- Sep 23, 2020
- 1
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I can't create some of the infectulons (specifically infesters, minders, etc). Is that because they aren't in the game yet or am I just missing something?
They are random when you mate with Alora, but also how high a female's transformation level is T1 - T5) will depend on which units are randomly selected out of the powerful units. So it's RNG and you also need to be converting the women. Essentially the game, if somebody is playing game mode, is having to juggle between converting the women but also being able to produce enough units and strong enough units to survive.I can't create some of the infectulons (specifically infesters, minders, etc). Is that because they aren't in the game yet or am I just missing something?
So to follow up on Anax's message here right now, infester can be breed at T1, Killers at T2, Minders at T3 and Indoctinators at T4/T5. At each tier listed above the new unit gets added with equal chance of spawning from breeding with Alora, so at tier N women have a 100% (technically just 97% as there is 3% chance you get a hybrid instead) chance of clone but once you get them to T2 it bcomes 50% chance of getting a clone and 50% chance of getting a investor.They are random when you mate with Alora, but also how high a female's transformation level is T1 - T5) will depend on which units are randomly selected out of the powerful units. So it's RNG and you also need to be converting the women. Essentially the game, if somebody is playing game mode, is having to juggle between converting the women but also being able to produce enough units and strong enough units to survive.
So I it looks like I have got renpy to build an android apk file so going to hopefully going to get that tested with the 0.8.1 version by the supporters tomorrow and assuming it works I can make a 0.7.2 version with an android build some time this weekend.Looks Good But No Android Version
There may be a way, I have a fan that helps me with programming. He and another fan programmed all this for me, but if you go to theCrap you're right I clicked the wrong mode. I guess there is no way to change the mode after picking "story mode"?
That's gonna suck to have to try to convert all those ladies all over again.
There may be a way, I have a fan that helps me with programming. He and another fan programmed all this for me, but if you go to theYou must be registered to see the linksthere might be just an easy flip switch for you to turn a mode on or off.
C:\Users\Owner\AppData\Roaming\RenPy\Any idea which file I upload? There is a lot of white files in the folders
if_battle = "yes"
, to disable them if_battle = "no"
should do it. You can search for "Renpy console" to figure out how to use the console.If you need to reduce the number of unit types to balance/streamline the game properly, I wouldn't hesitate to do that. I appreciate the dedication but you have more unit types than AAA games dedicated only to combat do. For example, our overmind has more units than the Zerg overmind has in Starcraft (and there are more human types than the Terran), it's actually a bit of a challenge to memorize them all.muschi26 - Yeah, you're just ahead of the game! lol The final release will be me looking at all the balance of units and battle phase. There is still a lot of work to do like adding and upgrade system and more, but I appreciate the report anyway.
Yeah, for those that do not do my novels/do not know as much lore, I added that the hexagons will turn green, red, or stay blue. So that way you do not have to memorize anything. Nowadays on Battle Phase, you can just always pick whatever is green or avoid red. But, I will not be removing any units. I am vaguely familiar with Starcraft, but also, it's a totally different game, and if I ever make one of my Faction games that is like that, each faction would have less creatures anyway. Still, thanks for the feedback!If you need to reduce the number of unit types to balance/streamline the game properly, I wouldn't hesitate to do that. I appreciate the dedication but you have more unit types than AAA games dedicated only to combat do. For example, our overmind has more units than the Zerg overmind has in Starcraft (and there are more human types than the Terran), it's actually a bit of a challenge to memorize them all.