Fan Art Something Unlimited - Sprite Re-Mix and Fanart Thread

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D the Meister

Member
Dec 6, 2022
126
147
After a lot of work, I've made all the in-universe packaging for the trading cards.

Also, to whoever runs the MEGA art collection, I'd suggest making a new folder to put all the cards in, cause there's going to be a lot of these.

I won't do full common to legendary sets for a lot of characters like I did for Batgirl because some of them don't have much to work with, but the first 2 or 3 will. Might post a full card list later so yall know what to expect.
This gives the

GOTTA CATCH EM ALL

A whole new meaning. :HideThePain:
 
Dec 4, 2021
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Behold, the rest of the Series 1 cards! I am planning to make a full 8 series worth of cards (a decision I will probably most definitely will regret), but don't expect to see more right away as I'm currently in the planning stage, trying to figure out how many cards characters will get, finding images to use, etc. Might also post card templates I'm not sure yet.
 

monkmonk

Newbie
Jul 20, 2018
19
28
Isn't monkmonk already helping you with edits and writing?
Yeah, I was helping Ohwee with implementing scenes, but I had to stop for awhile because I got really busy with work.
I haven't contributed to Mendoza's work, but if the work is similar to the work I've done for Ohwee, then I could help as well. I especially love Mendoza's repeatable scene archive.
 
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Chrisdarock19

Well-Known Member
Oct 15, 2018
1,161
1,676
Yeah, I was helping Ohwee with implementing scenes, but I had to stop for awhile because I got really busy with work.
I haven't contributed to Mendoza's work, but if the work is similar to the work I've done for Ohwee, then I could help as well. I especially love Mendoza's repeatable scene archive.
I appreciate the reply. I look forward to seeing what you and OhWee have come up with for Re-Imagined. Hey xMendoza contact monkmonk and discuss your ideas for SURebuilt. Keep up the good work all.
 
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monkmonk

Newbie
Jul 20, 2018
19
28
May I ask some clarification? These reconstructions - they are the product of putting together all of the sprite pieces to create the whole scene?
I think I was doing something similar when I was implementing scenes in Ohwee's renpy version of the game, except instead of creating these stills like you've done, I was summoning and manipulating the individual sprites via the renpy engine.
Your reconstructions have a high image quality. I am considering using your reconstructions instead of rebuilding the sprite animations wherever it makes sense to do so. May I do so?
I know it'll be less efficient computationally to summon an entire new image for each scene transition instead of just changing each individual sprite, but using these whole images would save me time, and this renpy version is hardly resource intense anyways. What do you think?
 
5.00 star(s) 2 Votes