Fan Art Something Unlimited - Sprite Re-Mix and Fanart Thread

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Lovekraut

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Lovekraut,

Too bad that you aren't into Daz Studio. I'd love to see you take a stab at Roulette's snake tattoo as a skin texture overlay asset. You'd have to install Daz Studio to check your work though. Daz Studio is free, I'd want a G3F or G8F version (others might want G9), but of course it may not be up your alley...

Once I get my Daz Studio install up and running again, I may take another stab at it but my photoshop-fu is weak in that regard...
Hm... I don't know how much time it would take to get that proficient in DAZ. If you know a good tutorial I at least could have a looksee.

One small thing that always irritaded me bout this Lex Lobo edit is that Lex has hair down there when he normally does not lmao.

Was that planned or did you never notice or what was the reason for not removing the hair in all these months.?
Yeah, I noticed at some point and I admit it - I was like "ah fuck it". :whistle:
 
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OhWee

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Hm... I don't know how much time it would take to get that proficient in DAZ. If you know a good tutorial I at least could have a looksee.



Yeah, I noticed at some point and I admit it - I was like "ah fuck it". :whistle:
There are a plethora of tutorials on YT but the basics are fairly easy to pick up.

Texture mapping is a bit more involved, but essentailly you can just work off of a template in Photoshop. In this particular case, I'm just thinking that a cool transparency overlay map with the tattoo would be cool, most tattoos in Daz Studio are essentially overlays accessed via the layered image editor, but yeah...

To bring thing back to SU though, at one point Jimwalrus and I were experimenting with using Daz Studio to generate baseline poses for AI to reference when making new characters. I think there's a lot of potential here. I don't think you are doing the AI thing, but others are...

The current version of Indigo that I feature in SU ReImagined began as a Daz Studio character, which was then run through AI by Jimwalrus. Then I did some Photoshop work to come up with her costume and forehead ornamentation.

Indigo_chat1.png

My point here is that I see interesting possibilities here r.e. a sprite development pipeline. It's easy to set up basic character shapes and poses in Daz Studio, and if the AI engine can use those as 'source' images and then apply SR7 styling to the images, and then of course fine tuning things in Photoshop...

I'ts pretty easy to use a basic lighting rig/HDRI lighting in Daz Studio to get basic renders with transparent backgrounds, which makes it easier for the AI to just see the poses, etc...

Anyways, bringing this back around to textures...



That's basically what a texture map for G3F looks like without coloring, and in this case that's what you'd paint a tattoo on top of, so that it could be applied to existing skin texture maps. A template would probably work a little better as it has grid lines to help you line things up between body parts a bit better, lessee...



This person has 'color coded' the seam borders to help make it a bit easier to understand how the texture maps mate up with each other, and should give you a basic idea of what a G3F texture map template looks like.

In any case, yeah there's still a bit of a learning curve, but at least in my case I picked up the basics in Daz Studio and was doing basic renders within about an hour or two. The main thing you'd want to learn in your first go is how to set up a character for basic rendering, then once you've done that we could discuss how to edit texture maps...

Just a thought!
 
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OhWee

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Just a quick note:

I just added a post about fanart contributions for SU ReImagined here:

https://f95zone.to/threads/renpy-su...unity-development-thread.144779/post-12804147

Scroll down to the second part of the post. Short form, I can't possibly keep track of all of the artwork that has been shared here while working on the SU ReImagined backbone at the same time, so if you are an artist that might be interested in contributing some of your fanart to the ReImagined cause, yeah check the post.

Note that you probably should play the latest version of SU ReImagined so that you are familiar with the framework, which might help you identify areas where contributing fanart makes the most sense. It's far from done atm, but myself and others are making slow but steady progress in that regard.

As a quick example, my idea for how I've set up VIP Suites is that two gals are assigned to each of two VIP suites. This is to allow for threesomes with said gals in the VIP suites, IF that particular pair of gals has associated sprites for said threesome activity.

