Fan Art Something Unlimited - Sprite Re-Mix and Fanart Thread

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OhWee

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If this is coming to life I bet everyone, if not the majority of people here on F95 compared to Discord/Patreon and Sunset's own loyal fans would definitely pay bucks to support. Look at the interface, I mean having played so much Renpy games in the past till now, only SU is the Unity one that is probably the slowest.
Unity has it's uses, but it also has downsides.

The thing I like about Renpy is that you can resize your app window on the fly, say if you are working with two monitors with different resolutions and such. Not sure if Unity has ever been upgraded to allow this, but at least in SU's case, yeah it was really annoying even finding a resolution that I could use on my second monitor. It's a 4K monitor, but I'm actually using a lower resolution (2560 x something or other as I remember) at full screen, that's the only way I was able to get the game to work.

Also, with around 4 dozen plus 'lust interests' in SU, just three save slots is almost criminal. Sure, there's no hard 'time limit' on SU right now, but there have been a number of times now that I've had to restart games because some character gets 'locked out' because of a bug. Usually restarting will help, but there have been a couple that I couldn't advance the storyline any further because of said bugs.

I tend to use saves as 'fallback points' if I have an issue or bug crop up, and in SU's case more fallback points might be nice...

Also, the modding angle of course!

I'm kind of hoping that my work on a different framework will inspire others to pick up the ball and run with it. I actually have my own super heroine/villianess thing that I'm working on atm:



These are 'inspired by' characters, not from any particular Marvel/DC/etc. thing, although there are similarites. These gals are actually sold as such by one of the vendors over at Daz3D.com, Dee Vious and the Seven Deadly Sins if anyone cares, although I reworked their body shapes to taste and made some other minor tweaks...

Same deal with these three:



It's a dream thing, although I am interested in doing a superpowered gals brothel game at some point. From SimBro to Brothel King, and SU, yeah there's a few brothel sims that I've enjoyed. SU is not a full brothel sim, but it kind of might as well be...

Anyways, back to SU, if someone from the SU team reached out to me, and if they were willing to learn how to use Renpy, I suppose anything's possible. I don't feel comfortable with doing an 'Unofficial port', seeing that I'm a developer of sorts myself with my own things going on, but IMHO it does feel like the SU team has fallen into a rut and could use a shift in direction.
 
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Erasedc39

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How would i go about using characters costumes on other characters?. Suppose i want to use ras al ghul's coat, on one of lex's sprites would that even be possible :unsure: ?
 

Emperor

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hmm, well when you look at it, this character are actually property of DC comics so... this would be only a fanart, not making money out of it right?

anyway, I think I could be down for it guys, if you'd like. tell me which story would you like more? Vandal Savage harem army? (where Vandal wants to capture all sorts of women so he can make himself an army to destroy the Earth and later on repopulate it... (guess with who))
or a Darseid female furies - where Darkseid captures and "trains" superheroines for his personal army.


on the side note, I am curious, is Renpy really that easy to use? because I have a project with my friend who is an artist nad we are trying to make a erotic-fantasy game, but we are doing it in TyranoBuilder.
I mean, he's an artist, I'm an writer, we both know jackshit about coding so we are looking for someone who could help us make the game work...
(I should actually ask this in separate thread...)
 
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OhWee

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hmm, well when you look at it, this character are actually property of DC comics so... this would be only a fanart, not making money out of it right?

anyway, I think I could be down for it guys, if you'd like. tell me which story would you like more? Vandal Savage harem army? (where Vandal wants to capture all sorts of women so he can make himself an army to destroy the Earth and later on repopulate it... (guess with who))
or a Darseid female furies - where Darkseid captures and "trains" superheroines for his personal army.


on the side note, I am curious, is Renpy really that easy to use? because I have a project with my friend who is an artist nad we are trying to make a erotic-fantasy game, but we are doing it in TyranoBuilder.
I mean, he's an artist, I'm an writer, we both know jackshit about coding so we are looking for someone who could help us make the game work...
(I should actually ask this in separate thread...)
This Reddit post is probably as good as any as far as comparing things. Of course, this is from years ago, and both engines have been upgraded a bit since then.



Ren'Py is free of course! Dunno about Tyrano builder. My start in Renpy was modding Lab Rats of all things. I never shared that mod, it was a personal mod, but while Python isn't my jam there are a bunch of tutorials and other resources around the web that can be very helpful.

