Update on the bugs / issues I reported in
this post a page back. Even though I had deleted the previous builds and was using the new 3.5b build, the game was accessing a leftover Save from a previous build and I didn't notice. It worked, except it was not starting me at the beginning and it was not triggering a specific event after the cave section, that caused a game halting bug for me. The Dev met with me on Discord and figured it out, updated the current build (now 3.5c) so others wouldn't run into this, and we retested. I was then able to go back in a play all the current content without issue. We discussed some various ideas and called it a night. He or she was up until 1am helping me out. That is above and beyond in my book, and I think that should be called out. Thanks
Nayenezgani for the assistance.
EDIT:
New Bug finds
- In Boss Mode, when I load into the map, the character's walk animation does not trigger. She floats around the map in her standing idle animation (hand on hip). I can do an emote that will snap her out of it, but it did it consistently each time I loaded the area. I did give it a few seconds to load, even though it seems to load instantly (on an SSD).
- In Boss Mode, I cannot get any enemies to spawn. I can run from one end of the map to the other, interact with the Pit that says "Feed me", shoot at the flying bird (which blows up into feathers), but no enemies will spawn for me to kill and feed the pit with. This is in 3.5c after deleting old save and starting fresh.
- Timed responses. I was able to go into Accessibility and found the setting to turn off timed replies (forces us to hit E to interact in order to close dialogue window). It was already enabled (forcing us to interact to remove dialogue), but was not acting that way. I disabled it, then re-enabled it again and hit Apply. This worked... temporarily. After getting to the end of the open area after the cave section, where we face ranged enemies for the first time, it reverted back to timed responses. I had not gone back into Menu for anything, so not sure what triggered that.
Missing content?
- During some of the capture scenes, we are on top of the enemy (cowgirl), or it is sitting on top of us, only there is no further animation outside of them both breathing. I'm assuming these are work in progress place holders, or are there missing sex animations that should be here?
Requests
- When we exit a capture scene, could the enemy be subdued for at least a few seconds? Currently it can instantly attack us again, and we are often low health from trying to get the capture to take place. Also, sometimes we are getting up off the ground and in animation and cannot defend or evade. It would be nice to be able to get away before they can attack us again.
Thanks again