- Apr 15, 2019
- 96
- 101
You'd need to get back to the start of this - slightly off-topic discussion - about Ben and less than fully consensual premise of this and many other games featuring female MCs. While myself am not expecting the dev to change his project, I (and a few other fellow lewd gamers) simply expressed wish for more games with happy slutty heroines, whose journeys to slutdom does not have to be propelled by negative experiences, is all. This game also has plenty of scenes of consensual, care-free shenaningans, so it is doable.And how does that and past “ccomplaints” relate to sluted ?
Holy fuck dude. I merely responded to someone saying that I'm not a fan of blackmail as an impetus in corruption games. Blackmail isn't forced in this game. I enjoy this game. Not sure what you're not getting but I'm over responding to you at this point.I'm trying to understand your position fully. What continues to not make sense to me is why you are asking for a game, any game, to be something other than what the author intends. There is a difference of degrees here, because I don't think you are demanding anything, but, for example, I have in the past asked if a game that features m/f transformation will feature an "instant" transformation option, or if it will only be slow and involved. Transformation isn't a deal breaker for me, but I have zero interest in process of the transformation. It's just tedious to me (and I don't like futa/shemale/sissy stuff). If the answer comes back "no" (or if I try the game and it seems obvious that the slow transformation is the central theme of the game), I go away. It's not for me.
You are going a step beyond that by complaining in a game thread for a game that does something you don't appear to enjoy that there aren't enough games that do cater to your tastes. Why? What does it get you, except the attention of people like me who love to argue?
So, while you're correct in that I am comparing apples to oranges, as that was my entire point, you want an apple when presented with an orange; maybe you're even trying to turn the apple into an orange? At the very least, you're wishing that apple would spontaneously transform into an orange, despite the fact that the author wanted to "grow" an apple from the very start.
Thank you for speaking that out aloud. I have always been thinking that I am the only one who is bothered by that. I totally agree with you. But to be fair, many many other games out there are much more linear than this one. There are many games which are much worse. Nonetheless, I would also like to see improvements in this direction.This game is still great, but I've seen what I consider an almost objective problem: linearity and relative lack of player choice. [...] A good example is the scene where you display yourself in the showers after PE; you don't get that if you're not seeking out Ben at the right day. [...] I think that the game would be improved if the game was not time/day-based, but instead route-based; you engage with X, you get X1. You engage with X again, you get X2. And so on.
What does "making it all into a sandbox" mean?I think the game is too big* for a major rewrite at this point. [...] I'd rather finish up what I have started and make it all into a sandbox from week 3.
I don't understand what everybody has against Ben.Obviously I'd like to detach Ben from this as much as possible, [...] But that's just me; again, I immerse myself in this game, and he makes me sick. Literally.
Right now when I add another day, I make a new subplot for everything that happens in the morning and send MC of to school (or on the map if it's weekend). I make a new subplot for how school starts, how lessons go, how the school day ends, what happens on the way home. There are 'event dispatches' that look for nodes with specific names to automagically go from say first lesson on day 12 to the random school events and after the events are done move to either second lesson or 'go home' events depending on what nodes exist or what vars are present, but it's all kind of clunky.What does "making it all into a sandbox" mean?
I think this game could have a great life after launch, due to the "ease" of modding. The issue right now with making story mods, is you have to redo them "from scratch" every time there is an update to the game.This game is still great, but I've seen what I consider an almost objective problem*: linearity and relative lack of player choice.
While I agree with what you're saying, I think that a lot of people on this forum misunderstand the term 'sandbox', especially when it comes to porn games, vast majority of which are not sandbox structured at all, except for a few entirely plotless sex simulators. What we can have instead are more or less free-roaming games, where majority of events, sex scenes can be played out in random order. Text based games are unable to offer a sandbox experience, due to limited interaction options provided by such a format (selection of text, basically). And most of porn gaming projects here are in essence, either complex PowerPoint presentations with some movable parts, paperdoll dress-up play with tending or RPGM dungeon crawlers, where your opponents have dicks and tits instead of swords and axes. I don't think anyone has even tried to 'pornify' Ass-asin's Creed's engine, for example, which could offer more sandbox experience than anything I've seen so far.Sandbox sounds great, but at the same time not. The idea of it is great, but the execution of it is not in most cases.
As a finished game sandbox is great, but for us that download every update it can suck ass. One branch can get further along while the one that goes with a fetish you like can get stagnated, or every branch gets updated and the increase can be barely noticeable. Sometimes the sandbox turns into just a few paths at the end instead of the many possible ways at the beginning. That happens a lot when developers get tired of making the game.
Few developers can make a good sandbox game. The reason is simple. They underestimate how much work goes into creating a true sandbox game. That is when most of them branch out to get people to help with this or that. Ideas clash and the progress can almost slow to a halt for a number of reasons.
If everything can fall into place at a reasonable speed then it is worth it.
Either way it goes it is a love/hate relationship if it goes true sandbox.
True. I think I might be one of those that does that a lot.While I agree with what you're saying, I think that a lot of people on this forum misunderstand the term 'sandbox', especially when it comes to porn games, vast majority of which are not sandbox structured at all, except for a few entirely plotless sex simulators. [...] I don't think anyone has even tried to 'pornify' Ass-asin's Creed's engine, for example, which could offer more sandbox experience than anything I've seen so far.
1) Xmas [see page 1]Ok, somehow I 'lost' my following of the game/thread (was beginning to worry it had been abandoned since I was seeing zero activity in *weeks*)!?!
So... since I am tired (and lazy... sorry, but it is true) and don't want to read through the last 30 pages:
1) What is the most recent build?
2) Any ETA on the next build?
3) Hope the world is treating you all ok ... goodness knows it has been *busy* curb-stomping my crotch so it should have been distracted.