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Fan Art Something Unlimited - Sprite Re-Mix and Fanart Thread

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MusicVideoGuy

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INT1_7.jpg
Thank you, not only do these look good but there looks like some perfectly usable arm and hand poses in there. That's like access to an infinity pose machine. It might sound strange but if you generated results where they were naked, bald, faceless, and doing various bondage poses without wearing any equipment(no equipment for the AI to distort) that would be awesome, no need to edit out things like cuffs, hair or clothing edges in that case. I don't think Sunset draws poses like Wondy's here with her arms spread high apart often, for example, or at least nothing jumps to mind. I know we can just extract her sprite without the gigantic metal cuffs, but she and the other Amazons are always wearing their bracers.

Whew. The possibilities gets my blood pumping.

Also,
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OhWee

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MusicVideoGuy

Planescape:Torment is the game that I measure all games against, including when it comes to voice acting. I mean, when you can get Mitch Pillegi (Skinner from the X-Files) and Sheenah Easton on board, along with Jennifer Hale, etc... oh and that John DeLancie dude...



Their voice roles are still stuck in my head to this day. Mitch's voice acting of Dakkon's dialogue was perfect! As was the rest of the cast too!



"There cannot be two skies" is a quote that I've used in real life a few times since first hearing it in Planescape: Torment, usually when an argument reaches an impasse.

Note that my takes on Annah and Grace do appear in Enthralled briefly...


Anyways...

1) Discussions of ReImagined probably should happen in the ReImagined thread, 'cuz that is what the thread is for!

2) Your idea is most likely a 'down the road' thing. Right now there's still a lot that needs to be put in place first. There are other considerations as well, again better discussed in the relevant thread.
 

GGAdams

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There is a lot of amazing content, too bad we can't add some in the main game. There is this fan project remake but it's a mess imo, but could have some potentials.
 
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Macfinn99

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These are great! The base image looks like it would work for a Batgirl cosplayer. Can you make it with a black bow tie and cufflinked cuffs? I would love to see her in a sexified Batgirl costume with mask!
I proposed the idea of populating the Glamour Slam and I believe it was Sinner87 that found several artworks fom Deviantart of superheroine Cosplayer waitresses. I just started playing with the GS general backgrounds, . . . We'll see what develops. . .
 
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Macfinn99

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These are great! The base image looks like it would work for a Batgirl cosplayer. Can you make it with a black bow tie and cufflinked cuffs? I would love to see her in a sexified Batgirl costume with
 
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Macfinn99

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i wonder in how many years the game will be complete?
Which one are you referring to, SU-Unity, SU-Rebuild or SU-Re-Imagined?

SR7's SU-Unity keeps getting bigger as SR7 hares off after each new shiny, so it's anybodys guess.

SU-Rebuild was to my knowledge, an initial attempt to convert existing SU-Unity into a RenPy format along with some rework.

SU-Re-Imagined is attempting to rework SU-Unity into RenPy and incorporate game management, a real plot line and various improvements into the game. It's a group effort with various forum members each adding a bit and we're trying to set benchmarks for different stages of the game. Whether it gets "finished" or not will depend on how many forum members pitch-in and contribute.
 

Macfinn99

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Alright, here is an opportunity for the artists on this forum to try your hand on helping with the SU-ReImagined project. Attached are the Lex Luthor Battlesuit variations that OhWee has been asking for. They are in base color only and need shading and highlighting. I've seen a lot of different techniques displayed on this thread, AI, Photoshop, GIMP and even some Microsoft Paint. Let's see what you can do!

Lex Luthor Battlesuit Variations.png
 

MusicVideoGuy

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1.gif 4.gif
More Mercy animation with several speeds to choose from and this time with inertia. Here's the folder for all of them:

I view these by dragging the file into my browser.
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Update 7-1-23
Slam Breathe.gif


Some more short clips, this time with ass cheek impact waves and some x-ray/cross section dick fading in. One is a slow speed with him thrusting into her and staying there a bit with Mercy heavy breathing. Hopefully I can eventually make that cross section into an internal shot of the creampie.

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Lovekraut

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What software are you using?
Alright, here is an opportunity for the artists on this forum to try your hand on helping with the SU-ReImagined project. Attached are the Lex Luthor Battlesuit variations that OhWee has been asking for. They are in base color only and need shading and highlighting. I've seen a lot of different techniques displayed on this thread, AI, Photoshop, GIMP and even some Microsoft Paint. Let's see what you can do!

View attachment 2730932
My Ipad is currently under repair but I might give it a shot once it comes back. Are there layered files (e.g. PSD) for those?
 
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Lovekraut

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It's a straight .png image created using GIMP and Paint
Ok - thx. It's always easier to have the lineart and colour on seperate layers but I'll see what I can do if I get to it.

Its made from using gimp exported to png
I would love to help but I'm more of a Photoshop/Procreate guy. If I figure out how gradients work in GIMP I will share them.
 

OhWee

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Lovekraut

With those power suit sprites, I specifically requested that Macfinn99 keep the colors simplified and 'uniform' to make it easier for others to select those areas using the magic wand tool. So you could say select the forest green areas and create a new Photoshop layer and dump whatever background color you want to use into the selected areas, then start using fade brushes from there to get the shaded look, while keeping the associated areas 'selected' on the new layer so that you aren't painting over the transparent areas.

Also this way, you could theoretically edit all of the coloring of the pose variations simultaneously on the same layer for that color group.

I'll probably be cropping the arms and such onto separate layers to 'line up' with the layeredimage sprite declarations later, but that's not an issue you need to worry about, that's a 'me' problem. Although... this might make it easier if you just need to focus on one of the main bodies, and then paint the arm variations separately from there...

Back to the 'creating a new layer for each color area (armor, gloves, boots, etc.)' thing, if you want to go back and tweak those areas, they'd just be on their own layer at that point. That was my thought on the subject anyways...
 
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