim is, along with fallout 3, one of the hardest game to use mods on. sure, you have almost endless possibilites, but it costs ya a lot of time to get it running x.x.
The most effective way I've found to avoid that is to never add more than a few new mods at a time to my game and to immediately and rather thoroughly test any new additions to make sure they work with my existing list of mods. So it's pretty much always rather obvious what the problem is when I add anything and get a crash. Other than initial testing of new mods my game never crashes and that's with over 300 mods including sexlab and a bunch of other SKSE dependent stuff and over 2000 hours played.

I had a LOT more issues with Fallout 3 since I hadn't developed as effective a method of testing my mods back then and also didn't really know how to build my own compatibility patches like I do with Skyrim. Any heavily modded game pretty much requires a custom patch or you're going to have issues. Another big difference is that Skyrim LE and Fallout 3 crash pretty often due to resource constraints while Skyrim SE basically eliminates that as a concern. It still has all of the same bugs but it has more resources to throw at it to mask some of the issues. Unfortunately it also has Creation Club to cause extra issues but you can block that.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,652
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The most effective way I've found to avoid that is to never add more than a few new mods at a time to my game and to immediately and rather thoroughly test any new additions to make sure they work with my existing list of mods. So it's pretty much always rather obvious what the problem is when I add anything and get a crash. Other than initial testing of new mods my game never crashes and that's with over 300 mods including sexlab and a bunch of other SKSE dependent stuff and over 2000 hours played.

I had a LOT more issues with Fallout 3 since I hadn't developed as effective a method of testing my mods back then and also didn't really know how to build my own compatibility patches like I do with Skyrim. Any heavily modded game pretty much requires a custom patch or you're going to have issues. Another big difference is that Skyrim LE and Fallout 3 crash pretty often due to resource constraints while Skyrim SE basically eliminates that as a concern. It still has all of the same bugs but it has more resources to throw at it to mask some of the issues. Unfortunately it also has Creation Club to cause extra issues but you can block that.
if i remember correctly there is a fix to enable more ram for fallout 3. ya gotta fiddle around in the .ini files.

ah jeah, totally forgot that there is now a SE version of skyrim. some mods still aren't ported to the newer version unfortunately x.x.

your method of making sure it works is no doubt an effective way of preventing crashes, but damn does it waste time. ya gotta sit for a whole day just to setup skyrim >.>. well, at least mod organizer 2 is much better than the shit you have at hands for fallout 3.
 

khumak

Engaged Member
Oct 2, 2017
3,530
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if i remember correctly there is a fix to enable more ram for fallout 3. ya gotta fiddle around in the .ini files.

ah jeah, totally forgot that there is now a SE version of skyrim. some mods still aren't ported to the newer version unfortunately x.x.

your method of making sure it works is no doubt an effective way of preventing crashes, but damn does it waste time. ya gotta sit for a whole day just to setup skyrim >.>. well, at least mod organizer 2 is much better than the shit you have at hands for fallout 3.
You can also get more memory by using ENB but you're still capped at about 4GB for Fallout 3 and Skyrim LE since they're 32 bit. Not an issue for Skyrim SE or Fallout 4.

As far as porting oldrim mods, you can easily port almost anything that doesn't require a DLL yourself. With a few minor exceptions all you need to do is just unpack any BSAs and run the meshes through NIF Optimizer and you're done. I've run into a very small number of cases where NIF Optimizer is unable to convert a mesh and when that happens you'll get an immediate crash when you enter the area where whatever that mesh goes to is visible.

Sometimes you can use the oldrim mesh instead but sometimes it just won't work unless someone manually fixes it. As an alternative I've found that Ousnious is actually really good about updating NIF Optimizer if you send him an example of a mesh that it doesn't work on. Presumably that would also expand it's capabilities to work on other meshes that have that same issue. Out of the thousands of meshes I've converted I've found a grand total of 1 that NIF Optimizer didn't work on.

