I'm just curious. Do you plan to finish the game mechanics in the chapters? Like stress mechanic in the first chapter? Or that one in the third chapter with all the crystals in the UI?
Please don't take this as a personal attack. Like, 'hey, you don't complete chapter and just move on' and stuff. I really just want to know. Obviously, I have my own opinion about the game design, mechanics and so on, but since right now I'm just a random user and you're the game developer, you're the one holding all the cards.
Right now, every mechanic (but an asteroid minigame) is unfinished. We basically have a classic visual novel. If you're already developing a new game, it seems that you don't feel like implementing all the mechanics in the game, because it would take... well, a lot more developing time, dozens of scenes in all chapters and so on.
That's totally fine, you know, many developers eventually scrapped all the unused mechanics from their projects. I'm just curiuos: what is your vision of the final version of the game now? Will it eventually have everything you've planned from the day one? Or will you transform it into a visual novel and just get rid of the unused mechanics?