madchef

Well-Known Member
Jan 10, 2020
1,106
1,955
And how does that and past “ccomplaints” relate to sluted ?
You'd need to get back to the start of this - slightly off-topic discussion - about Ben and less than fully consensual premise of this and many other games featuring female MCs. While myself am not expecting the dev to change his project, I (and a few other fellow lewd gamers) simply expressed wish for more games with happy slutty heroines, whose journeys to slutdom does not have to be propelled by negative experiences, is all. This game also has plenty of scenes of consensual, care-free shenaningans, so it is doable.

As mentioned earlier, pornography does not start and end in the more or less solo act of its consumption, but extends further to discussion, comments, sharing thoughts, kinks, turnons and turnoffs, etc. It is up to the dev and the moderators to decide whether we could go off-topic and take a broader view from time to time, instead of limiting ourselves to reviewing, reporting bugs, asking for walktroughs and full saves and not much else.
 

lewdpirate

Newbie
Apr 15, 2019
96
101
Fair enough, I think everything has been said. I might have read too much into certain comments. And understood those as scepticism and maliciousness. But tbh. Looking back - my view of who wrote what became muddied along the way which did not help.

thank you for the dialogue
 

deluges

Well-Known Member
Dec 28, 2018
1,072
1,190
I'm trying to understand your position fully. What continues to not make sense to me is why you are asking for a game, any game, to be something other than what the author intends. There is a difference of degrees here, because I don't think you are demanding anything, but, for example, I have in the past asked if a game that features m/f transformation will feature an "instant" transformation option, or if it will only be slow and involved. Transformation isn't a deal breaker for me, but I have zero interest in process of the transformation. It's just tedious to me (and I don't like futa/shemale/sissy stuff). If the answer comes back "no" (or if I try the game and it seems obvious that the slow transformation is the central theme of the game), I go away. It's not for me.

You are going a step beyond that by complaining in a game thread for a game that does something you don't appear to enjoy that there aren't enough games that do cater to your tastes. Why? What does it get you, except the attention of people like me who love to argue?

So, while you're correct in that I am comparing apples to oranges, as that was my entire point, you want an apple when presented with an orange; maybe you're even trying to turn the apple into an orange? At the very least, you're wishing that apple would spontaneously transform into an orange, despite the fact that the author wanted to "grow" an apple from the very start.
Holy fuck dude. I merely responded to someone saying that I'm not a fan of blackmail as an impetus in corruption games. Blackmail isn't forced in this game. I enjoy this game. Not sure what you're not getting but I'm over responding to you at this point.
 
May 21, 2018
36
22
After some soul-searching, I've returned with a fresh-ish opinion.

This game is still great, but I've seen what I consider an almost objective problem*: linearity and relative lack of player choice.

Going through the files, it's a lot of "Day 1: options. Day 2: options. Day 3: options" etc., which means that it's very easy to miss the scenes the player would like to see (and easy to see scenes the player does not want to see).

A good example is the scene where you display yourself in the showers after PE; you don't get that if you're not seeking out Ben at the right day.

I think that the game would be improved if the game was not time/day-based, but instead route-based; you engage with X, you get X1. You engage with X again, you get X2. And so on.

Again, this game is great: I get really immersed in it, and the--- Well, I get really immersed in it. And I would like to chase specific scenes, specific routes, but doing so is practically impossible without trial and error or looking behind-the-scenes. (And, regarding the conversation I've been reading, I'm one of the people that's having the "I'm the one not wearing underwear, I want the boys to ogle me and get hard" thoughts).

*Obviously, it's the dev's game, his story, etc. and if he wants a more linear experience, that's up to him.

But. t

To the dev: if you're thinking about making the game more non-linear, I would be more than willing to help. Quite frankly, if I could do art I'd use this engine and make my own version (or just heavily edit your game), but alas. I'm not going to make any demands of any sorts regarding the content for my assistance; I think this game has incredible potential, and making it less linear and giving the player more options regarding content would, IMO, just make it greater.

I mean, come on. You have so many scenes, so many choices, so many variables, and they're often a "blink-and-you-miss-it" sort of thing. This is great for story-telling, sure, and good if you want every player to have a unique experience. But for horny-yet-sensitive cunts like me who want specific content, or for repeat players, it's a drag.

Some thoughts on how I'd implement a more open game:

You'd have the first week as a tutorial, with each day introducing options and telling you what class there is. Next Monday you'd have the various options (go to class, do X, do Y, see C, get D, etc.), and each option would move that particular story one step further; you could, in theory, just work every day for a 100 years and nothing would happen.

