After some soul-searching, I've returned with a fresh-ish opinion.
This game is still great, but I've seen what I consider an almost objective problem*: linearity and relative lack of player choice.
Going through the files, it's a lot of "Day 1: options. Day 2: options. Day 3: options" etc., which means that it's very easy to miss the scenes the player would like to see (and easy to see scenes the player does not want to see).
A good example is the scene where you display yourself in the showers after PE; you don't get that if you're not seeking out Ben at the right day.
I think that the game would be improved if the game was not time/day-based, but instead route-based; you engage with X, you get X1. You engage with X again, you get X2. And so on.
Again, this game is great: I get really immersed in it, and the--- Well, I get really immersed in it. And I would like to chase specific scenes, specific routes, but doing so is practically impossible without trial and error or looking behind-the-scenes. (And, regarding the conversation I've been reading, I'm one of the people that's having the "I'm the one not wearing underwear, I want the boys to ogle me and get hard" thoughts).
*Obviously, it's the dev's game, his story, etc. and if he wants a more linear experience, that's up to him.
But. t
To the dev: if you're thinking about making the game more non-linear, I would be more than willing to help. Quite frankly, if I could do art I'd use this engine and make my own version (or just heavily edit your game), but alas. I'm not going to make any demands of any sorts regarding the content for my assistance; I think this game has incredible potential, and making it less linear and giving the player more options regarding content would, IMO, just make it greater.
I mean, come on. You have so many scenes, so many choices, so many variables, and they're often a "blink-and-you-miss-it" sort of thing. This is great for story-telling, sure, and good if you want every player to have a unique experience. But for horny-yet-sensitive cunts like me who want specific content, or for repeat players, it's a drag.
Some thoughts on how I'd implement a more open game:
You'd have the first week as a tutorial, with each day introducing options and telling you what class there is. Next Monday you'd have the various options (go to class, do X, do Y, see C, get D, etc.), and each option would move that particular story one step further; you could, in theory, just work every day for a 100 years and nothing would happen.
In terms of the engine, you've already got it down: if save.evnt_X == N, scene_N+1. Just use that logic from practically day 1; if you've not done X, you don't get X2; if you've done X, you get X2.
This would be quite a bit of work, but not too much; mostly copy-pasting, adding conditions, etc., and I think that's something I could do.. with some more research and/or guidance. Although copy-pasting in this engine is quite a bother, I'm quite familiar with drudge-work.
Obviously I'd like to detach Ben from this as much as possible, or he could someone who guides and ('gently') pushes the MC into exhibitionism/sluttery. But that's just me; again, I immerse myself in this game, and he makes me sick. Literally. (Somehow I don't have this problem with the headmaster, even though he's probably worse.)
Anyway, 10/10 on the scenes where you 'shower' in front of the boys, and when they write on you. I didn't know I had a thing for body-writing until I found myself extremely disappointed that nobody commented on it in school. Guess this game is "corrupting" IRL lol