That being said, for animations like say the Mercy BJ scene, you'll want to get an animation widget for that. I did a post about that a little earlier in this thread.

https://f95zone.to/threads/something-unlimited-sprite-re-mix-and-fanart-thread.118041/post-8462070

It sounds like Tyrano might be a bit more beginner friendly, but I really like messing around with Renpy. Even though Python isn't my jam, I still manage well enough.

Coding basic stuff like storytelling is actually rather easy with Renpy, and you can 'grow into' the more involved stuff like animations, inventory systems, etc. when you are ready. Again, Youtube and Google are your friend when trying to figure out how to do stuff in Renpy.

It'll come down to whichever you prefer, of course. I'm just sharing my experiences with Renpy here.
 

TheGreenCat

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Nov 6, 2017
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Renpy comes (sort of) naturally to me because I've worked with Python in the past (although I used to use it for far better perceived uses than porn games...). Handling variables, classes and functions is really easy because that's just python, and then the rest is a bit harder to learn but the documentation is honestly pretty easy to work with.

Again, I'm not aiming to remake the whole game. I'm not saying that would be easy, 'cause it wouldn't be. But making a simple "interactive comics" sort of thing and just keeping the overall look of SU with modded assets and a custom story ? That would be easy.

What OhWee is doing is completely different to what I had in my mind, and that just seems like too much work for me to do in my free time.

And by the way, I have tried playing around with Daz before, it's pretty cool but you can't do anything without assets. I like the results I got, but let's just say I would be able to credit about 0.1% of it as my work and the rest is beautiful assets I found here (so not exactly legally). Otherwise, playing with lights, camera angles and and all of that is a lot of fun.
 

OhWee

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TheGreenCat

My main goal with the work on yet another interface/framework with Renpy in this thread is to keep building hype for a rebuild of SU. Show what's possible as it were.

I have multiple projects going on, but atm I've lost my Daz muse so to speak, hence why I decided to shift gears and mess with this for a bit. Need to rejuvenate my creativity, hate the writers/artist block thing I have going on atm!

In any case, yeah I'm just trying to 'cheerlead' as it were. Multiple people want to see something new in the SU setting, so hopefully my whim interface building helps light the fire for a few people.

Telling a 'side story' in the SU setting is perfectly fine, and I look forward to seeing what you come up with.

And yeah, Daz is 90% about what assets you have. Well that might be a little extreme, but you need clothes, environments, characters and lighting to make stuff. Sure, you can build your own, I actually do that sometimes, but it's just SO much easier to take advantage of other people's talents seeing that's the entire point, they sell/offer their creations to us, so that we can play around with them. No shame in that!
 

Emperor

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Aug 2, 2018
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This Reddit post is probably as good as any as far as comparing things. Of course, this is from years ago, and both engines have been upgraded a bit since then.



Ren'Py is free of course! Dunno about Tyrano builder. My start in Renpy was modding Lab Rats of all things. I never shared that mod, it was a personal mod, but while Python isn't my jam there are a bunch of tutorials and other resources around the web that can be very helpful.

That being said, for animations like say the Mercy BJ scene, you'll want to get an animation widget for that. I did a post about that a little earlier in this thread.

https://f95zone.to/threads/something-unlimited-sprite-re-mix-and-fanart-thread.118041/post-8462070

It sounds like Tyrano might be a bit more beginner friendly, but I really like messing around with Renpy. Even though Python isn't my jam, I still manage well enough.

Coding basic stuff like storytelling is actually rather easy with Renpy, and you can 'grow into' the more involved stuff like animations, inventory systems, etc. when you are ready. Again, Youtube and Google are your friend when trying to figure out how to do stuff in Renpy.

It'll come down to whichever you prefer, of course. I'm just sharing my experiences with Renpy here.
well the thing is, when I came up with the idea of a story to my artist friend, we had no idea how to start, and first thing I googled was how to make a Visual Novel the best way and Tyrano popped up. sadly, I see that the community around it is pretty much dead, because everyone is on Renpy. but as I said, I know jackshit about coding, and the more it focus on trying to code, the more I feel tired and lack the motivation to do the story. that's why I think we need a coder that could help us put my story and my friend/artist's images into a nice compact Virtual Novel with simple multiple choices. nothing to fancy or complicated. it would be like storytelling - pick option A, go to this page. pick option B, skip this page, sort of thing.



as for the story about "new Something Unlimited" I think a story about Darkseid Female Furies" could be better. it would be interesting to play as Darkseid, because then we can have him personally trying to "train" the superheroines. or have Dessad trying to break them in his torture chambers. hell, even have Granny goodness trying out her method.
for the fuck of it, we can even add hellhounds, and all kind of weird shit. :D it's Apokalipse after all :D
 

Racheakt

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May 14, 2020
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I'd like to make a request.

