- Feb 15, 2020
- 64
- 58
a question, do you know what happened to sole hunter? disappeared from the map, XD, seriously, what happened to Sole hunter?
a question, do you know what happened to sole hunter? disappeared from the map, XD, seriously, what happened to Sole hunter?
Has not appeared for more than a month
and who are you? How come you can fix A GAME THAT IS FROM ANOTHER USER? Hacker? (don't worry I'm not going to report you)
Hello everybody! Sorry for not being too active on the F95Zone community as of late - the reason for this is that I have decided to move on from Sole Hunter (the game, not the account lol). I'll enlist the same reasons as on my Patreon:a question, do you know what happened to sole hunter? disappeared from the map, XD, seriously, what happened to Sole hunter?
I will continue to support you since i really REALLY enjoyed this game and im looking for more in your future projects im not giving up on you !!! [insert rick astley here]Hello everybody! Sorry for not being too active on the F95Zone community as of late - the reason for this is that I have decided to move on from Sole Hunter (the game, not the account lol). I'll enlist the same reasons as on my Patreon:
"
I have decided that I am going to abandon this game for a couple of reasons (don't worry, I'm not giving up game dev completely!)
Firstly, this game was developed when I was starting out game development. The game is riddled with bugs, freezes, and messy code all around. I could revisit these old bugs, but I feel like now that I have grown as a developer, I don't want to dwell on my old products - especially if the time I put into fixing those bugs won't be worth it.
Secondly, I want to take this game in a new direction - both artistically and gameplay-wise. A lot of the models for the old characters are old and look bad and have glitchy shadows. In my opinion, the newer models look a lot better - as you can see with Ruby and Nova, their facial expressions are better, their shadows look nicer, and the model overall looks more modern. I didn't want to have a game where there are new models conflicting with old models, especially as the newer animations are also much nicer than the old ones. In terms of gameplay, I initially wanted to make Sole Hunter based around combat like Tower of Trample or Domina while also having a story and being able to interact with the girls. I feel like because of both the theme of a school setting and because of how limited my development knowledge was back then, the game fails to deliver on both ends - the combat is a bit bland, and the story isn't there either - the plot never really moves forward, you're just roaming around a school. Ruby and Nova are good examples of what I want the future of my games to look like, with more combat-oriented focus.
Staying and updating Sole Hunter would limit me too much. As you noticed, updates have been slow for this month. This is because it is difficult for me to find passion for a game I'm not really interested in developing anymore, and I felt that it is too unfair to you all to support me when I'm not trying my best.
I'm leaving behind Sole Hunter and developing a new game - one that focuses on not only combat, but is story rich and has girls you can interact with. It will have inspirations from ToT and Domina, but it will be a completely new and unique game - one that I can feel passionate about making, and one that you all will enjoy. I will try not to publicize too many details to avoid spoilers, but it will involve the Succubus Academy that Ruby mentions in her storyline. The release date will hopefully come in late September or early October.
Thank you all for supporting me and my game throughout this short journey - I'm happy that I will be able to spend this next journey with you all too! Hope you enjoy the final Sole Hunter update, and I hope you will also enjoy the next game too. "
TL;DR, I'm going to be moving forward and creating a new game to get away from all the bugs (that users have been constantly pointing out and users like zyxxz have been so kind to fix), while also being able to explore new creative directions. Thank you all for your support ever since the beginning of Sole Hunter - it sure has been an interesting ride and a way for me to grow as a developer, and I hope you all will enjoy my next product coming soon!
It actually took less than 10 minutes for me to fix those bugs...Firstly, this game was developed when I was starting out game development. The game is riddled with bugs, freezes, and messy code all around. I could revisit these old bugs, but I feel like now that I have grown as a developer, I don't want to dwell on my old products - especially if the time I put into fixing those bugs won't be worth it.
I think he means that there are too many bugs in the game to fix. Surely after a bug is identified its pretty easy to fix but finding the bug is the hard part. Or maybe ur just better at using the softwareIt actually took less than 10 minutes for me to fix those bugs...
Please let us know the title of your new game when it's ready so we can continue to follow youHello everybody! Sorry for not being too active on the F95Zone community as of late - the reason for this is that I have decided to move on from Sole Hunter (the game, not the account lol). I'll enlist the same reasons as on my Patreon:
"
I have decided that I am going to abandon this game for a couple of reasons (don't worry, I'm not giving up game dev completely!)
Firstly, this game was developed when I was starting out game development. The game is riddled with bugs, freezes, and messy code all around. I could revisit these old bugs, but I feel like now that I have grown as a developer, I don't want to dwell on my old products - especially if the time I put into fixing those bugs won't be worth it.
Secondly, I want to take this game in a new direction - both artistically and gameplay-wise. A lot of the models for the old characters are old and look bad and have glitchy shadows. In my opinion, the newer models look a lot better - as you can see with Ruby and Nova, their facial expressions are better, their shadows look nicer, and the model overall looks more modern. I didn't want to have a game where there are new models conflicting with old models, especially as the newer animations are also much nicer than the old ones. In terms of gameplay, I initially wanted to make Sole Hunter based around combat like Tower of Trample or Domina while also having a story and being able to interact with the girls. I feel like because of both the theme of a school setting and because of how limited my development knowledge was back then, the game fails to deliver on both ends - the combat is a bit bland, and the story isn't there either - the plot never really moves forward, you're just roaming around a school. Ruby and Nova are good examples of what I want the future of my games to look like, with more combat-oriented focus.