In terms of the engine, you've already got it down: if save.evnt_X == N, scene_N+1. Just use that logic from practically day 1; if you've not done X, you don't get X2; if you've done X, you get X2.

This would be quite a bit of work, but not too much; mostly copy-pasting, adding conditions, etc., and I think that's something I could do.. with some more research and/or guidance. Although copy-pasting in this engine is quite a bother, I'm quite familiar with drudge-work.

Obviously I'd like to detach Ben from this as much as possible, or he could someone who guides and ('gently') pushes the MC into exhibitionism/sluttery. But that's just me; again, I immerse myself in this game, and he makes me sick. Literally. (Somehow I don't have this problem with the headmaster, even though he's probably worse.)

Anyway, 10/10 on the scenes where you 'shower' in front of the boys, and when they write on you. I didn't know I had a thing for body-writing until I found myself extremely disappointed that nobody commented on it in school. Guess this game is "corrupting" IRL lol
 
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shark_inna_hat

Active Member
Game Developer
Dec 25, 2018
705
2,733
Rederp - I think the game is too big* for a major rewrite at this point, and the tools are not really designed for manipulating the existing plot (much). I don't want to spend 2-3 months assembling the game from parts, I'd rather finish up what I have started and make it all into a sandbox from week 3. If you want to do it anyway - I can't stop you, but I don't really have much time to help with a project like that.

*15 441 nodes, 234 371 words of text, not counting scripts and vars, basically a 450 page book
 

mahena

Newbie
Dec 26, 2021
36
19
This game is still great, but I've seen what I consider an almost objective problem: linearity and relative lack of player choice. [...] A good example is the scene where you display yourself in the showers after PE; you don't get that if you're not seeking out Ben at the right day. [...] I think that the game would be improved if the game was not time/day-based, but instead route-based; you engage with X, you get X1. You engage with X again, you get X2. And so on.
Thank you for speaking that out aloud. I have always been thinking that I am the only one who is bothered by that. I totally agree with you. But to be fair, many many other games out there are much more linear than this one. There are many games which are much worse. Nonetheless, I would also like to see improvements in this direction.

I think the game is too big* for a major rewrite at this point. [...] I'd rather finish up what I have started and make it all into a sandbox from week 3.
What does "making it all into a sandbox" mean?

Obviously I'd like to detach Ben from this as much as possible, [...] But that's just me; again, I immerse myself in this game, and he makes me sick. Literally.
I don't understand what everybody has against Ben. :unsure:
 

BladerayW

Newbie
Dec 1, 2018
67
31
Sandbox sounds great, but at the same time not. The idea of it is great, but the execution of it is not in most cases.

As a finished game sandbox is great, but for us that download every update it can suck ass. One branch can get further along while the one that goes with a fetish you like can get stagnated, or every branch gets updated and the increase can be barely noticeable. Sometimes the sandbox turns into just a few paths at the end instead of the many possible ways at the beginning. That happens a lot when developers get tired of making the game.

Few developers can make a good sandbox game. The reason is simple. They underestimate how much work goes into creating a true sandbox game. That is when most of them branch out to get people to help with this or that. Ideas clash and the progress can almost slow to a halt for a number of reasons.

If everything can fall into place at a reasonable speed then it is worth it.

Either way it goes it is a love/hate relationship if it goes true sandbox.
 

shark_inna_hat

Active Member
Game Developer
Dec 25, 2018
705
2,733
What does "making it all into a sandbox" mean?
Right now when I add another day, I make a new subplot for everything that happens in the morning and send MC of to school (or on the map if it's weekend). I make a new subplot for how school starts, how lessons go, how the school day ends, what happens on the way home. There are 'event dispatches' that look for nodes with specific names to automagically go from say first lesson on day 12 to the random school events and after the events are done move to either second lesson or 'go home' events depending on what nodes exist or what vars are present, but it's all kind of clunky.

With the sandbox mode you will have a universal morning node with occasional random events or dreams and you're off to the map, it will be your choice if you want to go to school or not, and school itself will have a minimap and you will be able to do whatever you like - even if it doesn't make much sense (like going only to lunch breaks or giving out blowjobs in the wc all week). The major change is that you will need to earn money for rent and earn favors from the teachers or help from the students to get passing grades (studying may be an option, but who'd do that?). Getting kicked out of school and/or your apartment should also be options (at some point). Once the framework is in place, adding events will be much faster and simpler for me, still this will take longer than I initially expected, but I still plan on transitioning to a new project somewhere around spring/summer.
 

