- Jun 9, 2017
- 20
- 9
I like Ben tbh, I would like both stories where he dies (but I wanted his death to be more funny than the current one), and one where he is the pimp in shining armor saving our protagonist.
I love to hate Ben. It's great to have villains be villainous, you know? Not everyone is into that, though, and I respect that.I mentione it some 50 or 70 pages back - the idea behind Bens character is that he acts like a protagonists in a male protagonist VN turned into a NPC (his Whitch Trainer shirt should be a hint, but maybe people forgot about that game by this time? Akabur where's the update?!). You should hate Ben and I think he's very good at being hated on. If you guys really want him gone - I can help with making a mod for that, but nothing more.
I've also said earlier that it was perhaps a mistake to make the paperdoll with no feet
My biggest issue with female protag corruption games is blackmail as the impetus. Hate it. It just feels so lazy. Instead of putting in the work to make relationships make sense let's just force them into situations because that's easy.I'm on the same page and would love to see more female protag porn games which are explicitly consensual from start to finish, even if the MC is engaging in extreme or otherwise unusual sex practices and situations. And doesn't have to 'pay the price'.
Yeah, and it's funny that 'sexual corruption' is fetishized in porn games mainly, not so much in other forms of porn or real life. I wonder if it has anything to do with Japanese H-games influence, where female sexuality tends to be depicted as very passive, so women (usually starting as clueless virgins) need to be driven into sex by men, as by default they do not have their own sexual drives.My biggest issue with female protag corruption games is blackmail as the impetus. Hate it. It just feels so lazy. Instead of putting in the work to make relationships make sense let's just force them into situations because that's easy.
Eh, yes and no. I think most of us dislike slow burn games for the same reason; it takes the devs months to get to something good (depending on the dev, it could be even longer). If the games were already completed we could appreciate a more realistic drawn-out approach. Hard to maintain the same level of appreciation when you're on a month to month cycle. But yeah, for this specific game I think the pacing works well.Yeah, and it's funny that 'sexual corruption' is fetishized in porn games mainly, not so much in other forms of porn or real life. I wonder if it has anything to do with Japanese H-games influence, where female sexuality tends to be depicted as very passive, so women (usually starting as clueless virgins) need to be driven into sex by men, as by default they do not have their own sexual drives.
What we have here is a mixed bag. On one hand, there's this asshole Ben and other horny fellas looking to get into her panties (or the place where panties are supposed to be worn), but on the other, no one blackmailed Emily to take a naughty selfie in the first place or explore her body when taking a shower, or wave at the guy in the window. At the very least, she's curious. Plus her background suggests she already knows about the birds and the bees. Of course everything escalates quickly, but I don't mind the breakneck pace, quite the contrary, prefer it over slowburn games where you need to grind and grind and grind, spending two in-game weeks painting a basement in act 1, which we all know is going to become a BDSM dungeon in act 5.
I haven't seen this particular scene, instead the one where Ben has some rezun speaking in broken Cyrillics sent after Emily to make sure she does not wear any underwear at school the following day. At the end of the exchange of 'pleasantries' you have no choice but to comply. Not fun at all, if you ask me.I personally like blackmail scenarios, if they are well done. where you do have a choice, but saying no often gets you in further trouble. Like the scene where Emily strips naked in the library, after refusing to play Bens games, that one was fun!
Problem is 99.99% of completed games available here are Japanese H-RPGMs and 99.99% of those are carbon copies of the same trope of virgin schoolgirl at day / magical girl at night who walks into a forest full of goblins one time too many.Eh, yes and no. I think most of us dislike slow burn games for the same reason; it takes the devs months to get to something good (depending on the dev, it could be even longer). If the games were already completed we could appreciate a more realistic drawn-out approach. Hard to maintain the same level of appreciation when you're on a month to month cycle. But yeah, for this specific game I think the pacing works well.