Starfire edited to be wearing Oola's skimpy, see-through fishnet dancing outfit.

Ought to be fairly easy, just layer edit her "classic" costume over a naked model, then reduce opacity, add the slave collar, and those baggy chaps/harem pants things. Collar and chain leash would be appreciated as well.
 
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Devon Rehab

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If someone does make a new game/mod and goes with Darkseid and the Female Furies then there is one thing that must be include. That is once you have broken the girls they need new outfits that reflect their new status. I'm thinking the whole goth/punk/fetish-wear-in-public look with leather corsets, spiked collars and wrist bands, torn fishnet stockings, lots of red, black, dark purples and blues, and anything that says "I'm a now a mind broken warrior and/or sex slave for an evil space god and I love it!" That is my favorite thing in any kind of superheroine corruption story so in my opinion it's a must have.
 
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OhWee

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I know this continues to be technically off topic, but has anyone tried to view the other Unity assets for SU?

There's this tutorial, but I'm personally not interested in signing up for yet another website (Unity in this case):


If anyone was going to attempt to do a serious port of SU over to say Renpy, this seems like it'd be the first step.

Myself, I'm wondering if there's coordinate data for various sprite assets that you could view in say notepad or some other widget after you've exported the assets. I just tried an export with Asset Studio, but I just see gibberish in Notepad.
 
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1138op

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Does anyone have some advice on how to handle quality loss when rescaling the sprites?
When I use scale to make heads smaller to match bodies the heads becomes slightly blurry the more I make it smaller.

I use GIMP but if there is a fix that works in Photoshop I might be able to replicate it.
 

TheGreenCat

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Nov 6, 2017
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Does anyone have some advice on how to handle quality loss when rescaling the sprites?
When I use scale to make heads smaller to match bodies the heads becomes slightly blurry the more I make it smaller.

I use GIMP but if there is a fix that works in Photoshop I might be able to replicate it.
When I used to do edits, I would use the art in the CG packs rather than the exported assets. For some reason the assets I got from the export were always low in quality, to the point where it couldn't handle one or two transformations (there's always a small loss in quality when you resize or rotate).

I haven't had issues with the CG packs as far as I remember. It does take more work though, because you have to remove the background and everything you don't want. And it doesn't work with everything either, but for simple character edits it does the trick for me.
 

OhWee

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I just necro'ed a thread pertaining to naming saves using input. I'm trying to figure out how to edit FileSaveName(slot) after it is initially set. If you have any ideas on this, see this thread:

https://f95zone.to/threads/naming-savegames.22138/#post-1377513

I included my code snippets, and added comments showing where the relevant bits were. I tried a bunch of stuff today, but I can't seem to touch FileSaveName(slot) once it's set (exceptions/error screen pops up.). Adding the button itself is easy peasy (see the delete button) but it's the function that I'm struggling with, i.e. the 'action' part.
 

Lovekraut

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I know this continues to be technically off topic, …
I rly enjoyed this little game-development excourse over the last pages and I think it‘s close enough to the topic.

Does anyone have some advice on how to handle quality loss when rescaling the sprites?
When I use scale to make heads smaller to match bodies the heads becomes slightly blurry the more I make it smaller.

I use GIMP but if there is a fix that works in Photoshop I might be able to replicate it.
In Photoshop you have the option to convert layers into „smart objects“. It limits the ways you can transform it but therefore it will keep its original resolution throughout.
However, it did a quick search and didn’t find a GIMP-version of it so far.

How would i go about using characters costumes on other characters?. Suppose i want to use ras al ghul's coat, on one of lex's sprites would that even be possible :unsure: ?
It‘s definitely possible.
The process would be similar to to one in the video I posted the other day:


Maybe I get around to do one for ras coat as well.
 

OhWee

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I rly enjoyed this little game-development excourse over the last pages and I think it‘s close enough to the topic.

(snip)
Still piddling away at stuff.

Renpy's 'default' styling layout really pisses me off sometimes, so I'm in the middle of re-constituting the framework I'm working on. I ditched gui.rpy (and the associated styling) which breaks a few things, but since I tend to re-position everything manually anyways this isn't nearly as drastic as it sounds.