Sammie

Member
Sep 8, 2017
105
120
Sandbox always seems overly ambitious. I'd much rather games with fun concepts stay manageable, get regular updates and get completed. It's fun and it's porn. It doesn't need to GTA or The Last of Us.
 
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lewdpirate

Newbie
Apr 15, 2019
96
101
This game is still great, but I've seen what I consider an almost objective problem*: linearity and relative lack of player choice.
I think this game could have a great life after launch, due to the "ease" of modding. The issue right now with making story mods, is you have to redo them "from scratch" every time there is an update to the game.

I also found myself lacking certain choices, for instance my first choice would not be to transfer to D, instead I was curious about what Ben would do, when I didn't show up for first class.

So I think if Shark is able to finish the game, the community can very well make various modded versions that focuses on the blackmail or willing sluttiness to make the experience cater more to what we expected/wanted/whatever...
 
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madchef

Well-Known Member
Jan 10, 2020
1,106
1,955
Sandbox sounds great, but at the same time not. The idea of it is great, but the execution of it is not in most cases.

As a finished game sandbox is great, but for us that download every update it can suck ass. One branch can get further along while the one that goes with a fetish you like can get stagnated, or every branch gets updated and the increase can be barely noticeable. Sometimes the sandbox turns into just a few paths at the end instead of the many possible ways at the beginning. That happens a lot when developers get tired of making the game.

Few developers can make a good sandbox game. The reason is simple. They underestimate how much work goes into creating a true sandbox game. That is when most of them branch out to get people to help with this or that. Ideas clash and the progress can almost slow to a halt for a number of reasons.

If everything can fall into place at a reasonable speed then it is worth it.

Either way it goes it is a love/hate relationship if it goes true sandbox.
While I agree with what you're saying, I think that a lot of people on this forum misunderstand the term 'sandbox', especially when it comes to porn games, vast majority of which are not sandbox structured at all, except for a few entirely plotless sex simulators. What we can have instead are more or less free-roaming games, where majority of events, sex scenes can be played out in random order. Text based games are unable to offer a sandbox experience, due to limited interaction options provided by such a format (selection of text, basically). And most of porn gaming projects here are in essence, either complex PowerPoint presentations with some movable parts, paperdoll dress-up play with tending or RPGM dungeon crawlers, where your opponents have dicks and tits instead of swords and axes. I don't think anyone has even tried to 'pornify' Ass-asin's Creed's engine, for example, which could offer more sandbox experience than anything I've seen so far.
 
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BladerayW

Newbie
Dec 1, 2018
67
31
While I agree with what you're saying, I think that a lot of people on this forum misunderstand the term 'sandbox', especially when it comes to porn games, vast majority of which are not sandbox structured at all, except for a few entirely plotless sex simulators. [...] I don't think anyone has even tried to 'pornify' Ass-asin's Creed's engine, for example, which could offer more sandbox experience than anything I've seen so far.
True. I think I might be one of those that does that a lot.

I have seen a few skins for those games but that isn't what you are getting at. I wonder what a game like that would entail, and how long that could be in the making for. We will never know due to various reasons, but I can still hope.
 

flynn1986

Member
Dec 4, 2022
316
429
Fire the game up for the first time, no matter what browser I use it just keeps loading and saying to check the console for errors. (Edit: Nevermind I found the issue. I keep all my H games in a custom folder and when I moved it out of the folder and on the first page of my external drive it instantly worked.)
 

DaGecko

Newbie
Feb 27, 2019
79
109
Ok, somehow I 'lost' my following of the game/thread (was beginning to worry it had been abandoned since I was seeing zero activity in *weeks*)!?!

So... since I am tired (and lazy... sorry, but it is true) and don't want to read through the last 30 pages:
1) What is the most recent build?
2) Any ETA on the next build?
3) Hope the world is treating you all ok :) ... goodness knows it has been *busy* curb-stomping my crotch so it should have been distracted.
 

L7Bear

Active Member
May 29, 2017
890
1,496
Ok, somehow I 'lost' my following of the game/thread (was beginning to worry it had been abandoned since I was seeing zero activity in *weeks*)!?!

So... since I am tired (and lazy... sorry, but it is true) and don't want to read through the last 30 pages:
1) What is the most recent build?
2) Any ETA on the next build?
3) Hope the world is treating you all ok :) ... goodness knows it has been *busy* curb-stomping my crotch so it should have been distracted.
1) Xmas [see page 1]
2) No idea.
2a) The most recent work on the dev-build is 6 Feb, so definitely not abandoned.
3) Hoping that has done more damage to the curb than to your crotch.
 
4.50 star(s) 68 Votes