- Sep 27, 2018
- 109
- 101
I'm still saving another playthough for when more content gets added, but I'll note a few tidbidts.
1: The character bios in the library are in a niceably smaller font than the usual stuff in the textbox. It's not terrible, but since it's also a wall of text, still below my usual preference. Funnily enough, many games are actually worse at this, so I just click through and check the log. But since this game doesn't have a log, it actually stands out.
2: Starting the game off the extra save still cracks me up no matter how many times I do it. Just the sequence of starting the game outside the boss door, and then having to treck back to sleep on all the stat increases + bath is really funny to me.
3: The bathhouse grab attacks selector (as opposed to scenes selector) lacks a "no" option to back out. Also, I don't understand the reasoning for using a separate sprite for every color and scene when each one ends up with only a single choice, since the four 'Human Enemy (Female)' sprites for example could have easily been combined into one instead of four.
4: Any info on when the Plum content is coming? It's been there in the Cycle Town since the beginning. I'm curious about how completed the town as a whole is as well, actually, if you don't mind.
PS: I went to sleep in the orc encampment, and got myself stuck on the bed. Yay for RPGMaker bugs.
PPS: Nvm its repeatable.
1: The character bios in the library are in a niceably smaller font than the usual stuff in the textbox. It's not terrible, but since it's also a wall of text, still below my usual preference. Funnily enough, many games are actually worse at this, so I just click through and check the log. But since this game doesn't have a log, it actually stands out.
2: Starting the game off the extra save still cracks me up no matter how many times I do it. Just the sequence of starting the game outside the boss door, and then having to treck back to sleep on all the stat increases + bath is really funny to me.
3: The bathhouse grab attacks selector (as opposed to scenes selector) lacks a "no" option to back out. Also, I don't understand the reasoning for using a separate sprite for every color and scene when each one ends up with only a single choice, since the four 'Human Enemy (Female)' sprites for example could have easily been combined into one instead of four.
4: Any info on when the Plum content is coming? It's been there in the Cycle Town since the beginning. I'm curious about how completed the town as a whole is as well, actually, if you don't mind.
PS: I went to sleep in the orc encampment, and got myself stuck on the bed. Yay for RPGMaker bugs.
PPS: Nvm its repeatable.
Last edited: