You sir, are a scholar and a gentlemanthey started a second modpiracy discord which got deleted aswell. they posted a link for another new one on the subreddit
but they still got his pack
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I agree with everything expect two points in that. One: some mod teams are worth it. They are super rare at this point but they do exist (maybe 2 or 3 in total). And two: Long War is the default way to play Xcom not a mod.I can see why some people volunarily support the Patreon page for some Skyrim mods. Some of them really are leaps and bounds beyond what's typical on Nexus. In my case though it just wouldn't be practical to support even a small portion of my favorite mods. My game has over 300 installed mods. The cost involved to pay for even a portion of those would quickly spiral out of control. It might be different if it was a game like Xcom where there's really only 1 mod worth having (Long War). But paying hundreds or thousands of dollars a month for Skyrim? Not going to happen. Skyrim isn't worth that no matter how perfect your mod set up is.
To me, the real payment for Skyrim modders is just free access to the content from the other modders. Yes there are a ton of people on Nexus who are just freeloading and using the content without contributing their own modding skills, but there is a high enough percentage of people contributing their own mods that the modders are still getting back more than they're putting into it assuming they also play Skyrim rather than just modding.
like the idea behind it. what i would like even more is a big, fat modpack containing lots of nasty and sloppy porn mods for skyrim that works 100% bugfree and without any nasty crashes. i really hate it when i installed 200 mods and suddenly, BAM!, a fucking crash everytime i start the game. and then i have to figure out what mod exactly created the problem .
Overview:
Anybody willing to share patreon skyrim mods?
Hoping to create a thread similar to the sims 4 animation thread
Game/Creator:Skyrim
Language:English
There are people who have tried to do modpacks but they usually run into permissions issues. There was one I used to use called Nexus Skyrim Overhaul that had hundreds of mods integrated into it. He eventually had to take it down because he couldn't prove he had permission for all of them. I did see some sort of official post last time I logged into Nexus that they're trying to come up with a way for mod packs to work better.like the idea behind it. what i would like even more is a big, fat modpack containing lots of nasty and sloppy porn mods for skyrim that works 100% bugfree and without any nasty crashes. i really hate it when i installed 200 mods and suddenly, BAM!, a fucking crash everytime i start the game. and then i have to figure out what mod exactly created the problem .
eh, once you come up with fucked up mods like more nasty critters, special character overhauls, new meshes and graphics, the game loves to crash on startup. skyrim is, along with fallout 3, one of the hardest game to use mods on. sure, you have almost endless possibilites, but it costs ya a lot of time to get it running x.x.I have found very few conflicts for most of the loverslab mods.
The most effective way I've found to avoid that is to never add more than a few new mods at a time to my game and to immediately and rather thoroughly test any new additions to make sure they work with my existing list of mods. So it's pretty much always rather obvious what the problem is when I add anything and get a crash. Other than initial testing of new mods my game never crashes and that's with over 300 mods including sexlab and a bunch of other SKSE dependent stuff and over 2000 hours played.eh, once you come up with fucked up mods like more nasty critters, special character overhauls, new meshes and graphics, the game loves to crash on startup. skyrim is, along with fallout 3, one of the hardest game to use mods on. sure, you have almost endless possibilites, but it costs ya a lot of time to get it running x.x.
if i remember correctly there is a fix to enable more ram for fallout 3. ya gotta fiddle around in the .ini files.The most effective way I've found to avoid that is to never add more than a few new mods at a time to my game and to immediately and rather thoroughly test any new additions to make sure they work with my existing list of mods. So it's pretty much always rather obvious what the problem is when I add anything and get a crash. Other than initial testing of new mods my game never crashes and that's with over 300 mods including sexlab and a bunch of other SKSE dependent stuff and over 2000 hours played.
I had a LOT more issues with Fallout 3 since I hadn't developed as effective a method of testing my mods back then and also didn't really know how to build my own compatibility patches like I do with Skyrim. Any heavily modded game pretty much requires a custom patch or you're going to have issues. Another big difference is that Skyrim LE and Fallout 3 crash pretty often due to resource constraints while Skyrim SE basically eliminates that as a concern. It still has all of the same bugs but it has more resources to throw at it to mask some of the issues. Unfortunately it also has Creation Club to cause extra issues but you can block that.
You can also get more memory by using ENB but you're still capped at about 4GB for Fallout 3 and Skyrim LE since they're 32 bit. Not an issue for Skyrim SE or Fallout 4.if i remember correctly there is a fix to enable more ram for fallout 3. ya gotta fiddle around in the .ini files.
ah jeah, totally forgot that there is now a SE version of skyrim. some mods still aren't ported to the newer version unfortunately x.x.
your method of making sure it works is no doubt an effective way of preventing crashes, but damn does it waste time. ya gotta sit for a whole day just to setup skyrim >.>. well, at least mod organizer 2 is much better than the shit you have at hands for fallout 3.
oh jeah, that's true unfortunately. too bad i don't really like fallout 4 xD. new vegas is still my all time favorite.You can also get more memory by using ENB but you're still capped at about 4GB for Fallout 3 and Skyrim LE since they're 32 bit. Not an issue for Skyrim SE or Fallout 4.
If you still play Fallout 3 and/or NV, I HIGHLY recommand trying Tale of Two Wastelands. It essentially merges the two games into 1 and lets you run them using the Fallout NV engine instead of the Fallout 3 engine. In fact even if you prefer Fallout 3, the Fallout 3 content is considerably more stable when run using the Fallout NV engine. The main downside is that it's harder to get some other mods to work if you use TTW. Some of them work fine but others need to be converted to work with TTW. The TTW team has converted a fairly large number of popular mods to work with TTW or at least made patches for them.oh jeah, that's true unfortunately. too bad i don't really like fallout 4 xD. new vegas is still my all time favorite.
didn't know about NIF! that could really help me out in using old mods i enjoyed. surely will check it out when i got the nerves doing my modlist again. thankfully the modders did a huge step forward with TES5edit and LOOT. man what a struggles it was back in the fallout 3 days to get a proper load order, ugh.
Yeah, but if the armor has fancy SMP Physics it doesn't work in SE.Are the mods can be used also in Special Edition?? Or just the Legendary Edition one?
Here you goHey there Guys I found this armorYou must be registered to see the linksfrom H2135. I like to have the Patreon version of it but i can't support on patreon (no creditcard/Paypal acc) There is a Free Version too but you get only one armor in one color sadly Would much grateful if someone have it an would share :O
OMG Thank you so much Kisakushi!!! I don't know what to say :x So heroic of you. Thanks. Really <3Here you go
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