I don't know if the developer will read this thread, if so I would like to comment on things that should be corrected:
prologue: normally I like to read some of the story, but it is insufferable when they force you to wait for the voice, or when the game wants to let you advance, instead of being able to advance the dialogue with a key.
When you are on the stretcher talking to a lady, do the dialogue options really have to be on one side of the screen and not centered? and above all, what's wrong with the UI? do the letters have to be so small?
aspects of the game: it is necessary an option to scale the letters, both dialogs and interface, not all monitors have the same resolution or size, so some things are difficult to read with such small fonts.
the character movement: the strafe and walking diagonally slows down too much, the speed should be maintained and not lowered so drastically, it hinders the fluid movement of the game.
when activating levers, I think the hold down is excessive, you could halve the waiting time, or make it instantaneous. using the "hold down" is usually used in games to avoid pressing other elements near the object to use, in this case to have levers with nothing around I see it unnecessary.
it would be very necessary to have an option to activate a pointer in the center of the screen to be able to see when you are going to pick up an object from the ground, without this it becomes tedious.
visually acceptable, but the gameplay is a disaster, little more I will say, I have not had much patience before removing and deleting the game.
Honestly, the way the game is at the moment, I doubt I'll give it another chance in a long time.