Bugs, remarks and suggestions thrown together in a grab-bag:
woah, lots of coments since last week. Some people seem to forget that I am just a guy working with three more people (and them not even full time) and this project has been in development for 9 months only, unlike Illusion games which are made by a huge team of full-time professionals over 18 to 20 months on average per game. So yeah, no wonder my games can't look like that, I wish I had the kind of money needed to make a game look that good (but I wonder if it will be possible in unity tho...)
Some other thingies:
The tutorial appears only in the first stage, and the first 10 times you play the game, however in this update the tutorial will be WAY more invasive on the screen so people actually read it. (All tutorials will be more invasive and there will be a big neon tutorial in the Training stage).
The game is 3D actually, as it uses all three Z,X,Y axis, you not only can displace forward and backward, but up and down (as in the z-axis) but also jump (as in the Y-axis). The camera is fixed in the front, but the game still plays in 3D space.
To unlock the simulator you have to beat the Area 1 (that's all three stages!)
And as I said before, be careful when modifying the save, some features aren't finished yet, and putting a 1 where unity expects a 0 may cause a crash.
Thanks for the ideas sandsea urchin, Ill take a look and see what I can improve from there.
The animations not working perfectly with the restraints is something I still haven't decided what to do yet, I haven't found a way that wouldn't take modifying around 300 animations just for that (with an average of 20-30 mins per animation)
If you could give me more pointers on when it happens or anything that could help me trigger the special reseting issue, because I cannot trigger it for the life of me (and I can't find what causes it )
Masturbation not filling the special gauge is something I actually haven't thought off! You got me there, I will be deffinetly adding this! (Also for the masturbation when bound, this is currently a "works for now solution", but I plan to add in the future a different way for this)
Regarding AI and gameplay, I said many times that I want to remake the AI, and later on I will, for now I'm trying to focus on getting all the base features in the game, and then expand and improve what is needed. But I want to have enemies with different tactics, and even enemies that can throw bombs and throw heavy-restraint traps or have skills (like the nurse will be able to heal other enemies). The same will be for bosses, I want to have each bossfight be more impactful, but for now they are just beefy enemies, because AI is the bane of me.
I may include a skin tone, eye color, hair color randomized in the future, similar to the one I did for DC.
I set the "clothed" state as a safe status, so even if you are kinda bound, you know that while having clothes you have at least one "free escape card".
Leg restraints affecting running, movespeed and jumping is one of the questions for next month's poll. I myself hate when I get movement speed reduction in any game (from slow debuffs in ARPGs to leg restraints in skyrim) but it would make sense to have them, so I wanna see the players reactions to the options. (This is where something brings immersion but I'm super biased against it, but I should still do it regardless of my personal tastes)
I want to add a way to change Specials during game, having it in the pause menu is a good idea (that I haven't thought of heh), I was looking for a way to do it without adding more keys, as 10 keys is enough.
Also keybinding is coming this month, and even joystick support! (both of these things took a lot of effort to get working)
Could you explain a bit more what you mean with the sliders for enemies and what they pick, sounds interesting.
The female MC playthrough is mostly for passive role or active role being futa, because active role non-futa means she will be using a strap-on, but hey maybe the advanced nexus technology can translate the strap-on pleasure to her pussy!
Thanks for the feedback, constructive critics and the ideas, I will try to improve on what I can!
Also new hairs coming next month!
Please whoever can: update the main post, the images there were from the first versions, and stuff looks much better now!
(I can provide images or screenshots, or you can use the ones on
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