- Jan 11, 2020
- 72
- 192
The way I do it, I'm gonna need images of this costume in every pose you want with Tanlines.May I humbly request
View attachment 2273996
The way I do it, I'm gonna need images of this costume in every pose you want with Tanlines.May I humbly request
View attachment 2273996
Thank you. I'll have to figure out some other way to communicate then.I think you have to have a certain number of posts before you are allowed to DM.
Yes... All look great!Which do you guys prefer?
Agreed - sometimes tanlines are most fun when you're seeing what she doesn't normally show...First one
The way I do it, I'm gonna need images of this costume in every pose you want with Tanlines.
You´re doing god´s work! Can´t wait to try modding/adding new artwork.@ everyone,
Again, this is BARELY Sprite Re-Mix/Fanart related, but I'm sure y'all are excited about this...
So, I need to talk about where I'm at with building a backbone for SU Rebuilt. We probably should call it 'SU Re-Imagined' at this point as there are some visual differences that I've leaned into, as you may have noticed...
Anyways, yeah the backbone framework that I've been building for xMendoza and y'all is far enough along that I almost feel comfortable with releasing it to the modding community. I just want to do some final testing first.
As for SU game art, I'll basically just be including just enough to show off the framework. Others may make a bunch of the other art available later, and start adding the various scenes and such as such things are coded and added to future builds.
I do plan to use said framework (with my own art/renders) in future projects of my own, just to be clear, but of course as far as SU Rebuilt (SU Reimagined) are concerned, yeah it's for the F95Zone SU fanart/modder community to go hog wild with! If for some unknown reason someone else (say GS Games) wanted to utilize said framework for something, feel free to PM me.
As for the 'stylistic' changes, that's a work in progress, but this screenshot probably best encapsulates what I'm trying to convey:
There's still a lot of work to be done, but for now the Girl Profile screen that I created here currently does pretty much everything you need to do r.e. girls schedules and their devices. The management screen is framed out, but not fully implemented yet. I'll get to that after I get another project done, but it's not absolutely needed right now (everything it can do can be done in other ways currently in the current framework) so it'll keep.
Villainesses, heists and 'not temporarily implemented' capture routines, etc. still need to be implemented, but this backbone easily allows for such things.
But I'll explain all of that in detail once I'm sufficiently satisfied that I've dealt with all of the bugs I can find in the current framework that I have.
This will be the next thing that I work on r.e. the framework, as cells/rooms are needed to have room/cell scenes...
But it'll be a bit before I actually tackle this. The 'framework' artwork is ready to go, but I still need to build the code framework that actually uses said art...
xMendoza has been working on other sections of SU Rebuilt, mainly Tala's shop and the Glamour Slam. I've implemented some of said code into the backbone, but I'm sure I've missed a few things between December 3rd and Now from xMendoza's end. So there will be a followup release once xMendoza and others have had a chance to poke around in the framework that I've set up, and have decided if they like it or not...
Just wanted to give y'all a heads up. Soon...
dude, I gotta say Im very impressed by this. The UI in the game specially with the location options is so bad and Im glad to see someone actually doing a better version.@ everyone,
Again, this is BARELY Sprite Re-Mix/Fanart related, but I'm sure y'all are excited about this...
So, I need to talk about where I'm at with building a backbone for SU Rebuilt. We probably should call it 'SU Re-Imagined' at this point as there are some visual differences that I've leaned into, as you may have noticed...
Anyways, yeah the backbone framework that I've been building for xMendoza and y'all is far enough along that I almost feel comfortable with releasing it to the modding community. I just want to do some final testing first.
As for SU game art, I'll basically just be including just enough to show off the framework. Others may make a bunch of the other art available later, and start adding the various scenes and such as such things are coded and added to future builds.
I do plan to use said framework (with my own art/renders) in future projects of my own, just to be clear, but of course as far as SU Rebuilt (SU Reimagined) are concerned, yeah it's for the F95Zone SU fanart/modder community to go hog wild with! If for some unknown reason someone else (say GS Games) wanted to utilize said framework for something, feel free to PM me.
As for the 'stylistic' changes, that's a work in progress, but this screenshot probably best encapsulates what I'm trying to convey:
There's still a lot of work to be done, but for now the Girl Profile screen that I created here currently does pretty much everything you need to do r.e. girls schedules and their devices. The management screen is framed out, but not fully implemented yet. I'll get to that after I get another project done, but it's not absolutely needed right now (everything it can do can be done in other ways currently in the current framework) so it'll keep.
Villainesses, heists and 'not temporarily implemented' capture routines, etc. still need to be implemented, but this backbone easily allows for such things.
But I'll explain all of that in detail once I'm sufficiently satisfied that I've dealt with all of the bugs I can find in the current framework that I have.
This will be the next thing that I work on r.e. the framework, as cells/rooms are needed to have room/cell scenes...
But it'll be a bit before I actually tackle this. The 'framework' artwork is ready to go, but I still need to build the code framework that actually uses said art...
xMendoza has been working on other sections of SU Rebuilt, mainly Tala's shop and the Glamour Slam. I've implemented some of said code into the backbone, but I'm sure I've missed a few things between December 3rd and Now from xMendoza's end. So there will be a followup release once xMendoza and others have had a chance to poke around in the framework that I've set up, and have decided if they like it or not...
Just wanted to give y'all a heads up. Soon...
Demo so far is fantastic. The UI and User Experience are head and shoulders above Sunsetriders7 's work. Can't wait to see how this goes.OK, y'all, my 'Tech Demo backbone framework' SU Rebuilt thingie that I'm helping xMendoza with is live:
https://f95zone.to/threads/enthrall...and-my-other-works-projects.3381/post-9737339
Don't get too excited yet, as xMendoza needs to get up to speed with this, he's seeing it for the first time too. If some of you want to join the 'bugslaying' ranks, and don't mind tech demos, feel free to download, but let's not let the Sprite Re-Mix thread get turned into a bugslaying thread for some tech demo. PM xMendoza or myself.
Suggestions, thoughts, etc. are always appreciated of course!
Please do NOT share this link in the SU Unity thread as of yet, as xMendoza needs some time to put in the stuff that he's been working on in the last several weeks. When he posts an updated version with his edits, that might be a good time to share, but until then, well I'd like to keep the number of eyes on this thing a bit smaller if that makes sense. We know that you fanart types have been wanting something like this to maybe show off your fanart in, hence why I'm sharing the link here.
Also, Krull , etc.. I have an idea for one part of Su Re-Imagined/Re-built where we could use wallpapers. Essentially when you hit the 'next night' button, a new wallpaper could be shown each night, chosen randomly or by some other method. Well it's a thought I had anyways... When you see Giganta and Sapphire at the lake, that's where I'm thinking that other wallpapers would be cool!
Enjoy and Happy New Year or whatever!
OhWee
As regards suggestions, one of the main drivers for doing this has been the desire to have a parallel Modded version that allows for drop-in girlpacks, new events/locations/mechanics etc.Demo so far is fantastic. The UI and User Experience are head and shoulders above Sunsetriders7 's work. Can't wait to see how this goes.
I do want to report some crashes. Basically any time the player tries to change a girl's costume, there is an error. (Tala/ Roulette)
If I can make a suggestion for future features, I think it would be cool if cheats could be implemented via Lex's computer. ie embezzling stocks for the money cheat.