CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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2.40 star(s) 14 Votes

Nayenezgani

Newbie
Jan 5, 2024
77
228
I verified this was the 3.5b build and not an earlier build. I also started a new game and did not try to use a previous save. Below is the screenshot from where we spawn immediately after the cave section. Ahead is the uncrossable gap with no lever. Behind is the path that leads back to the cave entrance that caused the black screen and death I reported earlier. I originally thought this was an optional area, since we didn't spawn next to it when we came out of the caves, but further down the path.
View attachment 4348866

EDIT: Where is the setting to remove timed responses? I went back through the settings and still could not find it.
I will provide a fix in an hour or so, let's test if it's going to work on your system because here it works currently even without the fix. Please give me your discord.
 
Last edited:

LewdPhyre

Newbie
Dec 28, 2018
24
30
Updated within the past hour? Beautiful.
I just started thinking about this game again and BOOM, new content. Also very nice to see the Dev still in open comms.

Question though, why not get the Developer tag for your account?
 

Nopenopeno

Member
Jul 27, 2018
243
231
Update on the bugs / issues I reported in this post a page back. Even though I had deleted the previous builds and was using the new 3.5b build, the game was accessing a leftover Save from a previous build and I didn't notice. It worked, except it was not starting me at the beginning and it was not triggering a specific event after the cave section, that caused a game halting bug for me. The Dev met with me on Discord and figured it out, updated the current build (now 3.5c) so others wouldn't run into this, and we retested. I was then able to go back in a play all the current content without issue. We discussed some various ideas and called it a night. He or she was up until 1am helping me out. That is above and beyond in my book, and I think that should be called out. Thanks Nayenezgani for the assistance.

EDIT:

New Bug finds
  • In Boss Mode, when I load into the map, the character's walk animation does not trigger. She floats around the map in her standing idle animation (hand on hip). I can do an emote that will snap her out of it, but it did it consistently each time I loaded the area. I did give it a few seconds to load, even though it seems to load instantly (on an SSD).
  • In Boss Mode, I cannot get any enemies to spawn. I can run from one end of the map to the other, interact with the Pit that says "Feed me", shoot at the flying bird (which blows up into feathers), but no enemies will spawn for me to kill and feed the pit with. This is in 3.5c after deleting old save and starting fresh.
  • Timed responses. I was able to go into Accessibility and found the setting to turn off timed replies (forces us to hit E to interact in order to close dialogue window). It was already enabled (forcing us to interact to remove dialogue), but was not acting that way. I disabled it, then re-enabled it again and hit Apply. This worked... temporarily. After getting to the end of the open area after the cave section, where we face ranged enemies for the first time, it reverted back to timed responses. I had not gone back into Menu for anything, so not sure what triggered that.
Missing content?
  • During some of the capture scenes, we are on top of the enemy (cowgirl), or it is sitting on top of us, only there is no further animation outside of them both breathing. I'm assuming these are work in progress place holders, or are there missing sex animations that should be here?

Requests
  • When we exit a capture scene, could the enemy be subdued for at least a few seconds? Currently it can instantly attack us again, and we are often low health from trying to get the capture to take place. Also, sometimes we are getting up off the ground and in animation and cannot defend or evade. It would be nice to be able to get away before they can attack us again.

Thanks again
 
Last edited:

Nayenezgani

Newbie
Jan 5, 2024
77
228
Update on the bugs / issues I reported in this post a page back. Even though I had deleted the previous builds and was using the new 3.5b build, the game was accessing a leftover Save from a previous build and I didn't notice. It worked, except it was not starting me at the beginning and it was not triggering a specific event after the cave section, that caused a game halting bug for me. The Dev met with me on Discord and figured it out, updated the current build (now 3.5c) so others wouldn't run into this, and we retested. I was then able to go back in a play all the current content without issue. We discussed some various ideas and called it a night. He or she was up until 1am helping me out. That is above and beyond in my book, and I think that should be called out. Thanks Nayenezgani for the assistance.

EDIT:

New Bug finds
  • In Boss Mode, when I load into the map, the character's walk animation does not trigger. She floats around the map in her standing idle animation (hand on hip). I can do an emote that will snap her out of it, but it did it consistently each time I loaded the area. I did give it a few seconds to load, even though it seems to load instantly (on an SSD).
  • In Boss Mode, I cannot get any enemies to spawn. I can run from one end of the map to the other, interact with the Pit that says "Feed me", shoot at the flying bird (which blows up into feathers), but no enemies will spawn for me to kill and feed the pit with. This is in 3.5c after deleting old save and starting fresh.
  • Timed responses. I was able to go into Accessibility and found the setting to turn off timed replies (forces us to hit E to interact in order to close dialogue window). It was already enabled (forcing us to interact to remove dialogue), but was not acting that way. I disabled it, then re-enabled it again and hit Apply. This worked... temporarily. After getting to the end of the open area after the cave section, where we face ranged enemies for the first time, it reverted back to timed responses. I had not gone back into Menu for anything, so not sure what triggered that.
Missing content?
  • During some of the capture scenes, we are on top of the enemy (cowgirl), or it is sitting on top of us, only there is no further animation outside of them both breathing. I'm assuming these are work in progress place holders, or are there missing sex animations that should be here?

Requests
  • When we exit a capture scene, could the enemy be subdued for at least a few seconds? Currently it can instantly attack us again, and we are often low health from trying to get the capture to take place. Also, sometimes we are getting up off the ground and in animation and cannot defend or evade. It would be nice to be able to get away before they can attack us again.

Thanks again
Ty for reporting, uploading a new build fixing the first 2 critical issues, then timed responses will be fixed during the weekend and I agree with the requests.

As for the missing content it's a SFW scene I need to use on Steam because it's not allowed to show porn if your game is not marked as such and this one isn't (porn will be from a free DLC). That being said SFW scenes will be extended in the future.
 
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Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,901
I mean, definitely make sure that "DLC" is included in the OP then. F95 is primarily a porn game site after all, people will get antsy if they don't see penis in vagoo
 

remotedesktopconnection

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Apr 11, 2023
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Sombionic-0.3.5d
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2.40 star(s) 14 Votes