Anyways, here's where I have the load/save screens currently:

savescreenreworkwip1.jpg

I still need to do some font size/styling adjustments and such, but what happened with the save thumbnail backgrounds is kinda interesting. Part of me actually likes the tiles missing in empty slots, part of me wants to make a 'placeholder empty' background tile that invokes the 'locked' slot graphic that we see in SU.

I also spent a bit of time on the save/load page navigation menu. It now has 53 pages of saves (0-50, plus auto and quick), and I added 'skip to front/end' and 'skip forward/back 10 pages' icons and functionality, and after you hit say page 5, though page 45, the current page stays centered in the nav selector. I thought about pulling in the page nav scrollbar that I used in a DMD mod I did a LOOONG time ago, but I like how clean this looks and that might feel like extra clutter.

As for why a page 0, well because it's there...
Well actually, mainly so that you can do quick math in your head, i.e. if my save number was say 356, that'd be on page 35 (divide by 10). Note that the save slot numbers are displayed in the lower right corner of the slot thumbnails.

Normally 510 save slots would be massive overkill, but since there are almost 4 dozen lust interests in SU right now, dedicating a save page to each gal could be a fun option. Note that you can re-name the page name in the upper right simply by clicking on the text there and editing it. That's actually 'default' Renpy framework functionality, just wanted to point that out as it relates to this idea.

I did check out some 'universal Ren'Py mod' that adds some interesting functionality to Ren'Py games, mainly to check out the code, and I noted that Renpy has a 'copy to' function that allows you to copy saves to other slots. Unfortunately you can't edit the save description when you do this, and so far I haven't figured out how to get an 'edit' button working that can edit the json data that contains the save description, so pretty much you need to load the save, then re-save it, at which point you type in a new save description. Not what I wanted, but I can use the spot that I wanted to add the edit button to add a 'copy save to' button.

Anyways, just for fun, and so that I would have something to save, I scripted a tiny bit of opening dialogue for my WIP here...

introdialogue1.jpg

The it's thing aside (typo it is people isn't right), just having some fun. But this comes back around to what to do with this once the framework is put together. Part of me would really like to do a 're-imagined' game using Ren'Py, using the existing sprite artwork, but reworking the story framework a bit, i.e. give Lex a few relevant stats, alter the corruption mechanic progression so that once you've fully corrupted a gal she's interested in making some bank offering sexy fun time services at the Meta Bordello, using the white version of Harley as a 'ghost narrator' of sorts...

The idea being that Harley is trapped between dimensions, but is able to follow Lex around in her ethereal form, and that when she is 'released' in Tala's workshop this is freeing her from this 'between dimension' thing and Harley has been nudging Lex up to this point to help get her released. Think that one Stargate SG1 episode where Daniel gets stuck in a parallel dimension, something like that...

Another part of me just wants to make an 'inpired by' game using Daz Studio to render the characters, which takes it away from the charm of hand drawn, and of course the characters would be fairly similar to but not the same as existing Marvel/DC characters (see my post about the Seven Deadly Sins above), as my drawing skills suck. I can edit images/sprites rather well all day long but when it comes to drawing, still in stick figure land...

I just don't think that Gunsmoke Games would be interested in a different interpretation of their game, and it would take a lot of work to port the sprites into Renpy (there are over 10,000 of them, a lot of them body parts and not full characters..., and then you need to align/stack the body parts properly...). Hence why the 'inspired by' angle intrigues me, since I was thinking of doing a brothel management game already.

But there is just SO MUCH fertile ground as far as 'upgrading' the SU storyline and interface.

Anyways, just wanted to ramble a bit. Thoughts are welcome!

Edit: This is still a fanart thread though, so here's a followup to my last piece. I'm sure we can all use more Ivy, and Lex clones...

Lex_IvyEtcStreetLeash.jpg
 
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TheGreenCat

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Nov 6, 2017
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OhWee
I think you're totally right, reusing all the assets but with a new story would be way too much work. Again, you do what you want but personally I'd rather work on short stories/events.

About DAZ, I've been thinking of doing a CW Arrowverse parody type of thing for a while and I think DAZ would be perfect for that (since photorealistic is the way to go). The story is still developing in the back of my head and I think it'll be cool when I finally get around to writing it.
For a something unlimited "remake" though, you would lose pretty much everything that makes this game good. I've thought about cell shading and stuff to make renders look 2d, but I still haven't found something that doesn't look horrible. I'm hoping the advances in AI will make it possible one day to make a 3d render look like hand-drawn 2d, but we're not quite there yet.
 
