Fan Art Something Unlimited - Sprite Re-Mix and Fanart Thread

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DarkDank

Well-Known Member
Oct 26, 2019
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Personal taste, I admit.
But is there a chance for any more wallpapers of the sprite of a girl being angry, stern, defiant, etc in the foreground, and them cumming/in ecstasy in the background?
The juxtaposition of the two right next to each other is my favorite things.
Like a hyper before/after.
 

Rubbishcoder

Well-Known Member
Feb 7, 2018
1,525
6,874
Personal taste, I admit.
But is there a chance for any more wallpapers of the sprite of a girl being angry, stern, defiant, etc in the foreground, and them cumming/in ecstasy in the background?
Tried that before but I could never line them up well. It's hard to make the horizontal sex scenes and the vertical dance or base sprite pics not look too much bigger than each other. I can't even get two vertical ones to look decent. If I do I'll post it, until then it's nonsense like this :confused:
 

Morkar

Well-Known Member
Aug 9, 2016
1,120
636
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Still a work in progress, I've been obsessed with working on this Galatea exhibition, I'm at 14 so far. I tried an experiment with using a comic panel to cover up her back at certain points because Sunset drew the guy's hands right onto her model's back, so if you extract his hands you get hand shaped holes in her back. I covered that up with the comic panel and I'm using it to show what's happening at her backside. Steal that idea by all means if it helps you cover up something you're stumped on in your projects. Also tried to simulate some overhead spotlight lighting, and if I finish this I'll probably include a version without it for options. Oh, and I used an exclamation mark to indicate which guy is right about to cum, thought it would be a fun way without dialogue to play with anticipation, I'll probably use that more often too.


I have always thought that the option of the necklace is tremendously wasted and offers multiple possibilities that are not even considered beyond the walk
 
Dec 24, 2020
123
568
30yo for Shiva is too low in case Cassandra Cain ever appears, you know. Since all characters are over 18 in-game that would make Shiva have given birth at... oh...
Welp... if she ever does get added to the game that's one edit I'll have to make lmao... even though once again I highly doubt that consistency is SR7's #1 priority :LOL:
 
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Dec 24, 2020
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I'm thinking about doing the stats for the rest of the girls... any suggestions on which outfits for each girls I should use?
Remaining girls are: Audrey, Cheetah, Circe, Giganta, Ivy, Jinx, Lana Lang, Livewire, Rose, Roulette, Sazu, Star Sapphire, Tala and Volcania.

Now some of these are quite obvious (Cheetah will be in her collar since that's her only real outfit lmao)
 

Krull

Retired
GFX Designer
Donor
Respected User
Feb 1, 2017
2,989
32,017
Wallpaper + a quick tutorial on color mapping

color-map.PNG
(no time to make a info card so it's all compact, so i'll just do text below)

Step 1. - make a selection of the element you wish to change color
Step 2 - with said selection active add a gradient map
-Preset: select Basic Folder (black to white)
-Method: set to Classic (if newer ps version)
-Dither: leave uncheck or checked , compare results yourself
After, double click the gradient map and between the black and white pointers click to add the color you wish and push it more to white or black points, until you get the shade you wish, keep in mind that color point you add has is own little points to it's right and left for a more in depth tweak if needed.
-Additionally(optional): you can add a levels,hue and saturation, vibrance... adjustment layers to tweak even more
and clip them to the gradient map by either (while selected) click the square with an arrow down or holding ALT and click above the gradient map when an arrow pointing down appears.

Why a black and white gradient map,
the gradient map is a color map, all colors have different shades on a black to white spectrum like how in painting you have to mix a a bit of pure white or black color to get a lighten or darker shade of a specific pure color, in digital they are already mapped you just need to add or subtract.

In short you take out the original color keeping just the shades spectrum and add the color you want.

Now this might not work exactly the same on all programs some might have different algorithms but the base idea is same, so if it has a gradient map or any other adjustment layer that targets color mapping should work.
 
Last edited:

DarkDank

Well-Known Member
Oct 26, 2019
1,163
1,564
Tried that before but I could never line them up well. It's hard to make the horizontal sex scenes and the vertical dance or base sprite pics not look too much bigger than each other. I can't even get two vertical ones to look decent. If I do I'll post it, until then it's nonsense like this :confused:
"Go fuck yourself 2, Electric Boogaloo!"
Thanks for the attempt man, and that pic is still fun :D


Wallpaper + a quick tutorial on color mapping

View attachment 2288705
(no time to make a info card so it's all compact, so i'll just do text below)

Step 1. - make a selection of the element you wish to change color
Step 2 - with said selection active add a gradient map
-Preset: select Basic Folder (black to white)
-Method: set to Classic (if newer ps version)
-Dither: leave uncheck or checked , compare results yourself
After, double click the gradient map and between the black and white pointers click to add the color you wish and push it more to white or black points, until you get the shade you wish, keep in mind that color point you add has is own little points to it's right and left for a more in depth tweak if needed.
-Additionally(optional): you can add a levels,hue and saturation, vibrance... adjustment layers to tweak even more
and clip them to the gradient map by either (while selected) click the square with an arrow down or holding ALT and click above the gradient map when an arrow pointing down appears.

Why a black and white gradient map,
the gradient map is a color map, all colors have different shades on a black to white spectrum like how in painting you have to mix a a bit of pure white or black color to get a lighten or darker shade of a specific pure color, in digital they are already mapped you just need to add or subtract.

In short you take out the original color keeping just the shades spectrum and add the color you want.

Now this might not work exactly the same on all programs some might have different algorithms but the base idea is same, so if it has a gradient map or any other adjustment layer that targets color mapping should work.
Nice stuff! Thanks!
 
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Semiguacamole

Member
Aug 3, 2017
100
446
I have some backdrops I made using AI. While it's attempts at people are finicky, the program's go at backdrops are really well done.
View attachment 2289124 View attachment 2289123
View attachment 2289125
View attachment 2289127
Those are gorgeous. I bet given the current state of AI it could generate SU characters in the required style. I have seen some jawdropping stuff in anime style. Wonder if an AI could be trained on the original animated series or even SR7's art and then... hmm
 
5.00 star(s) 2 Votes