The main exception is face/head parts but I've found that you can just use the oldrim version for that and it works fine. NIF optimizer gives you black faces if you try to convert that stuff so you would have to regenerate your own head parts with the CK to truely convert that stuff.

Most people recommend resaving the ESP in the CK but that's not really needed. About half of the mods I use in Skyrim SE are oldrim mods I converted myself and they work fine. This includes oldrim sexlab mods like SLEN that work fine in SE (although I think there's an unofficial port of that one now anyway).
 
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Daxter250

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Sep 17, 2017
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You can also get more memory by using ENB but you're still capped at about 4GB for Fallout 3 and Skyrim LE since they're 32 bit. Not an issue for Skyrim SE or Fallout 4.
oh jeah, that's true unfortunately. too bad i don't really like fallout 4 xD. new vegas is still my all time favorite.

didn't know about NIF! that could really help me out in using old mods i enjoyed. surely will check it out when i got the nerves doing my modlist again. thankfully the modders did a huge step forward with TES5edit and LOOT. man what a struggles it was back in the fallout 3 days to get a proper load order, ugh.
 

khumak

Engaged Member
Oct 2, 2017
3,530
3,567
oh jeah, that's true unfortunately. too bad i don't really like fallout 4 xD. new vegas is still my all time favorite.

didn't know about NIF! that could really help me out in using old mods i enjoyed. surely will check it out when i got the nerves doing my modlist again. thankfully the modders did a huge step forward with TES5edit and LOOT. man what a struggles it was back in the fallout 3 days to get a proper load order, ugh.
If you still play Fallout 3 and/or NV, I HIGHLY recommand trying Tale of Two Wastelands. It essentially merges the two games into 1 and lets you run them using the Fallout NV engine instead of the Fallout 3 engine. In fact even if you prefer Fallout 3, the Fallout 3 content is considerably more stable when run using the Fallout NV engine. The main downside is that it's harder to get some other mods to work if you use TTW. Some of them work fine but others need to be converted to work with TTW. The TTW team has converted a fairly large number of popular mods to work with TTW or at least made patches for them.

I prefer NV as well personally. I like to start off in Fallout 3 and then travel to NV fairly early in the game. I basically head to Megaton, do the Arefu quests, go GNR, and then make my way to NV. It's possible to start in NV but then the storyline for Fallout 3 doesn't really make sense. You can just ignore the story issues and do it anyway but that would bug me. You can travel back and forth between Fallout 3 and NV as much as you want but the cross over point is in a super mutant infested area so trying to go before level 10 or so would be questionable if you're using any mods that increase difficulty (like Project Nevada, Mart's Mutant Mod, etc).

I don't own Fallout 4. I may still buy it sometime when it's on sale but Bethesda has been on my shit list lately due to their monetization strategy in their most recent titles so I may skip it entirely.
 
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lopez12345

New Member
Mar 14, 2020
1
0
Is there a SE conversion of the mediafire link posted above?

edit: nvm lol I found komotor it on yiff.party and saw the DL links there
 
Last edited:

Terrasul

New Member
Feb 1, 2019
7
4
Hey there Guys :) I found this armor from H2135. I like to have the Patreon version of it but i can't support on patreon (no creditcard/Paypal acc) There is a Free Version too but you get only one armor in one color sadly :( Would much grateful if someone have it an would share :O
 
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Terrasul

New Member
Feb 1, 2019
7
4
The armor is made for LE and the modder converted it for special edition too! my interest is the cbbe light (vanilla skyrim) version :) Just check his patreon page. somewhere around you will find the SE version^^ Actually it is his newest release of work But I think there will come more epic armors and clothes like the last (and these before).
 

Kisakushi

Newbie
Mar 4, 2020
37
409
Hey there Guys :) I found this armor from H2135. I like to have the Patreon version of it but i can't support on patreon (no creditcard/Paypal acc) There is a Free Version too but you get only one armor in one color sadly :( Would much grateful if someone have it an would share :O
Here you go
 
5.00 star(s) 1 Vote