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Exed010

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May 29, 2022
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Still piddling away at stuff.

Renpy's 'default' styling layout really pisses me off sometimes, so I'm in the middle of re-constituting the framework I'm working on. I ditched gui.rpy (and the associated styling) which breaks a few things, but since I tend to re-position everything manually anyways this isn't nearly as drastic as it sounds.

Anyways, here's where I have the load/save screens currently:

View attachment 1912329

I still need to do some font size/styling adjustments and such, but what happened with the save thumbnail backgrounds is kinda interesting. Part of me actually likes the tiles missing in empty slots, part of me wants to make a 'placeholder empty' background tile that invokes the 'locked' slot graphic that we see in SU.

I also spent a bit of time on the save/load page navigation menu. It now has 53 pages of saves (0-50, plus auto and quick), and I added 'skip to front/end' and 'skip forward/back 10 pages' icons and functionality, and after you hit say page 5, though page 45, the current page stays centered in the nav selector. I thought about pulling in the page nav scrollbar that I used in a DMD mod I did a LOOONG time ago, but I like how clean this looks and that might feel like extra clutter.

As for why a page 0, well because it's there...
Well actually, mainly so that you can do quick math in your head, i.e. if my save number was say 356, that'd be on page 35 (divide by 10). Note that the save slot numbers are displayed in the lower right corner of the slot thumbnails.

Normally 510 save slots would be massive overkill, but since there are almost 4 dozen lust interests in SU right now, dedicating a save page to each gal could be a fun option. Note that you can re-name the page name in the upper right simply by clicking on the text there and editing it. That's actually 'default' Renpy framework functionality, just wanted to point that out as it relates to this idea.

I did check out some 'universal Ren'Py mod' that adds some interesting functionality to Ren'Py games, mainly to check out the code, and I noted that Renpy has a 'copy to' function that allows you to copy saves to other slots. Unfortunately you can't edit the save description when you do this, and so far I haven't figured out how to get an 'edit' button working that can edit the json data that contains the save description, so pretty much you need to load the save, then re-save it, at which point you type in a new save description. Not what I wanted, but I can use the spot that I wanted to add the edit button to add a 'copy save to' button.

Anyways, just for fun, and so that I would have something to save, I scripted a tiny bit of opening dialogue for my WIP here...

View attachment 1912336

The it's thing aside (typo it is people isn't right), just having some fun. But this comes back around to what to do with this once the framework is put together. Part of me would really like to do a 're-imagined' game using Ren'Py, using the existing sprite artwork, but reworking the story framework a bit, i.e. give Lex a few relevant stats, alter the corruption mechanic progression so that once you've fully corrupted a gal she's interested in making some bank offering sexy fun time services at the Meta Bordello, using the white version of Harley as a 'ghost narrator' of sorts...

The idea being that Harley is trapped between dimensions, but is able to follow Lex around in her ethereal form, and that when she is 'released' in Tala's workshop this is freeing her from this 'between dimension' thing and Harley has been nudging Lex up to this point to help get her released. Think that one Stargate SG1 episode where Daniel gets stuck in a parallel dimension, something like that...

Another part of me just wants to make an 'inpired by' game using Daz Studio to render the characters, which takes it away from the charm of hand drawn, and of course the characters would be fairly similar to but not the same as existing Marvel/DC characters (see my post about the Seven Deadly Sins above), as my drawing skills suck. I can edit images/sprites rather well all day long but when it comes to drawing, still in stick figure land...

I just don't think that Gunsmoke Games would be interested in a different interpretation of their game, and it would take a lot of work to port the sprites into Renpy (there are over 10,000 of them, a lot of them body parts and not full characters..., and then you need to align/stack the body parts properly...). Hence why the 'inspired by' angle intrigues me, since I was thinking of doing a brothel management game already.

But there is just SO MUCH fertile ground as far as 'upgrading' the SU storyline and interface.

Anyways, just wanted to ramble a bit. Thoughts are welcome!

Edit: This is still a fanart thread though, so here's a followup to my last piece. I'm sure we can all use more Ivy, and Lex clones...

View attachment 1912414
Hey! wait, what
Double Lex out there?
 

MMIB

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Jul 15, 2020
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There's no way someone could edit together a Stephanie Brown, or a Cassandra Cain, is there? Love those two, but they're very unlikely to ever make it into the main game.
 
5.00 star(s) 2 Votes