Trongle By the way, I've been meaning to ask this around when the first demo came out, but completely forgot until now; are there any plans to have some kind of long-term investment/progress system into the game? Something similar to unlocking new items/skills via the shops, but on a larger scale, so that you have things to work on and you're rewarded for success in beating levels.
The basic gameplay loop is very fine but, and maybe that's something everyone else will disagree with, I feel like the "metagame" is a bit lacking and I wonder if the plan is to keep it that way.
Probably because an answer you're most likely looking for was given
a couple of posts above yours.