- Jan 9, 2018
- 101
- 29
Thanks !View attachment 3206036
View attachment 3206038
View attachment 3206041
View attachment 3206042
In class Enemy
public void Initialize(EnemySO enemySO)
{
this.girlHavingSex = null;
this.thisEnemySO = enemySO;
this.art.GetComponent<Animator>().runtimeAnimatorController = enemySO.GetAnimatorController();
this.hp = 1f; // <------
I edited the enemy hp (added a few conditions) that I think makes the game easier (but not too easy) ?
The enemy HPs are now,
Dog-type-thing enemy : 10hp
Bowman : 15hp
Wizard : 30hp
Swordman (red guy with sword) : 25hp
Every other enemy has a 20hp reduction
I think those who have dnSpy can play around a bit to choose hp levels to their liking View attachment Assembly-CSharp.zip