Staying and updating Sole Hunter would limit me too much. As you noticed, updates have been slow for this month. This is because it is difficult for me to find passion for a game I'm not really interested in developing anymore, and I felt that it is too unfair to you all to support me when I'm not trying my best.
I'm leaving behind Sole Hunter and developing a new game - one that focuses on not only combat, but is story rich and has girls you can interact with. It will have inspirations from ToT and Domina, but it will be a completely new and unique game - one that I can feel passionate about making, and one that you all will enjoy. I will try not to publicize too many details to avoid spoilers, but it will involve the Succubus Academy that Ruby mentions in her storyline. The release date will hopefully come in late September or early October.
Thank you all for supporting me and my game throughout this short journey - I'm happy that I will be able to spend this next journey with you all too! Hope you enjoy the final Sole Hunter update, and I hope you will also enjoy the next game too. "
TL;DR, I'm going to be moving forward and creating a new game to get away from all the bugs (that users have been constantly pointing out and users like zyxxz have been so kind to fix), while also being able to explore new creative directions. Thank you all for your support ever since the beginning of Sole Hunter - it sure has been an interesting ride and a way for me to grow as a developer, and I hope you all will enjoy my next product coming soon!
Without spoiling too much, it's Soles of the SuccubusPlease let us know the title of your new game when it's ready so we can continue to follow you
Without spoiling too much, it's Soles of the Succubus
Can't wait for your new game! I really liked Sole Hunter so I definitely expect a lot of great things about this game too!Without spoiling too much, it's Soles of the Succubus
Friend I would like to ask you to please fix the option that says "locks" because it says that it serves to open closed stalls, but it does not let me use them. If you could fix it, thank you GOD bless you and have good luck, see you (If you are an atheist, take the intention into account).It actually took less than 10 minutes for me to fix those bugs...
Is there some news about Soles of Succubus ?Hello everybody! Sorry for not being too active on the F95Zone community as of late - the reason for this is that I have decided to move on from Sole Hunter (the game, not the account lol). I'll enlist the same reasons as on my Patreon:
"
I have decided that I am going to abandon this game for a couple of reasons (don't worry, I'm not giving up game dev completely!)
Firstly, this game was developed when I was starting out game development. The game is riddled with bugs, freezes, and messy code all around. I could revisit these old bugs, but I feel like now that I have grown as a developer, I don't want to dwell on my old products - especially if the time I put into fixing those bugs won't be worth it.
Secondly, I want to take this game in a new direction - both artistically and gameplay-wise. A lot of the models for the old characters are old and look bad and have glitchy shadows. In my opinion, the newer models look a lot better - as you can see with Ruby and Nova, their facial expressions are better, their shadows look nicer, and the model overall looks more modern. I didn't want to have a game where there are new models conflicting with old models, especially as the newer animations are also much nicer than the old ones. In terms of gameplay, I initially wanted to make Sole Hunter based around combat like Tower of Trample or Domina while also having a story and being able to interact with the girls. I feel like because of both the theme of a school setting and because of how limited my development knowledge was back then, the game fails to deliver on both ends - the combat is a bit bland, and the story isn't there either - the plot never really moves forward, you're just roaming around a school. Ruby and Nova are good examples of what I want the future of my games to look like, with more combat-oriented focus.
Staying and updating Sole Hunter would limit me too much. As you noticed, updates have been slow for this month. This is because it is difficult for me to find passion for a game I'm not really interested in developing anymore, and I felt that it is too unfair to you all to support me when I'm not trying my best.
I'm leaving behind Sole Hunter and developing a new game - one that focuses on not only combat, but is story rich and has girls you can interact with. It will have inspirations from ToT and Domina, but it will be a completely new and unique game - one that I can feel passionate about making, and one that you all will enjoy. I will try not to publicize too many details to avoid spoilers, but it will involve the Succubus Academy that Ruby mentions in her storyline. The release date will hopefully come in late September or early October.
Thank you all for supporting me and my game throughout this short journey - I'm happy that I will be able to spend this next journey with you all too! Hope you enjoy the final Sole Hunter update, and I hope you will also enjoy the next game too. "
TL;DR, I'm going to be moving forward and creating a new game to get away from all the bugs (that users have been constantly pointing out and users like zyxxz have been so kind to fix), while also being able to explore new creative directions. Thank you all for your support ever since the beginning of Sole Hunter - it sure has been an interesting ride and a way for me to grow as a developer, and I hope you all will enjoy my next product coming soon!
https://f95zone.to/threads/soles-of-the-succubus-v0-1-sole-hunter.64014/Is there some news about Soles of Succubus ?
Yes, some time in the near future!Sole Hunter I've saw and played what Soles of The Succubus has to offer for now and came through it to this game and played it a bit. In the game there are certain paths that are blocked, meant only for patrons, but since you abandon this game, do you plan to release a version with those path unlocked for everyone in the future? Just curious.