Here, every time there is an event available somewhere, there will be this giant heart on the side of the icon. Thus the player does not have to waste time clicking on all the places.
What I'm going to do next version is to give a clue to the player that there will be animation. All game animation is preceded by a fade out screen. I'm going to change this fade out to white rather than black. So every time the screen turns white, there's going to be an animation.
And you can send PM in Portuguese because that is my first language.
I understood the problem. By the way, by testing the game I skipped some animations without having the intention, so it's a problem that I know exists, but I did not find a good way to fix it.Can you add a sort of confirmation to skip the animation ? Sometimes when i'm playing and click the left mouse button / space bar to go to the next scene i end up skiping two scenes (as if i had clicked twice), i don't if renpy is too sensitive or my mouse/keyboard. But it would help immensely.
Another problem that putting a confirmation would solve is that sometimes the animations take a while (1, 2 secs) to load, in the meantime you end up with a black screen and i end up quick clicking thinking there isn't a scene there.
Hope you can understand me, my grammar was fucking horrible wiriting this. If you don't fully understood me, let me know and i'll shoot you a pm in portuguese
What I'm going to do next version is to give a clue to the player that there will be animation. All game animation is preceded by a fade out screen. I'm going to change this fade out to white rather than black. So every time the screen turns white, there's going to be an animation.
And you can send PM in Portuguese because that is my first language.