Are you reffering to Veronica? she will sleep with someoneIs she gonna to sleep with her husband?
Are you reffering to Veronica? she will sleep with someoneIs she gonna to sleep with her husband?
for Sofia)cause i don*t have sex with hubby ( i dont choose slutwife)Are you reffering to Veronica? she will sleep with someone
that will be your choice matefor Sofia)cause i don*t have sex with hubby ( i dont choose slutwife)
You forgot to draw her a normal ass, you just marked the place where she shits fromwhy not very? she ain't fat enough?
wait what? what are we talking about?You forgot to draw her a normal ass, you just marked the place where she shits from
I recommend sticking with normalized Genesis 8.1/9 PBR skin shaders, and not rely on AI to enhance the face. Why? Lighting. Light is extremely important, and the AI alters the light of the face, which will make it seem off resulting in an uncanny valley effect. I might be able to get used to it after playing for a while, but that is my initial impression, and first impressions are everything.curious what do you guys think about the image style and story
hey, that's great feedbacka and we've been trying to balance that, the lighting doesn't need to be influenced, it can still be maintaned, AI is used to increase the resolution and enhance details (this isn't a single click a 1 single click and forget, it's a manual and tedious process).I recommend sticking with normalized Genesis 8.1/9 PBR skin shaders, and not rely on AI to enhance the face. Why? Lighting. Light is extremely important, and the AI alters the light of the face, which will make it seem off resulting in an uncanny valley effect. I might be able to get used to it after playing for a while, but that is my initial impression, and first impressions are everything.
IMO, light has to be consistent across every aspect of objects/characters in the scene, and if you use AI to alter the face, the light will change and it will feel off.
Just my 2 cents. Still, I respect your boldness and creativity in attempting such a solution, it's incredibly useful academic wise.
I'll still try the game.
well the fact that you can't see the lighting changes is a good thing thank you, please send me a dm with the ones you find problematic, if you can.I recommend sticking with normalized Genesis 8.1/9 PBR skin shaders, and not rely on AI to enhance the face. Why? Lighting. Light is extremely important, and the AI alters the light of the face, which will make it seem off resulting in an uncanny valley effect. I might be able to get used to it after playing for a while, but that is my initial impression, and first impressions are everything.
IMO, light has to be consistent across every aspect of objects/characters in the scene, and if you use AI to alter the face, the light will change and it will feel off.
Just my 2 cents. Still, I respect your boldness and creativity in attempting such a solution, it's incredibly useful academic wise.
I'll still try the game.
This render actually looks quite good. It doesn't feel off, but the other ones I saw so far do have problems.
Sounds good, and you're definitely onto something.hey, that's great feedbacka and we've been trying to balance that, the lighting doesn't need to be influenced, it can still be maintaned, AI is used to increase the resolution and enhance details (this isn't a single click a 1 single click and forget, it's a manual and tedious process).
I am excited to see what you think, we are at the begining of our journey and this release is a quick fix 1.0, thoughts and ideas from here that we prioritzed and delivered on.
Hopefully as our releases keep coming the value of AI and our vision will make more sense, a lot of people tend to dismiss AI as a plastic, bad hands and feet but AI is just a tool and we hope that our use of it brings actual value instead of repetitive nonsense.
now that's a reaction that's hard to find cheers mate, this our first game and we wanted a take a method that's amazing like creating games using DAZ and disrupt the output and challenge what could be done, it's not perfect and we are getting better at it.Sounds good, and you're definitely onto something.
For example, I don't see any problems with this render:
The above looks quite well done. I don't get an uncanny valley effect from it at all. It looks stunning. The lighting matches and everything.
why sad that's a female protag?Renders look amazing. Sad to see is a Female Protagonist game tho. Good Luck in your project.