Exactly! Here - as the Germans say - is where the dog is buried.Since they're written for a mostly straight male audience that means...
Blackmail and coercion aren't inherently lazy. Think about it for just a moment and you'll quickly come to realize that they bring their own set of complications and challenges. At least if they are done well. As a fan of this sort of thing, nothing puts me off faster than when it doesn't make sense, like when there's simply no good reason for the MC to have not gone straight to the police or some other authority figure. The author does have to sell that fear of the consequences of doing so or there's no weight to it and it comes off as forced (and not the good kind of forced for these games). That is not satisfying for those of us who are into blackmail/coercion. I think Shark has done a pretty solid job here.My biggest issue with female protag corruption games is blackmail as the impetus. Hate it. It just feels so lazy. Instead of putting in the work to make relationships make sense let's just force them into situations because that's easy.
While that's not something I would likely care to play (with certain other tags maybe, but if it's too vanilla I'm not interested), I agree with you completely. I think there's a lot of room for games with a more proactive female MC, from a happy, sex loving woman (I think the game "In Her Own Hands"(?) is a decent example of that), to a conniving, even femme fatale style of character who weaponizes her sexuality....
It's just simple scenarios. Imagine a woman luring her boss into sex so she could blackmail him. Doesn't need for a whole lot of insight into women to write that. And then, sure, maybe it ends up being written as a man's view of a woman but I'm not looking to get deeply feminist about it. My angle is just that I think it would be fun to play that kind of character.
If I ever write a game, which I almost certainly won't, the one thing it will not be is vanilla.While that's not something I would likely care to play (with certain other tags maybe, but if it's too vanilla I'm not interested), I agree with you completely. I think there's a lot of room for games with a more proactive female MC, from a happy, sex loving woman (I think the game "In Her Own Hands"(?) is a decent example of that), to a conniving, even femme fatale style of character who weaponizes her sexuality.
Someone just has to write it.
The problem becomes when over 50% of female protag corruption games feature blackmail as a plot device. That is absolutely lazy. Again, I'm not laying that on shark with this game as you can easily avoid that. Japanese games tend to lean far too heavily on this trope.Blackmail and coercion aren't inherently lazy. Think about it for just a moment and you'll quickly come to realize that they bring their own set of complications and challenges. At least if they are done well. As a fan of this sort of thing, nothing puts me off faster than when it doesn't make sense, like when there's simply no good reason for the MC to have not gone straight to the police or some other authority figure. The author does have to sell that fear of the consequences of doing so or there's no weight to it and it comes off as forced (and not the good kind of forced for these games). That is not satisfying for those of us who are into blackmail/coercion. I think Shark has done a pretty solid job here.
While that's not something I would likely care to play (with certain other tags maybe, but if it's too vanilla I'm not interested), I agree with you completely. I think there's a lot of room for games with a more proactive female MC, from a happy, sex loving woman (I think the game "In Her Own Hands"(?) is a decent example of that), to a conniving, even femme fatale style of character who weaponizes her sexuality.
Someone just has to write it.
You're not wrong. Japanese games tend to be the ones that are actually completed... and yes, they tend to be damn near identical copies of the same game (though broader than what you chose to exemplify). Female protag corruption games are usually extremely formulaic.Problem is 99.99% of completed games available here are Japanese H-RPGMs and 99.99% of those are carbon copies of the same trope of virgin schoolgirl at day / magical girl at night who walks into a forest full of goblins one time too many.
The other projects availailble are monthly subscription based half-baked products whereby it's in their devs' best interest to never bring the story to conclusion, instead prolong the development and tease the patrons out of their monies by introducing as many subplots, fetishes and characters as possible, none of which are to be completed or truly original.
From what I've seen so far in SlutEd, and I hope I'm not wrong, it's one of those rare cases of a game which is intended to be finished within forseeable future,with a finite main storyline and - upon completion thereof - the option to free-roam the 'realm' or add new events as DLC.