That's just one example. As I said, y'all will have your own ideas about your own stuff, and where it might best be used. For now, Glamour Slam, Meta Bordello and Cell scenes are probably the best places for such things, but there may be other areas as well.

Note that there IS a place for side stories in ReImagined, say if you wanted Lex and Babs and Kara to go on a clubbing date one night instead of doing the 'usual routine'. Coding scenes for this is actually pretty easy if you've already made associated art in a 1920 x 1080 format, it's just a matter of adding said scene in a place that makes the most sense within the game framework.

I have stuff planned for the Yacht, when I finally get around to tackling that, getting other backbone related stuff in place first is more important atm. The Prison, Themyscira, etc. will probably be added eventually as well, need to get the backbone finished first... Keep this in mind, associated fanart will be useful eventually, just not immediately.

More help is always appreciated! Hit me up in the ReImagined thread or via PM if such things interest you!
:cool:
 
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TheGreenCat

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To bring thing back to SU though, at one point Jimwalrus and I were experimenting with using Daz Studio to generate baseline poses for AI to reference when making new characters. I think there's a lot of potential here. I don't think you are doing the AI thing, but others are...
AI or not AI, using 3d models as a reference is a huge help. At one point I wanted to try doing SU characters "from scratch" just to see if I could emulate SR7's art style myself and I used Virt-a-mate for poses. I think it's easier to use then DAZ because it renders in real-time, which allows to adjust stuff without needing to re-render everything. Also, there are tools to actually have StableDiffusion generate renders directly ingame. VaM uses Genesis 2 models so you can actually import your DAZ characters directly too.

I think the biggest challenge is having 3D models that have the same proportions as SU's women have. When I tried my hand at it I would use the VaM render as a base for my character, then exaggerate their proportions manually while drawing.

Note that there IS a place for side stories in ReImagined, say if you wanted Lex and Babs and Kara to go on a clubbing date one night instead of doing the 'usual routine'. Coding scenes for this is actually pretty easy if you've already made associated art in a 1920 x 1080 format, it's just a matter of adding said scene in a place that makes the most sense within the game framework.

I have stuff planned for the Yacht, when I finally get around to tackling that, getting other backbone related stuff in place first is more important atm. The Prison, Themyscira, etc. will probably be added eventually as well, need to get the backbone finished first... Keep this in mind, associated fanart will be useful eventually, just not immediately.
I would personally be very interested in adding my own yacht-like event once that aspect is available. I have a few ideas in mind but again, I sort of just play around with the assets whenever I feel like it so I don't have a lot of concrete stuff.

Also, since this is the fanart thread, I guess it would be rude not to share something I've been 'working' on so here's something for the Harley Quinn (2019) fans.

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OhWee

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OK, so about Exotica Jones.

Here's one of Jimwalrus 's stabs at her.



I like this a lot! I can fix her hands easily enough, but for reference Jim used Jennifer Love Hewitt as the AI source model, suitably SR7-ifying her.

I don't know if some of you AI types want to take a stab at creating your own version along these lines, but this is essentially what I'm looking for. I'll need some 'arms down' versions for conversational purposes, with perhaps a 'hand held out palm up' arm pose, essentially she's gesturing towards whomever she's talking to, like Roulette often does in SU. Also, arms relaxed, one on hip and arms folded might be nice...

I think the JLH prompt works pretty well in this context, no need to reinvent the wheel...

I'd eventually like to see a few Meta Bordello related poses (sex, blowjobs, etc.) as she may be servicing a few customers when not assigned as the MB Floor Manager.

Here's a few Exotica References from the immortal Stan Lee (thanks for all the cool characters Stan!)

dgnrxrb2.jpg 5793443-stripperella1.jpg s2kzdrqx.jpg

In any case, if someone is willing to take a stab at creating a few Exotica Jones sprites for me (without backgrounds please), I'd appreciate it!
 
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