Had to try this one yesterday and the tone and setup is quite up my alley, with a girl choosing her own lewd destiny, with no one forcing her into stuff. But the grindfest is just epic. Plus some silly conflation of loose sex mores with criminal proclivities. Too much pegging porn watched and she's willing to shoplift.
I now don't know if she has to do some shoplifting and get caught stealing on camera in order to discover web-camming?
Yeah, I haven't played that one a in a few releases for that grind you mention. It does have some stuff for me in the exhibitionism and BDSM parts, but not enough to really hold my interest. I do think it could be a solid game if they could address that grind, mind you, but maybe not to my tastes, ultimately.
Yes, we are. We're just complaining about too few female protag games having a sex-positive, consensual narrative, which does not have to mean 'vanilla'. If I look back at most of my past sexual relations, they did not start with a 'willing participant'. They started with relative strangers, who at the very best might have been giving off a certain sexy, inviting vibes, but these were vague enough that I might have just as well been mistaken. And then it progressed from there, a raunchy joke here and there, a party with a drink or two, an evening movie, a weekend city break in Amsterdam with a visit to Van Gogh Museum and then the Torture Museum (It's only 20 minutes walk from here, why don't we go and check it out?') and... I am sure that was the case with most of other people. Why couldn't we have more games full of kinky sex but devoid of threats and violence? And there would still be room for corruption there, which does not have to mean molestation, blackmail or any forms of coercion, but perverted seduction leading to broadening of sexual horizons... which will not necessarily have to end up in the female heroine becoming a fucked out heroin addict. There's this game called 'Runaway Girl and Me', which while played from a male protag perspective, features a female main NPC, who is this rich daddy's girl, initially sexually naïve (yes, a virgin, as them Japanese game makers insist), but ending up as an amateur porn queen - no sharing/pimping out/blackmail/hypnosis along the way - and the MC's loving wife.
Isn't that beyond the scope of this game, though? This game, any game, is what it is because the author wants to make a specific game. For example, they might chose to go with the theme of blackmail because they want to tell a story about an unwilling protagonist pushed down a path of corruption because that's what turns them on. What good does it do to complain in the discussion thread of that game that you don't like blackmail themes, or you wish there were more games with a willing MC? It's one thing to ask, "Are you planning to have a route where the MC is more willing and enthusiastic?", and another to complain about the game not being what you want it to be.
Relationships, for a starter. Some people are bad influences. Guilt would be another one. Situations are another (i.e. someone ends up doing something that they normally wouldn't do due to whatever, lack of sobriety etc. There's three and it took less than three minutes to think of.
Right. What you are both describing is something fundamentally different from the less-than-consensual fantasy of this sort of game (at least at the start) and the genre of blackmail/coercion in general. This shows in the same reason, that I mentioned above, for when a blackmail theme can often fail: why doesn't the MC simply leave? The central tenet behind any
forced corruption is there is some contrivance for why the MC
cannot simply walk away, at least not without major life altering (even ending) consequences. That
it is forced is the spice that people like me like. I want that fantasy of having no control/being
out of control in a very specific way; that's the part that's really exciting for me.
You'll get no argument from me that you can do corruption themes, likewise slutification/bimboification, with a willing and even an enthusiastic protagonist. That's a fantasy of being
in control, however, so you can see what I mean when I say it's a fundamental difference. These are mutually exclusive concepts. Either MC is in control, or she is not (see below).
So someone is a bad influence? Why doesn't the MC leave then? If she chooses to stay, she made that choice. That's a fine thing to do in your story or game, but it's clearly not the same thing as her having her choices limited by some kind of ultimatum. If this "bad influence" does issue an ultimatum in hopes of getting the MC's compliance, that's a form of coercion, so we're back to what you don't want.
Guilt has a similar trap. She can choose her path in order to assuage her own guilt, which is a perfectly fine story choice (in particular I can see this adding some good tension into a romantic story), but fundamentally different from one wherein her guilt is being leveraged by someone else in order to coerce the MC. The latter would probably be some kind of blackmail scenario. She makes the choice, or someone else makes it for her, the latter bringing us back to what you don't want.
That altered state idea has the most promise, but quickly runs into similar blocks. It's fine if you want to use a night of drunken debauchery as a catalyst in the protagonist's journey of self discovery, but what if the MC(/player) doesn't wish to continue this path? It's either an end screen or the player does decide to keep following the slut route, right? That is the point of the game, after all, so whenever the MC opts out of the path of corruption, game is done. Or you have to have some way to
coerce her into staying on that path...
To sum up, this isn't about blackmail or bad influences or any of that. Those all come later than the core concept of the story, that decision about whether or not this story, at least at the start, is about a willing protagonist or an unwilling one; the crux of it all is control. Either the MC has it, or she doesn't. Now, you can surely have a story where that control weaves in and out, like how SlutED starts and how Emily can choose to embrace her inner slut to varying degrees, but aside for some very specific circumstances (e.g. BDSM and safewords) you can't have both at once, and therefore a story cannot start in both at the same time, either.